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- Possible Variants to be mixed and matched as players wish before start:
- Each game could be one, two or three rounds
- Each player on a team could pick a unique pop, and stick with
that one
- Handicap in favour of a player on their last life playing someone
who isn't
- Always handicap against the current winner
- If you were on a 'win' streak [i.e. already won a game], you don't
lose a life when beaten [similar to the "must serve to score" rules
in
many
games].
- Demo players want to play?
- I have no problem with demos - you should still play expert
though, time-limits shouldn't expire with just two rounds, but
if they do, re-challenge
- You cannot connect to someone?
- see main guidelines page
- just skip someone you cannot connect to - if just two people
who cannot connect are left, each should substitute one of their
team-mates to play instead
- What about wait times?
- Even in all vs all mode, wait times can easily be 10 mins
between games [especially if you're unlucky to have an odd number
of players]
- I've done my best to sort it out so that nobody should be waiting
more than that here either [unless they've been knocked out, but
same goes for knockout tree there too!]
- However, [and especially as people get knocked out] I'd suggest
the following:
Download the free IRC client Colloquy
or any other you may already have/want, and log on to "irc.ambrosiasw.com".
Join "#pop-pop". Best thing since pop-pop doesn't have
a chat-room, and just
keep the game
windowed so you can see what's going on. We can all brag about
out exploits and cheer on our teem-mates:-)
- Follow the usual good sportsmanship and etiquette described here
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