USER MANUAL
Main Document Window
This is the window that represents the
document. There are four tabs across the top of the window.
Only two of these currently serve any purpose: Images and
Cameras. A single document may hold references to many
images. It will also keep up with many reference points, cameras,
and eventually modeled objects.
Images Tab:
This tab contains three important
objects. The image array shows all images that have been opened
within the document. The slider on the bottom left controls the
number of images placed in a single row in the array. The
reference point counter on the bottom right shows the total number of
reference points that have been created within the entire document.
To add images to the document, choose
“Add Image From File…” in the “Images” menu. In the window that
pops up, you can choose to add a single file or multiple files simply by
selecting more than one file within a single folder while holding down
the command key.
To edit attributes of a single image,
such as the specific camera that is tied to that image, double click the
image in the image array. A new window will open. This
window is described later.
Reference Points Tab:
This tab consists of an outline view
that displays the existing reference points and allows the user to edit
attributes. These attributes are all editable elsewhere.
The top of the tree is simply a list of the reference points. The
number in the name of the point is the number that is used in the Image
Window. This cannot be changed. Inside of the reference
point is the location of the point. This shows the real-world
coordinates of the point, as set in the Image Window. This can be
changed.
Each reference point contains a list of adjacent points and a list of
images containing that point. The image names are set in the
Image Window. The reference point has a location in the image,
which is not restricted to integers, as well as a boolean value
the determines whether the point will be used in the calculation
of the camera location. This feature is included to allow moving
points in an image and recalculating the camera location based on only
those points, even if the image includes other points whose locations
have been calculated.
Cameras Tab:
This tab consists of an outline view
(hierarchical list of items) and a button in the lower right corner
labeled “New Camera.” (Remove camera does nothing yet.)
First, a camera must be created. Click the “New Camera”
button. A sheet will pop up with four fields. These fields
must be filled in from top to bottom. The pop up menus will list
all records created of the specific type with respect to the above
records. The “Identifier” field needs to be unique across the
entire document. This is for ease of use when choosing which to
attach to a specific image.
To expand an item in the outline view,
click the corresponding triangle to the left of the item. The
numbers are editable. To edit a value, double click on it.
All blocks will appear to be editable, but only the numbers are.
Images Window
This window is where a large portion of
the setup work is done. The majority of the window is used to
display the specific image being worked on. In this image, all
reference points relating to the specific image are displayed in
image. Small circles drawn in the image represent these.
To create a reference point, click on a
point in the image and then click the button labeled “New Point.”
The button will change to “Set Point.” When a reference point in
the image is selected, the button will show “Set Point.” When a
point in the image has been specified that is not a reference point, the
button will change to “New Point.”
To specify (or change) the location in
real world coordinates of the reference point, enter the x, y, and z
values in the respective data input fields immediately above the button
and click “Set Point.” To change the in-image coordinates, simply
drag the reference point, or select a reference point, change the
horizontal and vertical values, and click “Set Point.” The buttons
immediately to the left of the horizontal and vertical values will
change the location of the point by 1/8th of a pixel. To mark
adjacent reference points, hold down the command key, and drag between
the two points. A line will appear between the two points after
the connection has been made.
To specify a reference point in an
image that has already been defined in another image, specify the
location in the image by clicking, enter the number of the existing
reference point in the “Reference Point” field, and click the “Set
Point” button. This specifies that these images have this point in
common.
To enable the “Camera Information”
portion of the window, select an identifier from the “Camera Identifier”
pop-up menu. This pop up menu lists only the identifiers of any
cameras that were created in the “Cameras” tab of the document
window. Once a camera has been selected, the location, look-at,
and up vectors will be available to be edited. To set these by
hand, enter values and click the button labeled “Set Manually.” To
have these values figured out for you, define four reference points in
the image with defined real world coordinates. After creating four
reference points, the “Discover” button will be enabled. The
"error" field in the window will display percent error in the resulting
camera location. For the algorithm to function properly, the four
reference points must create a corner—all defined lines from this corner
to the other reference points must be perpendicular to each other.
It is not necessary to enter the points in a specific order or define
which is which, as the program will find this automatically.
Creating a reference point without specifying it's real-world
coordinates implies that you want the program to find the location for
you. Specify a reference point common in two images with known
camera coordinates, and the location will be triangulated. If
possible, all reference points with unknown locations will be
triangulated immediately after discovering the camera location.
The "error" field will show the distance between the lines being
triangulated. You can click on a discovered point to see its error
in location. Dragging a reference point whose location has been
triangulated will result in that point being triangulated interactively.