Projects
This page describes of the currently underway at the ASL. We welcome
any comments or offers of assistance! Click the images on the left for
more information including animated sequences.
STOP PRESS: A new set of simulations will be published in the Proceedings of the Royal Society B on Wednesday 22nd August 2007. More details will be forthcoming when the media embargo is lifted.
Elastic Mechanisms
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A current project is looking at the effects of elastic energy storage in large, bipedal dinosaurs. It also showcases a new simulator with much better ground interaction and the option for high quality output. |
Agent Based Modelling
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So far we have concentrated primarily on getting realistic
movements and associated realistic metabolic costs. However we also
need to generate appropriate behavioural repertoires if we want to
achieve virtual world. For this reason we are starting to produce
agent-based foraging models that can provide the motivation for moving
our simulants through their environment. |
Gibbon Brachiation
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Our earliest simulant was actually a brachiator. This
project was started and has been put on the back burner for the last
few years. We have some kinematic data from zoo gibbons, some data
from humans brachiating, and the beginnings of a simulator. |
Climbing
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Once you have a walking hominoid the next thing to
consider is whether it can climb. This turns out to be very much trickier
but we have a basic orang-utan model that can cling although it cannot
make any upward progress yet. |
Early Hominid Locomotion
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This is an extension of the human simulant with limb
dimensions scaled to match those of Australopithecus afarensis
based on the AL-288-1 'Lucy' skeleton. This model can use either normal
human-like gaits or more chimpanzee-like "Groucho' gaits and
is able to calculate the cost of locomotion for these styles. It is
also able to estimate the walk-run transition velocity and the speed/stride-length
relationship. |
Quadrupedalism
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We have now produced a fully 3D quadrupedal simulant
that can use all the standard symmetrical gaits (trotting, pacing
and singlefooting). This opens up the way to investigate a much larger
range of animals and questions including the role of gait choice and
the evolution of tetrapod gaits. |
Leaping
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In the past we have done a great deal of work looking
at the mechanics of leaping in prosimian primates including a very
early simulator. We are now moving towards a field-biomechanics approach
where we can use various forms of telemetry to analyse the locomotion
of free-ranging animals. |
Human Locomotion
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Our earliest successful simulant was a human biped.
This simulant is able to walk, run, skip and also a novel ankle-walking
gait. The model is essentially 2D (although the Dynamechs simulator
that it uses is fully 3D) and is currently relatively simple although
we are currently working on adding additional muscles and extra segments
to improve the biofidelity. The model is able to predict metabolic
energy expenditures that match experimental values for walking at
low speeds. |
Dinosaur Locomotion
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We have been spending the last year or so producing
a model of Tyrannosaurus rex. This is very similar to the human
biped but scaled to almost 6 tonnes and using appropriate joint angles.
It produces very convincing running and we can calculate the power
requirements and skeletal loading. |
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