MAKING SCREW & NUT THREADS SIMULTANEOUSLY:


Shot 1

Step 1
Create a spring: 19 loops, 12 segments, 2 sections and center in the view.
filet
RMB>LMB: More>RMB: Spring
Tab 19 Tab 12 Tab 2 Enter
CtrlA Menu:Tools>Center>All


To open primitive option: RMB on the primitive name or LMB on the square near the primitive name.


Shot 2

Step 2
Deselect. To have the 2 end faces in X axis, cut the first 11 top segments.
filet
Space E LMB: select 1 edge L
RMB>Loop Cut <—


Or select the top end face, hit '+' 11 time and dissolve.


Shot 3

Step 3
Scale the spring to 40% Y axis.
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CtrlA RMB>LMB:Scale Axis>LMB:Y
CtrlMove to 40% in top Info line.


Shot 4

Step 4
Duplicate the spring X axis and move the copy to 4wu from the original.
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RMB>LMB:Duplicate>X
ShiftMove to 4wu


Shot 5

Step 5
Deselect. Loop Cut the bottom part of the copy: keep only 4 loops.
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Space E LMB: select an edge L
RMB>Loop Cut
Deselect top part Select bottom part <—


Shot 6

Step 6
Select the top vertex on one end face, then similar and connect.
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V LMB:select vertex I C


Shot 7

Step 7
Deselect. Select one of the news vertical edges on end faces then select similar. Select edges loops and Loop Cut.
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Space E LMB: select edge I L
RMB>Loop Cut


Shot 8

Step 8
Invert the proposed selection (or Select the 2 inner parts) and dissolve.
filet
Shift Ctrl I (Mac Shift Cmd I) <—


Shot 9

Step 9
Select one outer edge of one spring then select similar.(See italic note below)
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E LMB: select 1 edge. (See note below)I

Or jump directly to Step 11...!!


Shot 10

Step 10
Choose Face mode: all external faces are selected. Select one end face (e.g. yellow on the picture) and similar.
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F LMB: select a face I


Shot 11

Step 11
Inverse the selection.(See italic note below)
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Shift Ctrl I

NB: If you come from Step 8 over 9-10:
here you can simply select the 2 inner faces!...
(Thanks pp! ;)


Shot 12

Step 12
In Vertex Mode, connect all interior vertices.
filet
V C


Shot 13

Step 13
Deselect. On the top of one spring select the 5 top faces then similar, and dissolve.
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Space F I <—


Shot 14

Step 14
Deselect. Select the (new) top face of each spring and extrude Y axis (any positive value).
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Space LMB: select 2 faces RMB>LMB:Extrude>Y
CtrlMove >0.1wu


Shot 15

Step 15
And make an advanced Y flatten to the top of the spring and valid.
filet
RMB>LMB:Flatten>RMB:Y
LMB:pick the vertex on top of spring RMB:Clic


Shot 16

Step 16
Deselect. Move the view to see the bottom of the short spring and pick the last vertex of the external loop as 'Bounding Box' (BB).
filet
Space MMB: move the view V
LMB:pick the vertex
Menu:Tools>Save the Bounding Box


Shot 17

Step 17
Deselect. On the bottom of the long spring, select the same vertex and ask to move to saved BB in Y axis.
filet
Space LMB: pick the vertex
Menu:Tools>Move to Saved BB>Y


Shot 18

Step 18
Deselect. Select one bottom face, similar and extrude Y axis (any negative value).
filet
Space LMB: select face I RMB>LMB:Extrude>Y
CtrlMove -0.1wu


Shot 19

Step 19
Make the same advanced flatten as in step 15 but to the bottom of the spring and valid.
filet
RMB>LMB:Flatten>RMB:Y
LMB: Pick the vertex on bottom of spring
RMB:Clic


FINISHING THE THREADS:


Shot 20

Step 20
Deselect. Select one oblique edge at end of a thread, then similar and dissolve.
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Space LMB:select edge I <—


Shot 21

Step 21
Select all bodys and clean-up.
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B CtrlA RMB>Clean up.

You must have: 2 objects, 824 faces, 1662 edges, 842 vertices.


Shot 22

Step 22
Deselect. Select the 2 vertical edges after one end face of spring, then similar and connect.
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Space LMB:select 2 edges I C


Shot 23

Step 23
Deselect. Select the top new vertical edge after one end face of spring, then similar and cut in 2 parts.
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Space LMB:select 1 edge I 2


Shot 24

Step 24
Deselect. Select the vertical edge of one end face of spring, then similar and dissolve.
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Space LMB:select 1 edge I <—


Shot 25

Step 25
Deselect. Select the 4 vertices as shown at one end face of spring, then similar and connect.
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Space LMB:select 4 vertices I C


Shot 26

Step 26
Deselect. Select one last vertex of the external loop of spring (see picture), then similar and move to bring it closer to the body.
filet
Space LMB:select vertex
RMB>LMB:Move>Normal
CtrlMove to -0.1wu.


Shot 27

Step 27
Deselect. Select one circular end face on a thread, similar and extrude Normal axis slightly.
filet
Space LMB:select a face I
RMB>LMB:Extrude>Normal
Shift CtrlMove to 0.06wu.


Well. Now choose the Simultaneous HEADS in the menu...