
Wing Overview
The
wing overview allows you to access most of the commands that you need to
to give your fighter wing and allows you to view data on your wing. This screen
is
very similar to the ship overview screen.
From this screen you can
turn on and off most combat setting, set the friendly
and command codes, set the speed, and set navigation targets. The mini
nav screen in the middle of the screen can be used to
quickly set a new waypoint.

Wing Navigation Screen
Also See: Nav
Modes and Targets
This screen shows all the
current nav targets and lets you change them.
In the above display there
is currently no intercept target, and no escort target.
The wing is in waypoint nav mode.
The box in the lower right
corner displays the current anvil object if one exists.
Clicking on any of the small
arrows pointing to the left will set the target slot to
the current anvil object.
If you have a target
selected you will see a small right pointing arrow. Clicking
on one of those arrows will cause the target object to become the secondary (anvil ) object.
The target will appear in the box in the lower right corner as well as on the
space command
pad as the right hand object.
The way point is a point in
space and not an object. You can have the wing move
to the current location of another object in space, but if the object moves
your
wing will not follow it. The wing will just end up at the old location of the
object.
If you wish to follow another object you will need to use the intercept or
escort options.
The wing is not going to
make any effort to move to the location of the kill or
dock targets. If the wing happens to pass by the location of one of these
targets
it will attempt to interact with the object.
The speed slider on the left
side of the screen can be used to change the wing
speed from here.

Wing Name And Log Screen
You can change the name of
the wing and you can leave a message to yourself in the lower log line.
Everyone can see the wing‘s name, but nobody can see the log message.

Missions, Codes and Scanner
The fighters have a short
range scanner with about a 25ly range. Using it makes the
fighters more visible to enemy scanners. Turning on the ID transmitter makes
the fighters
very easy for enemy ships to see.
If your wing’s
friendly code matches an enemies‘ universal
friendly code the fighter
can pass through enemy space without being intercepted by ships with their auto
intercept
mission turned on.
Auto intercept enemy ships
will have the wing attack any enemy ship that enters the
wing‘s patrol range.
Command codes are used to
send commands to nearby objects that can understand
them or to activate special fighter devices.

Attack Modes
The wing must be set to attack
enemies if you want it to fight, otherwise the wing will run if confronted
by an enemy.
A quick strike will
have the fighters make one pass on the enemy target and run at full speed away
from the battle area.
Anti fighter will have the wing attack enemy
fighters first if possible, the wing will attack other targets if no fighters
are in the area.
Ground strike allows the wing to target ground
bases, even ground bases that are not firing at the wing.
Close to Point Blank orders the wing to get as close as
possible to the enemy before firing the weapons.
Deadly first will have the wing attack the
enemies that have the most weapons first.
Soft first will have the wing attack enemy pods
and freighters first.
Do not launch orders the wing to stay in its
fighter bay on the ship. If the wing is on a ship that is destroyed
the wing will be destroyed as well.

Fighter Statistics
This display shows you the
detailed statistics for each of the fighter types in the wing.
|
Max
Speed |
LY Per
turn the fighter can fly |
|
|
Max
distance the fighter can fly before it needs to refuel |
|
Armor |
The blast
level that the fighter can take and not be destroyed |
|
Beam |
The beam
weapon power. |
|
Beam
Acc. |
The beam
accuracy |
|
|
The range
that the beam can reach in a combat |
|
Missiles
|
The
missile power |
|
|
Max range
that the missiles will reach. |
|
Attack
Rating |
The
ability of the fighter to bring its weapons to bare
on the enemy target. |
|
Evasive
Rating |
The
ability to evade incoming enemy weapons fire. |
|
Ord
Payload |
The number
of missile reloads the fighter can carry. |
|
Generator
|
The rate
that the fighter makes new power to charge its battery. |
|
|
The amount
of power that the fighter can store up for an attack run. |
|
Cost |
Price in megacredits. (Fighters do not require minerals to
produce) |
|
Exposed
Sys |
The
fighters soft spot, the odds that a small hit ( including
a sand caster ) could case the fighter to explode. |
|
G.A.
(Ground Attack) |
Air
(fighters) / Machines / Troops / Cities |
|
G.E.
(Ground Evade) |
Air
(fighters) / Machines / Troops |
Special wings powers
Fighter wings has the special ability of being able to
attack enemy bases that have shields. They have a good chance of taking out the
base shield so that any ship in orbit around the planet have the chance to bombard
the base with large ship weapons doing maximum damage to the base and hopefully
killing most of the enemy colonists on the base.
When a wing docks with a
base the wing is dissolved and the fighters are placed in storage at the base.
If the base is attacked the base will use the stored fighters to form temporary
home guard fighter wings that are using for the battle and then placed back
into storage after fight ends.
Any time a ship and fighter
wing end movement at the some point in space the fighter wing is automatically
refueled.
Fighter wings can dock with
ships that have fighter bays. Fighter bays have limited sizes. When a fighter
wing is docked with a ship it is protected from the effects of enemy minefields.
If you order the wing not to launch the wing is also protected from enemy
anti-fighter fire and enemy fighters during a fight.
Fighters can be destroyed by
enemy point defense systems that have the powers to target enemy fighters. Sand
casters can destroy fighters. The Nemesis anti-fighter super missile can
destroy a whole sky full of fighters in a single shot. Enemy fighters can
destroy your fighters during a fight. Bases have ground AAA systems that can be
used to shot down attacking enemy fighters.
March 30th, 2006