![]()

Laser
This is the cheapest of all small weapons at a cost of 5mc per weapon. The Laser does not get any exotic tech bonus for shield or armor drain. Shorts out pulsed lasers on target ship if this weapon hits the target's armor. When a target ship's armor is hit all pulsed lasers drop to an energy level of negative 20 and must be depolarized before they can be fired again.
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Pulsed Laser
Fastest charge rate of all small ship weapons. This weapon recharges in just 3 seconds. This weapon does not get any exotic tech bonus for shield or armor drain.
![]()

Disrupter
This weapon does 400% more damaging to life
support systems than any other small ship weapon. It has special crew killing
powers, but has a short range. If the weapon hits a target that has no armor
there is a 25% chance of 10 crew, 100 colonists, and 30 troops being killed.
The Stormers, Solar Federation,
![]()

Streak Missiles
The streak missile is the most accurate of all small ship weapons and is the only small ship weapon to use ordnance. It has a high blast level, very long range, a very slow recharge rate (takes 30 seconds to recharge) and drains 5 shield units per hit. They have the advantage of overcoming any enemy evasive factors. A target ship's evasive rating has no effect on causing this weapon to miss. Point defense systems have a very easy time of intercepting streak missiles. The 35mm Vulcan is the best of all point defense systems with a special 70% chance of stopping an incoming Streak Missile.
![]()

Phasor
Heavy damage to ships subspace engines. Solar Federation ships have a +40 change of hitting an enemy target with phasors. This weapon can hit the target's soft spot and cause the target ship to explode.
![]()

Positron
It has good accuracy, does heavy damage to the hyper drive jump engines, heavy damage to ships subspace engines, and destroys 3 armor units per hit. Any impact on a target ship's armor will result in a 40% chance of shorting out the power banks of the target ship's small weapons. When the banks are shorted out all power levels drop to negative 20 and the weapons must depolorized and recharge before they can fire again.
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Meson Gun
Does a good amount of damage to ship control systems and arcs through 95 units of armor. An impact on the armor may drain the enemy's large weapon power banks slightly. If the target has full armor no large weapon power is drained. If the target has no armor there is a 25% chance that 5 points of large weapon energy will get drained from all large weapons. It is possible to force all the targets energy banks to go into a very negative state of charge keeping the large weapons from firing at all. The Stormers and Solar Federation are immune from this effect.
![]()

Xenon Beam
It does a good amount of damage to ship control systems, does a high amount of damage to ship parts and ship hull, kills the crew, has a very slow recharge rate ( takes 30 seconds to recharge ) , destroys 4 armor units per hit and shots arc through 50 shield units. Any impact one the target ship's armor will result in a 80% chance of the target ship's point defense weapon systems losing energy, for a few seconds as the target's point denfense power banks drop to negative 10 energy points. This weapon can hit the target's soft spot and cause the target ship to explode.
![]()

Tachyon Gun
It is hard to intercept with point defense systems, has a high blast level, has a very long range, draws 5 gw a second of power while recharging, shot arcs though 120 units of armor and does no damage at all to armor. In other words this weapon can not hurt a ship with 120 units or more of armor. Unless exotic tech is used to give the weapon a armor drain bonus. The have the advantage of overcoming any enemy evasive factors. A target ship's evasive rating will always be zero when fired on by a tachyon gun.
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Plasma Gun
It does very heavy damage to ship control systems, heavy damage to the hyper drive jump engines, heavy damage to ships subspace engines, kills the crew. It has the highest blast level of all small weapons, has a very short range, draws 10 gw per second ( the heaviest power draw of all small weapons ), arcs through 100 units of ship armor, and drains the target`s shield of an impressive 10 units of shields with every hit. Every hit on a target ship's armor results in a 80% chance of draining 200 energy points out of the target ship's super weapon and a 2% chance of causing an energy loss in the target ship's large weapon systems. The plasma gun is twice as likely all other small weapons to cause shields to loose power when hit than all other small weapons. The plasma gun does not suffer from the 25% chance of a glancing hit on the target's shields that all other small weapons suffer from. This weapon can hit the target's soft spot and cause the target ship to explode.
All small weapons can be countered with 35mm Vulcan, Flake Cannon, Auto Blaster point defense systems. Aczanny ECM systems can cause all small weapons systems to loose 30% accuracy.
![]()
|
Laser |
|
|
Shield Drain |
1 |
|
Shield Arc |
1 |
|
Armor Drain |
1 |
|
Armor Arc |
0 |
|
Charge Draw |
1 |
|
Full Charge |
4 |
|
Charge Time |
4 |
|
|
376 |
|
Blast |
1 |
|
Kill |
1 |
|
Damage Parts |
1 |
|
Damage Eng |
1 |
|
Damage Hyp |
1 |
|
Damage Sys |
1 |
|
Damage Life |
1 |
|
Ord Usage |
0 |
|
Accuracy |
40 |
|
PointD Odds |
40 |
|
Hardness |
10 |
|
Cost |
5 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
1 |
|
Cost of Tech |
100
|
|
Pulsed Laser |
Exotic tech does not help this weapon. |
|
Shield Drain |
2 |
|
Shield Arc |
0 |
|
Armor Drain |
2 |
|
Armor Arc |
0 |
|
Charge Draw |
1 |
|
Full Charge |
3 |
|
Charge Time |
3 |
|
|
355 |
|
Blast |
1 |
|
Kill |
1 |
|
Damage Parts |
2 |
|
Damage Eng |
1 |
|
Damage Hyp |
1 |
|
Damage Sys |
1 |
|
Damage Life |
1 |
|
Ord Usage |
0 |
|
Accuracy |
40 |
|
PointD Odds |
40 |
|
Hardness |
20 |
|
Cost |
10 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
2 |
|
Cost of Tech |
120
|
|
Disrupter |
|
|
Shield Drain |
1 |
|
Shield Arc |
0 |
|
Armor Drain |
1 |
|
Armor Arc |
0 |
|
Charge Draw |
1 |
|
Full Charge |
8 |
|
Charge Time |
8 |
|
|
290 |
|
Blast |
1 |
|
Kill |
3 |
|
Damage Parts |
3 |
|
Damage Eng |
1 |
|
Damage Hyp |
1 |
|
Damage Sys |
1 |
|
Damage Life |
4 |
|
Ord Usage |
0 |
|
Accuracy |
45 |
|
PointD Odds |
35 |
|
Hardness |
76 |
|
Cost |
20 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
3 |
|
Cost of Tech |
200
|
|
Streak Missiles |
|
|
Shield Drain |
5 |
|
Shield Arc |
0 |
|
Armor Drain |
1 |
|
Armor Arc |
0 |
|
Charge Draw |
1 |
|
Full Charge |
30 |
|
Charge Time |
30 |
|
|
950 |
|
Blast |
5 |
|
Kill |
2 |
|
Damage Parts |
2 |
|
Damage Eng |
2 |
|
Damage Hyp |
1 |
|
Damage Sys |
1 |
|
Damage Life |
1 |
|
Ord Usage |
1 |
|
Accuracy |
70 |
|
PointD Odds |
80 |
|
Hardness |
55 |
|
Cost |
50 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
4 |
|
Cost of Tech |
300
|
|
Phasor |
|
|
Shield Drain |
2 |
|
Shield Arc |
0 |
|
Armor Drain |
1 |
|
Armor Arc |
0 |
|
Charge Draw |
1 |
|
Full Charge |
10 |
|
Charge Time |
10 |
|
|
495 |
|
Blast |
2 |
|
Kill |
1 |
|
Damage Parts |
3 |
|
Damage Eng |
4 |
|
Damage Hyp |
1 |
|
Damage Sys |
1 |
|
Damage Life |
1 |
|
Ord Usage |
0 |
|
Accuracy |
45 |
|
PointD Odds |
30 |
|
Hardness |
40 |
|
Cost |
52 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
5 |
|
Cost of Tech |
300
|
|
Positron |
|
|
Shield Drain |
1 |
|
Shield Arc |
0 |
|
Armor Drain |
3 |
|
Armor Arc |
0 |
|
Charge Draw |
1 |
|
Full Charge |
10 |
|
Charge Time |
10 |
|
|
550 |
|
Blast |
1 |
|
Kill |
1 |
|
Damage Parts |
1 |
|
Damage Eng |
5 |
|
Damage Hyp |
4 |
|
Damage Sys |
1 |
|
Damage Life |
1 |
|
Ord Usage |
0 |
|
Accuracy |
67 |
|
PointD Odds |
35 |
|
Hardness |
40 |
|
Cost |
55 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
6 |
|
Cost of Tech |
300
|
|
Meson Gun |
|
|
Shield Drain |
2 |
|
Shield Arc |
0 |
|
Armor Drain |
2 |
|
Armor Arc |
95 |
|
Charge Draw |
1 |
|
Full Charge |
10 |
|
Charge Time |
10 |
|
|
365 |
|
Blast |
2 |
|
Kill |
2 |
|
Damage Parts |
1 |
|
Damage Eng |
1 |
|
Damage Hyp |
1 |
|
Damage Sys |
5 |
|
Damage Life |
1 |
|
Ord Usage |
0 |
|
Accuracy |
40 |
|
PointD Odds |
35 |
|
Hardness |
40 |
|
Cost |
30 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
7 |
|
Cost of Tech |
550
|
|
Xenon Beam |
|
|
Shield Drain |
2 |
|
Shield Arc |
50 |
|
Armor Drain |
4 |
|
Armor Arc |
20 |
|
Charge Draw |
1 |
|
Full Charge |
30 |
|
Charge Time |
30 |
|
|
370 |
|
Blast |
4 |
|
Kill |
5 |
|
Damage Parts |
8 |
|
Damage Eng |
2 |
|
Damage Hyp |
1 |
|
Damage Sys |
5 |
|
Damage Life |
1 |
|
Ord Usage |
0 |
|
Accuracy |
50 |
|
PointD Odds |
10 |
|
Hardness |
70 |
|
Cost |
150 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
8 |
|
Cost of Tech |
1020
|
|
Tachyon Gun |
|
|
Shield Drain |
1 |
|
Shield Arc |
10 |
|
Armor Drain |
0 |
|
Armor Arc |
120 |
|
Charge Draw |
5 |
|
Full Charge |
40 |
|
Charge Time |
8 |
|
|
950 |
|
Blast |
5 |
|
Kill |
1 |
|
Damage Parts |
2 |
|
Damage Eng |
2 |
|
Damage Hyp |
1 |
|
Damage Sys |
4 |
|
Damage Life |
1 |
|
Ord Usage |
0 |
|
Accuracy |
60 |
|
PointD Odds |
0 |
|
Hardness |
90 |
|
Cost |
160 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
9 |
|
Cost of Tech |
1765
|
|
Plasma Gun |
|
|
Shield Drain |
10 |
|
Shield Arc |
0 |
|
Armor Drain |
2 |
|
Armor Arc |
100 |
|
Charge Draw |
10 |
|
Full Charge |
100 |
|
Charge Time |
10 |
|
|
200 |
|
Blast |
9 |
|
Kill |
5 |
|
Damage Parts |
5 |
|
Damage Eng |
5 |
|
Damage Hyp |
5 |
|
Damage Sys |
8 |
|
Damage Life |
1 |
|
Ord Usage |
0 |
|
Accuracy |
50 |
|
PointD Odds |
40 |
|
Hardness |
100 |
|
Cost |
165 |
|
Mass |
1 |
|
Duranium |
0 |
|
Tritanium |
0 |
|
Molybdenum |
0 |
|
Tech Level |
10 |
|
Cost of Tech |
1900
|
|
Shield Drain |
|
|
Laser |
1 |
|
Pulsed Laser |
2 |
|
Disrupter |
1 |
|
Streak Missiles |
5 |
|
Phasor |
2 |
|
Positron |
1 |
|
Meson Gun |
2 |
|
Xenon Beam |
2 |
|
Tachyon Gun |
1 |
|
Plasma Gun |
10 |
|
Shield Arc |
|
|
Laser |
1 |
|
Pulsed Laser |
0 |
|
Disrupter |
0 |
|
Streak Missiles |
0 |
|
Phasor |
0 |
|
Positron |
0 |
|
Meson Gun |
0 |
|
Xenon Beam |
50 |
|
Tachyon Gun |
10 |
|
Plasma Gun |
0 |
|
Armor Drain |
|
|
Laser |
1 |
|
Pulsed Laser |
2 |
|
Disrupter |
1 |
|
Streak Missiles |
1 |
|
Phasor |
1 |
|
Positron |
3 |
|
Meson Gun |
2 |
|
Xenon Beam |
4 |
|
Tachyon Gun |
0 |
|
Plasma Gun |
2 |
|
Armor Arc |
|
|
Laser |
0 |
|
Pulsed Laser |
0 |
|
Disrupter |
0 |
|
Streak Missiles |
0 |
|
Phasor |
0 |
|
Positron |
0 |
|
Meson Gun |
95 |
|
Xenon Beam |
20 |
|
Tachyon Gun |
120 |
|
Plasma Gun |
100
|
|
Charge Draw |
|
|
Laser |
1 |
|
Pulsed Laser |
1 |
|
Disrupter |
1 |
|
Streak Missiles |
1 |
|
Phasor |
1 |
|
Positron |
1 |
|
Meson Gun |
1 |
|
Xenon Beam |
1 |
|
Tachyon Gun |
5 |
|
Plasma Gun |
10 |
|
Full Charge |
|
|
Laser |
4 |
|
Pulsed Laser |
3 |
|
Disrupter |
8 |
|
Streak Missiles |
30 |
|
Phasor |
10 |
|
Positron |
10 |
|
Meson Gun |
10 |
|
Xenon Beam |
30 |
|
Tachyon Gun |
40 |
|
Plasma Gun |
100
|
|
Charge Time |
|
|
Laser |
4 |
|
Pulsed Laser |
3 |
|
Disrupter |
8 |
|
Streak Missiles |
30 |
|
Phasor |
10 |
|
Positron |
10 |
|
Meson Gun |
10 |
|
Xenon Beam |
30 |
|
Tachyon Gun |
8 |
|
Plasma Gun |
10 |
|
|
|
|
Laser |
376 |
|
Pulsed Laser |
355 |
|
Disrupter |
290 |
|
Streak Missiles |
950 |
|
Phasor |
495 |
|
Positron |
550 |
|
Meson Gun |
365 |
|
Xenon Beam |
370 |
|
Tachyon Gun |
950 |
|
Plasma Gun |
200
|
|
Blast |
|
|
Laser |
1 |
|
Pulsed Laser |
1 |
|
Disrupter |
1 |
|
Streak Missiles |
5 |
|
Phasor |
2 |
|
Positron |
1 |
|
Meson Gun |
2 |
|
Xenon Beam |
4 |
|
Tachyon Gun |
5 |
|
Plasma Gun |
9 |
|
Kill |
|
|
Laser |
1 |
|
Pulsed Laser |
1 |
|
Disrupter |
3 |
|
Streak Missiles |
2 |
|
Phasor |
1 |
|
Positron |
1 |
|
Meson Gun |
2 |
|
Xenon Beam |
5 |
|
Tachyon Gun |
1 |
|
Plasma Gun |
5 |
|
Damage Parts |
|
|
Laser |
1 |
|
Pulsed Laser |
2 |
|
Disrupter |
3 |
|
Streak Missiles |
2 |
|
Phasor |
3 |
|
Positron |
1 |
|
Meson Gun |
1 |
|
Xenon Beam |
8 |
|
Tachyon Gun |
2 |
|
Plasma Gun |
5 |
|
Damage Eng |
|
|
Laser |
1 |
|
Pulsed Laser |
1 |
|
Disrupter |
1 |
|
Streak Missiles |
2 |
|
Phasor |
4 |
|
Positron |
5 |
|
Meson Gun |
1 |
|
Xenon Beam |
2 |
|
Tachyon Gun |
2 |
|
Plasma Gun |
5 |
|
Damage Hyp |
|
|
Laser |
1 |
|
Pulsed Laser |
1 |
|
Disrupter |
1 |
|
Streak Missiles |
1 |
|
Phasor |
1 |
|
Positron |
4 |
|
Meson Gun |
1 |
|
Xenon Beam |
1 |
|
Tachyon Gun |
1 |
|
Plasma Gun |
5 |
|
Damage Sys |
|
|
Laser |
1 |
|
Pulsed Laser |
1 |
|
Disrupter |
1 |
|
Streak Missiles |
1 |
|
Phasor |
1 |
|
Positron |
1 |
|
Meson Gun |
5 |
|
Xenon Beam |
5 |
|
Tachyon Gun |
4 |
|
Plasma Gun |
8 |
|
Damage Life |
|
|
Laser |
1 |
|
Pulsed Laser |
1 |
|
Disrupter |
4 |
|
Streak Missiles |
1 |
|
Phasor |
1 |
|
Positron |
1 |
|
Meson Gun |
1 |
|
Xenon Beam |
1 |
|
Tachyon Gun |
1 |
|
Plasma Gun |
1 |
|
Ord Usage |
|
|
Laser |
0 |
|
Pulsed Laser |
0 |
|
Disrupter |
0 |
|
Streak Missiles |
1 |
|
Phasor |
0 |
|
Positron |
0 |
|
Meson Gun |
0 |
|
Xenon Beam |
0 |
|
Tachyon Gun |
0 |
|
Plasma Gun |
0 |
|
Accuracy |
|
|
Laser |
40 |
|
Pulsed Laser |
40 |
|
Disrupter |
45 |
|
Streak Missiles |
70 |
|
Phasor |
45 |
|
Positron |
67 |
|
Meson Gun |
40 |
|
Xenon Beam |
50 |
|
Tachyon Gun |
60 |
|
Plasma Gun |
50 |
|
PointD Odds |
|
|
Laser |
40 |
|
Pulsed Laser |
40 |
|
Disrupter |
35 |
|
Streak Missiles |
80 |
|
Phasor |
30 |
|
Positron |
35 |
|
Meson Gun |
35 |
|
Xenon Beam |
10 |
|
Tachyon Gun |
0 |
|
Plasma Gun |
40 |
|
Hardness |
|
|
Laser |
10 |
|
Pulsed Laser |
20 |
|
Disrupter |
76 |
|
Streak Missiles |
55 |
|
Phasor |
40 |
|
Positron |
40 |
|
Meson Gun |
40 |
|
Xenon Beam |
70 |
|
Tachyon Gun |
90 |
|
Plasma Gun |
100
|
|
Cost |
|
|
Laser |
5 |
|
Pulsed Laser |
10 |
|
Disrupter |
20 |
|
Streak Missiles |
50 |
|
Phasor |
52 |
|
Positron |
55 |
|
Meson Gun |
30 |
|
Xenon Beam |
150 |
|
Tachyon Gun |
160 |
|
Plasma Gun |
165
|
|
Mass |
|
|
Laser |
1 |
|
Pulsed Laser |
1 |
|
Disrupter |
1 |
|
Streak Missiles |
1 |
|
Phasor |
1 |
|
Positron |
1 |
|
Meson Gun |
1 |
|
Xenon Beam |
1 |
|
Tachyon Gun |
1 |
|
Plasma Gun |
1 |
|
Duranium |
|
|
Laser |
0 |
|
Pulsed Laser |
0 |
|
Disrupter |
0 |
|
Streak Missiles |
0 |
|
Phasor |
0 |
|
Positron |
0 |
|
Meson Gun |
0 |
|
Xenon Beam |
0 |
|
Tachyon Gun |
0 |
|
Plasma Gun |
0 |
|
Tritanium |
|
|
Laser |
0 |
|
Pulsed Laser |
0 |
|
Disrupter |
0 |
|
Streak Missiles |
0 |
|
Phasor |
0 |
|
Positron |
0 |
|
Meson Gun |
0 |
|
Xenon Beam |
0 |
|
Tachyon Gun |
0 |
|
Plasma Gun |
0 |
|
Molybdenum |
|
|
Laser |
0 |
|
Pulsed Laser |
0 |
|
Disrupter |
0 |
|
Streak Missiles |
0 |
|
Phasor |
0 |
|
Positron |
0 |
|
Meson Gun |
0 |
|
Xenon Beam |
0 |
|
Tachyon Gun |
0 |
|
Plasma Gun |
0 |
|
Tech Level |
|
|
Laser |
1 |
|
Pulsed Laser |
2 |
|
Disrupter |
3 |
|
Streak Missiles |
4 |
|
Phasor |
5 |
|
Positron |
6 |
|
Meson Gun |
7 |
|
Xenon Beam |
8 |
|
Tachyon Gun |
9 |
|
Plasma Gun |
10 |
|
Cost Of Tech |
|
|
Laser |
100 |
|
Pulsed Laser |
120 |
|
Disrupter |
200 |
|
Streak Missiles |
300 |
|
Phasor |
300 |
|
Positron |
300 |
|
Meson Gun |
550 |
|
Xenon Beam |
1020 |
|
Tachyon Gun |
1765 |
|
Plasma Gun |
1900 |
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Dec 24, 2003