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By playing the character well, solving the problems that the GM puts to them and by attributing to the game and fun in general, players can gain experience
points (XP) to invest in their characters. How many points are being distributed per session is up to the gamesmaster and depends on how fast he wants the PCs to grow.

XP can be spent on improving skills or on improving the deck. A player can improve her character’s skill by raising it one level. This raise costs as many XP as the level to be reached.

Maria wants to raise her character Gillan Elvenblade’s skill in Swim from 3 to 4. She must pay 4 XP to do so.


In order to improve the deck, remove one card and replace it with another, which has the same amount and colour of pips as the removed card, plus one or a few more. For each extra pip pay five XP.

Maria wants some more black in her deck. She pays five points and can now replace a card with one that has an extra black pip. So she replaces the Goblin Vandal (R) in her deck with a Marsh Goblin (BR). She could also have replaced the Goblin Vandal with a Chaos Lord (RRR4). This would have cost her ten points, five for each extra pip.


If the card to be added to the deck has something to do with the adventure that has just been finished, the cost is only four points per extra pip.

If the group had just battled and vanquished a Chaos Lord, adding this card to her deck would have cost Maria only eight points.