Goblins | God | Gigglers | Kobold | Mammot | Orc | Wild Caffeine Beast
There is an occational exception to this behavior, however. A very small percentage of goblins seem sullen and withdrawn, often lusting after members of other species. The other goblins call these goblins "pubes." Any pubes within a village become the butt of more than 95.2% of the insults and practical jokes from the rest of the community in a sadly ironic effort to cheer the lad up. The community becomes inspired to greater and greater feats of wordcraft, engineering, and shear destructive power in the presence of a pube, which seems to always result in the destruction of the village and several square miles of surrounding land in one final joke.
The largest dwelling of goblins is known as "The Hall of the Great Goblin King Duncanthrax the Lesser" for no known reason. Though, it is thought that goblins may just find the word Duncanthrax cool.
With this great power appears to come a great self-centerness. Gods tend to exhibit behavior that would be classified as sociopathic in humans. They seem to derive great pleasure from toying with the physical and emotional well being of all other forms of life; often throwing tantrums when their "games" don't go their way. Because of this, most sentient cultures have taken up the practice of appointing people to stroke the egos of the various gods they run into in the hopes of diverting their mercurial wrath.
In depth study has discovered the cause for this behavior: they seem to be far more attuned to sensation than any other species known, and as immaterial presences they receive far fewer stimuli than most species. This drive to sense and their general inexperience causes young gigglers to force these silly and embarrassing seeming behaviors upon those they inhabit. If a giggler would be allowed to mature, it is believed it would learn to behave more within standard societal boundaries for self preservation if no other reason. This theory has never been tested for what should be obvious reasons.
Kobolds are almost always found as livestock for the other goblinoid species. This is a tad unusual as kobolds are by far the most intelligent of the goblinoids, and very likely one of the most intelligent species on the planet. Kobolds are also one of the most depressed species on the planet, spending much of their time penning great essays on the pointlessness of existence and designing fantastically complex mortuary structures. It is often surmised that these two traits might be somehow related. It is believed that this depression keeps them docile enough to be used as livestock, however any questioning of the kobolds on this point, or any other for that matter, tends to quickly devolve into sophomoric speculation as to the nature of a creater that would design such a silly world.
Perhaps the most noteworthy trait of the mammot is its distinctive call, which sounds remarkably similar to a rhythmic string of expelatives. Mustildae experts do point out the similarity of the vocalizations of the common house ferret ("duc duc") to the most common sounds made by the mammot, but fail to explain adequately the origin of the precedant "fff" sound. While the vocalizations of the common Mammot are complex enough to be a fully articulated language, experts have of yet been unable to prove or disprove the suggestion these noises hold any meaning whatsoever.
As in goblins, there are a small minority of orcs whose psyche vastly differ from the norm. These individuals are known as "Nedz" to the other orcs. Nedz are amazingly bright and spend much of their time hidden away in scholarly pursuits. The other orcs tend to shy away from the Nedz, largely out of fear of becoming a test subject.

