As I stated before, Cocoa is relatively stable for a Developer's Release Version. However, after creating a particularly complex World, such as Juniper's Big World or Josh's Network Construction Kit, it's often grounds for a heart attack when the programmer creates an AutoPlayer of her or his World and it immediately crashes. Fortunately, this problem can oftentimes be remedied by allocating more memory to the AutoPlayer.
Cocoa always assigns the same memory requirements for its AutoPlayers regardless of the size of the Worlds.

While this is sufficient for the majority of Worlds that are created, sometimes complex Worlds might not correctly load as AutoPlayers if the Memory is not adjusted.
To adjust the memory requirements on a Cocoa AutoPlayer, simple single-click on the icon for your AutoPlayer and "Get Info" (File Menu -> Get Info, or on your keyboard Apple-I). Under the Show contextual menu (on newer versions of the OS) or in the Info box itself on older versions you will find the memory settings. We're going to crank ours up a bit:

4000K is generally enough; however, some Worlds have been known to take up as much as 6000K to get them to run smoothly and without crashing. Close the Info box and try starting the AutoPlayer again. It should run without any trouble!
created by Josh Burker
5/9/2003