clig for bick
Copyright © Tom Kluyskens 2001
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My testing case for the Maya4.0 renderer.
Check this
All textures are purely procedural shading networks. But I especially took up the challenge to create the translucent look on the stems. I included the Maya scene file here for your inspection (4.0 required, 900KB).
Here's the shading network for the flower petals :
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