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During character generation, a character can invest in items, retainers or special skills (such as First Strike or Phasing). This is represented by Magic cards put in front of the player. For this, the player pays twice the mana cost of that card (both coloured and blank mana is counted), putting that many fewer pips in his deck.

The GM can keep a stack of creature cards and use them as a wandering monster table. Or at least use the cards when the players deal with creatures. General abilities (flanking, phasing, flying, etc) or special ones as described on the card should be translated to the roleplaying situation as much as possible.

Creatures are much stronger than in Magic. A 3/3 creature can be quite deadly, as a character or group of characters can only kill it by doing three points of damage in one round. Except for experienced warriors (with a high combat skill and a lot of red pips in their deck) many people will have difficulty overcoming them.