| Keir Dullea, Gary Lockwood, William
Sylvester , Daniel Richter, Douglas Rain, Leonard Rossiter , Margaret
Tyzack
A mind-bending sci-fi symphony, Stanley
Kubrick's landmark 1968 epic pushed the limits of narrative and
special effects toward a meditation on technology and humanity.
Based on Arthur C. Clarke's story The Sentinel, Kubrick and Clarke's
screenplay is structured in four movements. At the Dawn of Man,
a group of hominids encounters a mysterious black monolith alien
to their surroundings. To the strains of Strauss' Thus Spoke Zarathustra,
a hominid discovers the first weapon, using a bone to kill prey.
As the hominid tosses the bone in the air, Kubrick cuts to a 21st
century spacecraft hovering over the Earth, skipping ahead millions
of years in technological development only to imply that man hasn't
advanced very far at all psychologically. U.S. scientist Dr. Heywood
Floyd (William Sylvester) travels to the moon to check out the discovery
of a strange object on the moon's surface: a black monolith. As
Floyd touches the mass, however, a piercing sound emitted by the
object stops his fellow investigators in their path. Cutting ahead
18 months, impassive astronauts David Bowman (Keir Dullea) and Frank
Poole (Gary Lockwood) head toward Jupiter on the space ship Discovery,
their only company three hibernating astronauts and the vocal, man-made
HAL 9000 computer running the entire ship. When the all-too-human
HAL malfunctions, however, he tries to murder the astronauts to
cover his error, forcing Bowman to defend himself the only way he
can. Free of HAL, and finally informed of the voyage's purpose by
a recording from Floyd, Bowman journeys to "Jupiter and Beyond
the Infinite," through the psychedelic slit-scan star-gate
to an 18th century room, and the completion of the monolith's evolutionary
mission. With assistance from special effects expert Douglas Trumbull,
Kubrick spent over two years meticulously creating the most "realistic"
depictions of outer space ever seen, greatly advancing cinematic
technology for a story expressing grave doubts about technology
itself. Despite some initial critical reservations that it was too
long and too dull, 2001 became one of the most popular films of
1968, underlining the generation gap between young moviegoers who
wanted to see something new and challenging and oldsters who "didn't
get it." Provocatively billed as "the ultimate trip,"
2001 quickly caught on with a counterculture youth audience open
to a contemplative (i.e. chemically enhanced) viewing experience
of a film suggesting that the way to enlightenment was to free one's
mind of the U.S. military-industrial-technological complex. |