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GLKstill5.jpg
clig for bick
Copyright © Tom Kluyskens 2001

 

 

 

My testing case for the Maya4.0 renderer.

 

Check this GLKstill5.jpg image to see the full picture and measure my insanity.

 

All textures are purely procedural shading networks. But I especially took up the challenge to create the translucent look on the stems.

I included the Maya scene file here for your inspection (4.0 required, 900KB).

 

Here's the shading network for the flower petals :