d20 Modern


When players and masters collide!

At last, I caved in and bought d20 Modern. The lure of all the interesting stuff they're producing for d20 made me curious about the core of the system. And I really can't say I'm disappointed with it -- not a bit.

Yes, it's heavy -- but it's detailed. Yes, it's more a tactical system than a narrative one -- but I long for tactical action. Yes, it has classes with funny names -- but they're functional ones.

Really, I can see now why d20 has such a strong following. d20 is a system designed to please the player, as opposed to the GM. Players has lots of "powers" to choose from in character generation, to make their characters special ones. Character advancement is even more pleasing, with all those numbers going up and all those new cool stuff their characaters can do now. To sum it up, d20 gives players a lot of control over their characters -- a control that, given the stiffness of the d20 ruleset, the game master has not. Despite all the limitations that d20 rules give to the players (with classes, limited skills, feats, and rigid rules), the players are actually more free, because they suffer the GM's arbitrium less. It's kind of an antagonist relation, but one that can give effective emotional kicks.

Really, I'd like to play in a d20 Modern campaign. Don't know if I'd like to run one, though...

Posted: Gio - Novembre 25, 2004 at 11:37 m.      


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