It's like a torte, only without chocolate
Been struggling lately to get all the layers of
my current book to jive. I know what I want to say, even know how to say it...
Getting it to make sense and have the characters
believe
it, that's another story. Been a slog, to say the least. I've done plenty of
writing, but it's not going anywhere. The characters are balking, big time, and
it's giving me a headache.
So I spent a
good hunk of this weekend going over my notes and thinking and talking about the
scope and thematic elements of my narrative, as well as my
characters.
Strangely enough, I may be
being too nice to them. How pulling rotting body parts out of a ravine is
nice,
well, in a Tambo Book, it's all
relative.
My main problem is that
everything interconnects. If I pull out one element - say Dubric's mirror -
other dominoes have no impetus to fall. While missing one little domino might
not be much, if that domino is vital to another chain it rapidly becomes a big
deal and whole hunks of the story structure just hang out and go nowhere.
There's also the living-breathing
character issue of Character
Independence.
Since I don't pre-plot
specifics, I only have a hazy idea of what's going to happen on the road ahead.
I trust the characters to find their own path to a solution to the problem I've
thrust before them. Not sure where they're going, or how we're gonna get there,
I only know a few details of the journey. That works great for me, until the
character(s) decide Something Else Is More Important To
Them.
Then, off they go, blissfully on
their way to seek their fortunes. Having little or nothing to do with the
mystery at hand, they'd rather go deal with their own personal dramas, thanks
anyway. Damn them. So, after a month of sit-and-spin writing, I have to drag
their mangy butts back to the story. Or else. I like having independent
characters, it makes my job very enjoyable and it makes the characters highly
individualistic. They do what
they
do, not what I've programmed them to do and I - usually - find that a lot of
fun. I never know what Dubric's going to say or do until he does it. His
reactions are a surprise, and they're his, not mine. But, when my characters
aren't willing to work, it's like herding a bunch of cranky, hungry toddlers
with droopy diapers. Exhausting and
aggravating.
It's a big, wieldy pile of
layers sometimes, getting all the bits and pieces to jive. I have to make sure
the mystery is somehow connected back to the characters, especially Dubric, and
not just the next thing on their list of honey-do's. The aspects I'm showing of
the characters, the mystery, the setting, timing, murders, everything, have to
play back into the themes. There needs to be progression in both character
development/understanding as well as the plot. Things must make sense within the
parameters and scope I've set. Any magical elements must be logical and fit
within the pre-established constructs. All while moving the narrative
forward.
Remove one little aspect... so
many others fall. Something as simple as changing a color of a cloak can have a
ripple effect throughout the entire story. Things are that tightly woven. If I
could change one little thing and move on, plunk out a plot point and move on,
do it again and move on... this would be a lot easier. That's not how I'm wired
though. I put in a cog, it spins... everything binds up. Try something else...
binds up. Turn it sideways, shift gears, replace parts... Once the mechanism
starts functioning, I can rip out 5,000 clean words a day, easy. It's the
tweaking the mechanism into fully operational mode that's
hard.
I dropped a gear somewhere,
missed a sprocket... something. Hopefully I'll find it soon. I think I'm getting
close tho. Zeroing in on the issues. I hope.
Posted: Sun - June 19, 2005 at 10:04 PM
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