Master Ability ListOutlaws of the Water Margin employs an ability system quite unlike most rolegames. Consequently, I thought a "master ability list" would be useful for reference during character creation, and during play. Reading the tableI've divided the table into two major sections: Basic abilities (triple cost), and Specific abilities (single cost). Where there's a note in a row, the note applies to the whole row, or only the aptitude or skill if marked with an asterisk. In some cases, an aptitude can be sensibly associated with more than one skill, or vice versa. An entry in (parentheses) in the list is there only to signal this kind of secondary association. Tweaks madeI've made a few small tweaks to the official Outlaws rules. Some are, I think, of a clarifying nature, while one or two adjust the way certain abilities are handled.
Group aptitudes When you apply this bonus to a task for which the character does not have a Cascade skill sub-type bonus, the character suffers at least the -2 penalty for not having a skill bonus (in some cases, the referee can decide the task is impossible without some rating in the skill bonus--being naturally good at Languages, for example, doesn't really help you speak a language you have absolutely no skill with).
Cascade skills
Ability shuffling
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Basic abilities
Specific abilities
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