The Climax
Once all tropes have been satisfied, play proceeds to the Climax. In the Climax, either the surviving cast members or the monster defeats the other. The monster is still indestructible to direct attacks. But all monsters are vulnerable to "plans of action" the cast members cobble together.
At the beginning of the climax, all irrelevant cards are discarded from the deck, the deck is shuffled, and then dealt. All cards except sub-plot cards are then played. Players then pool a portion of their budgets into two sides, "monster" or "plan." Players can play cast members and still pool their budget into the "monster," or pool dice into both. Players should retain some of their budget for their cast members and to get the "director's chair."
The plan has a Screen-Time rating of 3.
One player then spends dice to have the "director's chair," and proceeds with the climax as if a normal scene. The monster isn't allowed to use "monster pool" of dice unless in a contest with "the plan."
The object for the cast members is to draw the monster into their "plan of action." Once the monster is being drawn into their plan, the monster and the plan lock into a contest, using their respective pools. The monster gets to add its Monster Dice to its pool. If the plan defeats the monster, the cast members are victorious. If the monster defeats the plan, the remaining cast members can attempt to devise a new plan, or they can attempt to escape. Once the cast has either escaped or been killed, or the monster has been defeated by the plan, the credits roll.