var sit = 0;
var damage = 0;
var success = false;
var triumph = false;
var res = getElementByID("res");

function init() {
	clearDice();
	buildSituation();
	if (document.getElementById)
	{
		x = document.getElementById("c1");
		x.checked = true;
	}
	else if (document.all)
	{
		x = document.all["c1"];
		x.checked = true;
	}
	else if (document.layers)
	{
		x = document.layers["c1"];
		x.checked = true;
	}
	res = getElementByID("res");
	
}
function buildSituation() {
	if (document.getElementById)
	{
		x = document.getElementById("sit");
		x.value = situations[sit].situation;	
	}
	else if (document.all)
	{
		x = document.all["sit"];
		x.value = situations[sit].situation;
	}
	else if (document.layers)
	{
		x = document.layers["sit"];
		x.value = situations[sit].situation;
	}
}
function getElementByID(id) {
	if (document.getElementById)
	{
		x = document.getElementById(id);
		return x;
	}
	else if (document.all)
	{
		x = document.all[id];
		return x;
	}
	else if (document.layers)
	{
		x = document.layers[id];
		return x;
	}
}