The Centaurs
Government: Tribal
Leader: The Riza
| Minimum Farm Climate | 10 |
| Maximum Farm Climate | 78 |
| Favorite Climate | 40 |
|
| Colonist Combat | 4 |
| Crew Combat | 8 |
| Troop Combat | 15 |
| Highguard Combat | 35 |
|
| Growth Rate | 60 |
| Colonist to Crew | 20 |
| Crew to Troop | 3 |
| Troop to Highguard | 1 |
|
| Political Correctness | 60 |
| Spy Rating | 0 |
| PSI Rating | 20 |
| Leadership | 100 |
| Public Relations | 120 |
| Lawfulness | 150 |
|
| Income | 45 |
| Mineral Mining | 30 |
| Happiness | 150 |
| Dark Powers | 0 |
| Light Powers | 0 |
| Pod Speed | 40 |
|
| Contraband Likes |
| Illegal Music CDs | 35 |
|
| Able To Build |
| Undercity | No |
|
|
Lifeform Type: Humanoid / Animal
The Centaurs are a half-human half-horse life form. The fact that they appear in human mythology is because a tribe probably visited the Earth aeons ago. Their origins are unknown, as they do not keep written records, aside from some vague legends. Their society is remarkably primitive: they live in tribal family groups with a central matriarch. They don't have many ships of their own design, and tend to use such designs and technology as they encounter during their intergalactic travels. Aggression is quite foreign to their nature, and they much prefer running to fighting. They are extremely well quipped to do just that their ships are the fastest around, and they have a racial speed psychosis. Most of their capital ships can hyperjump, and they even have a hyperjumping carrier. Their ground-combat abilities are weak. The only real combat advantage the Centaurs have is their fighters and their piloting skills, both are formidable and in good supply. They're a nice bunch of guys, and natives like them.
Race Number: 810
Race Version: 101