Building: Ion Cannon

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Ion Cannon

Tech Level: 13

Cost: 300mc + 1 Supply Unit

Uses: 10 ord per shot and 100 gw of energy

Produces 1 gw of energy every 3 combat ticks

Limit Per Planet: 10000

A powerful anti ship weapon that can be built in great numbers on a base.

Useless against fighters, assault pods and armored ground assaults. A hit from an ion cannon can
damage and enemy ship or knock a ship away from the base.

All Ion Cannons have a generator that produces energy that is used for base defence. The following
structures generate energy:

Ion Cannons 1 gw each
Cities 1 gw each
Anti Air Guns 0.5 gw each
Factories 0.05 gw each

Gen = ioncannon city + factory / 20 + antiair / 2

Bases all start combat with E gw of energy reserves
E = Gen X 100

Every 3rd combat tick the base gains ( Gen X 2 ) units of energy

By default Anti Aircraft Guns use 10 gw of energy per shot

By default Ion Cannons use 100 gw of energy per shot

 

Last Updated Sept 4th, 2006