What Do I Do With Contraband?
You sell it.
Contraband items are goods that are mostly useless and illegal. You will find
them laying around on planets. Your colonists will gather it up for you. The
higher the psi rating of your race the quicker they will be able to gather it up.
Some buildings, like the smuggler`s cantina produce contraband. You can also
buy contraband at a base`s black market .
Most races have a special affinity for some types of contraband. When a race
prospers and grows in numbers of colonists the demand for all the types of
contraband that they have an affinity for will increase causing the price of the
contraband item to increase.
Buying contraband causes the price of contraband to increase. Selling
contraband will cause the price to fall.
For example: The Solar Federation has an affinity for VR6 holochips, if you
buy a massive amount of VR6 holochips when the price is still low you are betting
that the Solar Federation empires in the game are going to do well and cause
the price of VR6 holochips to increase.
Selling and buying contraband from your base`s contraband screen does not effect the crime rate or happiness levels of your colonists. Buying
and selling from the base`s contraband screen is always completely safe. Both
to you and empires around you.
Contraband can be used as a weapon to cause chaos and unhappiness on enemy
bases using gold pods . Load a gold pod up with contraband fly it to within 60 ly of an enemy base
and set the gold pod to sell the contraband to a target enemy base. The
megacredits will end up on the gold pod next turn and the contraband will end up in
the hands of enemy rouge colonists that will incite disorder and chaos on the
enemy base.