
Food is grown on farms and the number of farms depends on the climate and soil rating of the planet. The Solar Federation has a ground unit that can cause farms to produce twice as much food as normal.
Cities require two units of food to continue to produce 100 megacredits per turn. If you run out of food your city income will suffer.
Under Cities require two units of food to continue to produce 80 megacredits per turn. If you run out of food your under city income will suffer.
Resorts use 10 units of food each.
Food can be stolen from bases, pods, and ships using the cargo grappler cargo device (a standard Privateer device).
New planets that you explore might have a fresh supply of natural food that you can gather up using a transporter or by landing colonists and forming a new base that will gather anything that it can find on the planet's surface including food.
Ships with an Agrodome device can produce up to 50 kt of food a turn.
Every ten thousand colonists eat one unit of food per turn
If your base does not have a large stockpile of food your colonist growth rate will decrease. You need one thousand units of food per million colonists to have your colonists grow at the maximum growth rate.
If you run out of food you will suffer a 5% colonist death rate and a drop in happiness of between 2 and 8 points.
A food stockpile is required by training centers to turn colonists into troops. The food is not used by the training center, but a stockpile is required before any training can happen.
You must have a stockpile of food in order to train high guard in numbers over thousand per turn, training high guard does not use any extra food, it just requires a food stockpile.
The Reticulian Med Lab can convert natives into food.
Unhappy Chupanoids eat food, the more unhappy they are the more they eat.
The food to supply converter ( a ship device ) can turn food into supplies.
The Crystals's hyper lathe device produces food, as well as ord, med, fuel, metals, and money by using up hyperdimentional stress (HD Stress).
Jan 12th, 2004