Picking up his axe he balanced it on his shoulder and said, "Okay Boyo. How did that song go again?" Whistling tunelessly he started off towards the plains below. Six hours later he stopped to draw water from a small stream. The hardest part of the trek had been wading through the chest-high grass on the plains themselves. Eventually he had found one of the Human roads and then things had become easier and now he had reached the only habitation for many miles around. The building was just off the road and built part into the ground. Indeed the roof was even covered with a stubble of real grass with the entrance buried halfway into the ground. Daffyd had thought the building a human habitation but now he was not so sure, perhaps it was gnomish though he thought that unlikely — the small brothers did not like to leave their hill homes. A sign hung from a post outside the door but it was in some Human tongue and he could not read it. His curiosity was piqued and besides who knows where an opportunity to make some gold might arise. Putting the stopper into his waterbottle he put it back onto his belt and walked up to the sunken doorway; a small bell rang when he opened to the door. The shop was full of bric-a-brac of the most unusual kind. He took his axe from his shoulder and held it with its head close to the ground frightened that he might accidentally break something with it. In the corner furtherest from the doorway there was a bench wreathed in pale smoke, Daffyd made his way towards it savouring the rich aroma. "Good morning, Sir Dwarf," said a voice and a face appeared out of the smoke. The rest of the man followed waving one hand to clear the air. His other hand held a long-stemmed pipe; the source of the smoke. "I haven't seen one of your kind around here for a long time and how might I serve you today?" "Not surprising, me being the last and all and never having set eyes on you or your shop before." said Daffyd airily. "Anyways, I was passing and thought I'd drop in to see if there were any work for me Boyo and me." The shopkeeper's expression went from surprised to confused as he tried to understand the Dwarf's thick accent. "And what services do you and your friend provide?" he asked finally. "Killing and mayhem of the most efficient kind, good Sir," said the Dwarf, hefting the axe so that the Man could see its carefully honed blades. "Urk," said the shopkeeper and moved away, "There's no need for that sort of thing here ... Urhh ... Are you threatening me?" "Never," cried Daffyd, "I work for me gold, I do. I'm what ye call a soldier of fortune and I'm looking for work. No doubt I'll find me some in the city. Ye Humans are always fighting among yourselves." "Yes, yes, the City, you will find lots of work in the City," said the shopkeeper. "Rightey oh," said Daffyd and turned towards the door. Unfortunately the pack on his back knocked a rack of scrolls, some of which ended up on the floor. "Ooh. Sorry 'bout that" "No don't worry at all about it," said the shopkeeper coming round the bench to pick up his fallen goods. "No harm done. Give my best to the good people of the City." "Shall do," said Daffyd hefting his axe with a menacing gesture as he strode towards the door. "No. I didn't mean ..." But it was too late, the burly dwarf had already gone for which the shopkeeper was very grateful. "I wonder what he meant about him being the last?" mused the Man and then bent down to collect up the scrolls that had spilt onto the floor. |
Game & Writing Notes: Turn 1.7: I'm afraid I am going to be fairly predictable with the goal of the Dwarf. It is going to be greed. I am starting him with an Axe (and zero gold pieces) so he could be useful to other characters in trying to cross the river from the outer region to the middle region and because he is neutral he won't do it unless there is a profit to be made. I suspect he is also not the sort of person you want to double-cross unless you like the idea of a large sharp axe in your sternum. I have also decided to give him a welsh accent. Hopefully this won't upset anyone. Now for his first move. I have started him on the short trip to the city looking for money-making opportunities on the way. His first encounter is with the Stranger character called the Sorcerer who has set up shop just to the city-side of the Crags. The Dwarf could buy a spell if he had the money but he doesn't so this is a non-event for the Dwarf but a potentially interesting square for other characters. |
||||
The Grath Wood, when he reached it this morning, had been welcome relief after the plains and here among the taller trees, where the smaller plants did not grow, he was strangely reminded of the pillared halls of home. Though any mason who crafted in such a haphazard manner would have been knocked on the head for his lack of discipline. The Dwarf walked on still heading toward the City and fortune. At least he hoped he was still heading toward the City. Since he had left the Crags he had seen no sight of it and at this point he was navigating purely by guesswork and simply walking in what he hoped was a straight line hoping to reach the other side of the Wood. A noise startled him. It sounded like someone rapidly beating a drum using a protesting animal as the beater. He looked around and realised that he hadn't been paying attention to his surroundings recently. The large animal off to his left was proof of this inattention and like a Troll it was objecting to his trespassing on its territory. What a strange looking beast, he thought. It had fur like a bear but was obviously elderly as the hair on its back had gone silvery-grey. Its chest was the source of the drumming sound for the animal was beating it with paws that looked like distorted hands. The large fangs in its face told him that this was a potentially dangerous foe. "Well then, it looks like we've got some work to do, me Boyo," he said and brought his axe up to the ready position. Suddenly the animal charged. Shambling towards him using its overlong arms like an extra pair of legs it travelled very quickly for something so large. He crouched and as he expected the creature stopped just short of him — its attack more one of display than intent. So he took the initiative and bringing round his left arm threw his pack into the beast's face. He threw himself immediately afterwards. The axe did its deadly work. One solid blow to the face of the surprised beast left it lying dead in the leaf litter, the Dwarf's sturdy body suffering little more than the pain of its groping on his sunburn. "Ye poor beastie," he said, looking down at the carcass. "My fault. I should have been paying more attention." |
Turn 2.7: The Dwarf is on his way to the City and so he enters the next square, a Woods square, only to find an Enemy. A Giant Ape (Strength 3). With his axe the Dwarf has a slight advantage. Results: The Dwarf beats the Giant Ape and gains 3 experience. (see 'Enemies Life Point' section of the Mechanics regarding this outcome. |
||||
He could almost smell the accumulation of gold within the City walls and had been eager to press on but his stomach had demanded he stop and eat some of the delicacies he had found in the Fields and so with several cobs of corn beginning to boil in his pot and the last of his fermented mushroom fortifier in his drinking mug he sat by the fire he had made by the side of the Man-made pond he had found and daydreamed of the wealth he hoped soon to acquire. His reverie was broken by the sound of something large moving in the corn field behind him. He had been uneasy ever since he had been forced to slay the strange forest animal yesterday and on occasion been taken by the feeling that something had followed him out of the Woods. Was this the animal's mate come to take its revenge? He put down his mug and, with axe in hand, he got to his feet and stalwartly faced the field of towering stalks and whatever it was that was coming towards him. The animal was big and emerged from the ranks of corn stalks only paces from where the Dwarf stood. Their eyes met as they took each other's measure. It was a pale-furred, horn-ed beast with four legs, similar to but taller in stature than a mountain goat. It had a fringe of hair along its long neck and although it was healthy looking the Dwarf thought it must be a sport or mutant because it only had one horn instead of two. "You have got to be joking," said the Unicorn looking down its long nose at the Dwarf. Table of Contents or Next in thread ... or Next installment ... |
Turn 3.7: The Dwarf is heading towards the City. He will enter the Fields square just outside the City and draw and Adventure card. Results: The card drawn is our first Follower card, but what an ill-matched pair. |
||||
|
Previous Installment ... Previous in thread ...
He had been rehearsing in his mind what he was going to say to his current boss so that he could somehow work for both of them. But those thoughts were soon forgotten as he followed the flow beneath his feet to where it went under a rock outcrop at the edge of the River. The flow must continue into the River he reasoned but to the palm of his hand the rock itself pulsed with a steady power. His questing palms easily found the point where the power was strongest on the face of the rock. A well placed strike must be all that was needed, surely, he thought to himself. "Hello. I was wondering if you would find this." The Unicorn moved up quietly to stand next to the Dwarf. "It appears there is some faerie in you after all." The Dwarf scowled and said, "I ain't no virgin and I ain't a faerie, either." He then turned back to the stone and with one single sudden blow of his axe put a hole in the rock face. Water sprayed out. Water that sparkled with its own light. The Dwarf and the Unicorn had come to an uneasy truce after much debate over last night's campfire driven to side uncomfortably with each other in the face of the scepticism of the Human from the City. They were both creatures of magic, bound by rules that Humans would never understand. Despite the ridiculousness of their situation the gaeas which bound the Unicorn to the Dwarf could only be broken by the death of the Unicorn and that was something that the Dwarf would not condone. So they were stuck with each other. Now both of them looked at the Magic Stream of water that flowed from the stone making its way eventually into the mundane water of the River. "Well? Are you going to drink it?" asked the Unicorn. "It could do anything." "Aye. I know that, lassy," said the Dwarf turning and looking up at the Unicorn's eyes. "But we Dwarves have always been treated well by the spirits of the deep places and that is where this has come from." He put his axe down and with cupped hands caught some of the iridescent water. He put it to his mouth and after sniffing it poured his handful down his throat. Cold fire flowed from his stomach into his limbs causing him to shiver violently but just as quickly the sensation faded leaving a tremendous feeling of strength. "Smooooth, very smooth," said Dwarf.Table of Contents or Next in thread ... or Next installment ... |
Turn 4.7: The Dwarf is switching allegiance between the Thief and the Sorceress because she says she will pay him more. This means he is at a loose end for this turn as they won't be able to move together as a group until his next turn. He can then either play it safe and officially encounter the Thief this turn or encounter the square. For interest sake and the fact that he was only promised the money by the Thief, not given it, I choose for him to encounter the square to draw an Adventure card. Result: The Dwarf draws the Magic Stream and increases his Strength by one. The stream will stay in this square until used up. Note: The Unicorn was originally meant to be female as a counterpoint the maleness of her character. I then went and forgot all about this idea and continually referred to the Unicorn as a 'he'. All gender references to the Unicorn have now been changed back to female to fit with my original idea, which I believe is more traditional in a twisted sort of way. |
||||
Their destination was the nearby Woods where Daffyd hoped to find enough suitable wood to make a Raft large enough to ferry them all across the Storm River to the strange-looking Ruins that could be seen on the other side. Apart from the two bags of gold that he had been promised the Dwarf was interested in investigating those Ruin, perhaps there was treasure to be found there. Several hours later the Dwarf led his party off the road and headed across open ground to where the tree line met the River. The trees of the wood looked very sturdy and would make a good Raft if he could work out some way of binding them together. "Can I leave you to set up camp?" said the Dwarf when they had decided on a campsite. He hefted his axe. "I want to chop wood while there is still some daylight." "You do that, dearie," said the disguised Sorceress. "I'm just going to nip back into that last field. I think I saw some wild potatoes there, which would help with dinner. Stew again, I'm afraid." "That's fine by me," said Daffyd glad that his travelling companion had elected to cook again. He was not a cook and had become tired of his own poor attempts. The nice meal they'd had last night had been a pleasant surprise, though perhaps a bit spicier than he preferred. The two walked off in different directions leaving the Unicorn at the water's edge. When the animal had finished drinking it looked up to where the Dwarf was taking the measure of a tree in preparation of making his first cut. It then turned and looked in the direction and quietly followed the departing Human. The Unicorn didn't have to follow the woman for long as she made a bee line straight for a patch of yellow flowers just outside of the Wood. The Unicorn with its magical senses could tell that these were not normal plants and the woman obviously knew this as well. What the Unicorn didn't know was why the woman took out her knife and started digging in the ground under the plants. However, it did not take long to find out why, for suddenly the woman reached down into the hole she had made and pulled a dirt-covered mass from it. She shook it clean revealing a mouldering leather bag which she untied and poured the contents of into her palm — gold coins. The fascination these creatures had for that strange metal had always confused the Unicorn. She turned away and headed back towards the sound of the Dwarf's axe. Table of Contents or Next in thread ... or Next installment ... |
Turn 5.7: The Dwarf and the disguised Sorceress leave the Thief and enter the Woods square. Their plan is to build a Raft and travel across the River next turn ending up in the Ruins square directly opposite the Woods. The Woods square they are entering is vacant so they must draw an Adventure card. Result: The Adventure card drawn is a Bag of Gold, which 1-3 will be taken by the Dwarf or 4-6 will be taken by the Sorceress. A roll of 5 indicates that the Sorceress gets the bag of gold. |
||||
"I said, go away, you cretins," the shrill voice came again. "We're not ready for you lot yet." Daffyd brought his axe into the defensive position as a small winged creature with reddish-brown scaly skin literally popped into view on top of the nearest rock. "Go on git away wid ya," it said shooing them back in the direction of the River. Daffyd the Dwarf turned to his travelling companions and asked "What in all the realm is that?" The old Human and the Unicorn both reacted in surprise but did not get a chance to answer before all three of them were suddenly surrounded by a billowing cloud of sulphurous-smelling smoke. "That was an Imp," gasped the old Human after the cloud had dissipated and the coughing had almost stopped. "I think it teleported us somewhere else. Be careful, anything could happen." The Unicorn gave a snort and whinnied in a very frightened, horse-like manner. It then spoke, saying, "I smell troll. Let's get out of here." Daffyd knew exactly where they were; Dwarves have an inate sense when it comes to such things. He sighed. Oh well at least he could fill his flask again. "We are in the Crags, near my home," he announced. "Would anyone like some fermented mushroom brew before we start out again?" Daffyd learnt some new swear words from the old human that afternoon. Table of Contents or Next in thread ... or Next installment ... |
Turn 6.7: The Dwarf and the Sorceress have built a Raft to cross the River. They do so and have to draw an Adventure card on the other side and add 2 to the Combat strength if the drawn card is an enemy. Result: The Adventure card drawn is the Imp who teleports them to another square before being discarded. Rolling a 1 on the die means they are teleported back to the Crags on the outer board. The Crag does not affect the party because of the presence of the Dwarf. |
||||
"What do you mean, he's a she?" said Daffyd looking askance at the Unicorn. The Unicorn stared hard at the Dwarf and then stammered out, "Sybil is a woman's name." "Is it?" said Daffyd, scratching his head. "She wears a dress, for Good's sake," said the Unicorn in exasperation. "Looks like a long kilt to me. You sure she's female? She don't look it and certainly don't feel it." The Unicorn stared down its long nose at the Dwarf. "Feel? You haven't, have you? ... What do you mean feel?" "Can't tell if'n a Dwarfs got clothes on," explained Daffyd, his mind reminiscing on long gone loved ones, "But you c'n feel it if'n you get close enough. A dwarfess gives off sweet vibrations that can drive a male Dwarf mad, if he's in the mood for courting." "How do you know? You're a virgin. I wouldn't be here if you weren't." "The fact I've never dipped my wick don't mean I haven't been tempted," said Daffyd and abruptly got to his feet and stalked off. The Unicorn stared in amazement as Daffyd walked off in the direction of the half-buried store. Watched as he met their travelling companion coming out the door and couldn't believe her eyes as she saw the Dwarf bow respectfully to the old Human. Table of Contents or Next in thread ... or Next installment ... |
Turn 7.7: The Dwarf, the Unicorn and the Sorceress leave the Crags heading back towards the Woods to remake their Raft and cross the River. First stop the Sorcerer's shop where the Sorceress can buy a magic spell for the price of one bag of gold. Results: Drawing from the Spell deck the Sorceress gains the Nullify spell.
Current Character Summary: |
||||
The first indication of the attack was the frightened whinnying of Frella the Unicorn; it was she the Dragon was after. The monster came crashing down through the canopy bringing down branches and some of the smaller trees with it. Frella screamed and bolted only just escaping the clutching talon that came her way. Daffyd, who had been just about to set axe to one of the trees the Dragon brought down, shouted a strange warcry of 'Come on, me Boyo' and leapt at the beast. His axe went between two of the Dragon's scales on its hindquarters and bright red blood spurted. The Dragon bellowed, surprised more than hurt, by an attack from an unexpected quarter. It swung its head round to snap at the irritant but was hampered by one of the larger trees it had not been able to topple. Frella having recovered her fright and gaesed to protect her charge, did so. Her magical horn penetrated the Dragon's thick scales like no thing of hair or bone should. The beast hissed its pain and tried to find its new persecutor. The enormous head swung round only to meet the shaft of one of Daffyd's cut saplings. Deemed too small to be useful for the Raft it was light enough for the Sorceress to heft and small enough to penetrate the eye socket of the gigantic beast. The Dragon lifted the shaft from the Sorceress's grip, flinging her aside as if she were weightless. It raised its head to the sky to cry its pain and shame for being so stupid as to allow itself to be caught in such a situation. This was an even greater mistake, for Daffyd the Dwarf had moved himself round and forward so that he could now strike at the lowest point of the beast's great neck. His axe blade of bright steel bit deep and crimson fountained — the Dragon was dead — it just did not realise it yet. Down came the head again looking for something it could fight back against. The Sorceress, thrown back against the bole of one of the larger trees and too winded to move was the only enemy its remaining eye could find and she would have become a Pyrrhic morsel had not Frella's rear hooves connected with the trunk of the Dragon's neck as it reached forward. The forest floor was now covered with Dragon blood and the monster began to weaken. It could not find the fallen woman any more and its original prey had galloped away when she had turned in its direction. That left only the small one with the metal stinger that now crawled upon her neck. She should have been able to throw it off, but it clung too tightly and she could no longer concentrate properly enough to knock it off against a tree trunk. The last thing the Dragon saw was the glint of 'Boyo' descending towards its remaining eye and the force of the blow was strong enough to send the Dragon's head and the Dwarf crashing to the ground. Only the Dwarf moved afterwards. Table of Contents or Next in thread ... or Next installment ... |
Turn 8.7: The Dwarf and Co. move into the Woods Square to build another Raft and are forced to encounter the Dragon that is in the square. Results: Battle is joined. The Strength 7 Dragon rolls a 2 for a total of 9. The Dwarf + Axe + Unicorn and the Sorceress have a combined total of 8 and roll a 3 for a total of 11. The Dragon is killed and I am going to assign 4 of the 7 experience points due to the Dwarf and 3 to the Sorceress. The Dwarf now has 7 Strength related experience points so his Strength is now increased to a total of 5.
Current Character Summary: |
||||
With his poling, Frella keeping watch and Sybil guiding the Raft in deep water with her magic they made it across the River safely and beached the Raft on a rocky shore. Above them towered the ruins that had hidden the Imp they had encountered previously. Daffyd stepped ashore first, Axe at the ready. He was about to give the all clear when someone hailed him from above. They all jumped, but when they saw it was a young Human dressed in what had once been a suit of fine clothes but was now very dirty and tattered, they relaxed and Sybil also stepped off the Raft to meet the newcomer who ran towards them shouting their relief at being rescued. Frella also left the Raft when it started to swing round uncontrollably under the influence of the current. "Halloo! Good be praithed. You have come to rethcue me," cried the Human. "Daffyd," said Frella. "Hold on lassy, let's hear what the Human has to say," replied the Dwarf. "I am tho glad to thee you," lisped the man in his excitement. "You can't believe how traumatic it hath been." "Traumatic," sniffed Sybil eyeing the newcomer with disdain. "Daffyd," said Frella. Daffyd ignored Frella and asked, "What ails thee ... Miss?" Sybil threw the Dwarf a scornful glare and said, "Tis a man. Believe it or not." "I am Printh Henry," announced the young man. "You mutht get me to the Cathle. No doubt my father, the King, will reward you motht handthomely." Daffyd's eyes lit up with the mention of a reward and for a short time he was lost to the world. So much so that he did not hear Frella say 'Daffyd, the Raft'. Sybil, turned to him and said, "As long as you get me to the edge of the Desert you may do as you like," then she looked at the River and continued, "but if you do want to go back across the River you might want to catch that Raft." Daffyd turned to look where she was indicating only to see their Raft finally lose contact with the shore and start moving downstream in the grip of the current with an agitated looking Unicorn following behind. "Forget the Raft, Frella," he called. "Looks like we've got other places to go and people to see, now." Table of Contents or Next in thread ... or Next installment ... |
Turn 9.7: The Dwarf, Unicorn and Sorceress cross the River to the middle region using a Raft built last turn. The have to pick an encounter card for the square they are going to land in and add 2 to the result. Results: The card drawn is the 'Prince' Follower. As the Dwarf is near finished with his job for the Sorceress so he will offer to take the Prince to the Castle for the reward.
Current Character Summary: |
||||
The man was not only a fool but a weakingly as well. He had slowed them down all day even with his legs that were twice as long as her Dwarf's. He kept complaining about how his feet were hurting and how he was such a good rider and that it was a shame to waste such an animal. Animal! Bah. She'd show him just how much an animal she was. "Frella?" said Daffyd hefting his axe, Boyo. "I want you to look after the Prince for a while. I want to have a look in that Cave up there. Don't want to have any nasty visitors during the night." They had followed in the footsteps of the old Woman. Old she might be but she had certainly left them in the dust. She was no doubt many miles ahead of them now, thanks to the Prince. "I will. But, if he calls me a horse once more ..." she said turning to the man in question. "There will be a new next-in-line for the throne." The Prince opened his mouth to say something but thought better of it and decided to continue clearing the larger rocks away from their campsite for the night, a sullen look on his face. "Oh and laddie," said Daffyd. "When you finish that, go and fetch some firewood. Frella will protect you. A good fire will keep most things at bay at night." Frella watched as Daffyd started off up the rise. She wondered if he knew already what waited for him in the Warlock's Cave or whether it was just his Dwarvish senses giving him the urge to explore that particular hole in the mountain. * * * * Daffyd walked along the path he'd discovered. It quite obviously lead to the cave he'd seen from their campsite down by the River and though the path was not often used it was an established track and had been used recently. The darkness of the cave mouth beckoned to him like the hallways of home and he entered without fear. The cave, whatever else it was, was not the home of any predatory animal of that he was sure and he felt confident that he could cope with anything else he might come across in its depths. "C'mon, me Boyo," he said to his axe. "Who knows it might even be an old mine." As soon as the Dwarf had crossed the threshold a voice from deep within boomed out. "If you come seeking a Talisman, are you prepared to pay the price? If not then begone." The Dwarf brought his axe up to a defensive position and looked all around for the speaker, for of all creatures, none know better than a Dwarf the tricks that can be played with echoes. There was no one visibly lurking. In fact the only sign of occupancy he could see was the huge silhouette of a man wearing a pointed hat that had been smeared onto the far wall of the cave with a blue pigment. "Come out that I may see you," said Daffyd. "Dwarf, I am but a spirit of the Great Game, so I will ask thee again. Does thou wish a Talisman?" "The great game?" queried Daffyd. Did this mean that the Throne of Power was empty once again, so soon. Ach, these Human were such short-lived creatures, he thought to himself. "Does thou want a Talisman?" A Talisman what use would he have for such a thing. Then again, perhaps he could sell it to someone who was contending for the throne. Make a tidy little profit on the deal. It wouldn't hurt to enquire. "How much?" he asked. "For you ... Two bags of gold," said the voice. Daffyd thought briefly about haggling, it was after all his hard earn gold, but then he decided that the profit margin was probably high enough already if he could find the right buyer. Perhaps the Prince himself would be willing to pay handsomely for an opportunity to go one up on his father. "Sold," said the Dwarf. Table of Contents or Next in thread ... or Next installment ... |
Turn 10.7: The Dwarf is taking the Prince home to the Castle. It is an equal distance either way around the board but the Desert is a guaranteed 2 life point to the Dwarf while the other way directly puts his followers at risk in the Chasm. I will roll 1-2 he heads off in the direction of the Chasm (his followers don't know the risk and he is safe in that square), 3-6 he follows the Sorceress to the Warlock's Cave square, which he can coincidentally use himself. Results: He rolls a 6 and moves onto the Warlock's Cave. Although I have not portrayed the character as being interested in the Crown of Command it will not hurt to have him use the Cave instead of encountering the Sorceress. Results: He rolls a 6 in the Warlock's Cave and can get a Talisman for 2 bags of gold ... perhaps he can sell it for more than that ...
Current Character Summary: Note: John Rosen from the Talisman Yahoo group commented on my strategy note regarding the Chasm. This is another difference between first and second edition. On the first edition board the square's text makes you roll a 1 in 3 chance for losing each of a character's followers. |
||||
Table of Contents or Next in thread ... or Next installment ... |
Turn 11.7: The Dwarf is affected by the Evil Darkness released by the Assassin and misses his turn.
Current Character Summary: |
||||
Table of Contents or Next in thread ... or Next installment ... |
Turn 12.7: The Dwarf has had his Talisman stolen from him by the Sorceress during the Evil Darkness. Because of the nature of the event he doesn't know this, but I will let him guess on a roll of 1 on a d6 Results: He rolls a 4 and so is ignorant of who has stolen the Talisman. I now see that he has a choice of two actions. He could stay in the Warlock's Cave and find out what is required for him to get a new Talisman or he can continue on his mission to get the Prince home. I suspect, given his character, that he is more likely to do the latter and so I will decide 1-2 that he will stay in the cave and 3-6 that he and his party continue on their journey and enter the desert. Results: He rolls a 6 and so he and his party enter the desert where he loses 1 life point.
Current Character Summary: Note: A short update, but it says it all and I am in a hurry. |
||||
Daffyd the Dwarf was the first to look up at their surroundings. The dark pool was at the bottom of a natural hollow in the desert and was shaded by palm trees whose roots bordered on the waterhole. However, there was no inflow, no source for the water. It must come from below the surface. A natural spring welling up from far down bringing life giving water to the desert. He gave silent thanks to the spirits of the deep places. "Visitors," cried a voice. "Visitors of quality. Welcome." Daffyd looked up to see a man resplendent in bejewelled robes watching them from atop one of the surrounding rises. He smiled at them and walked down toward them. Daffyd rose from where he knelt and extended a hand in greeting. He was ignored. The man had eyes only for the Prince. The Prince got to his feet and tried to get rid of some of the grime that besmirched his courtly clothing. He then looked the stranger up and down as if daring him to say something about his appearance. "I am Printh Henry," he lisped and stuck forth the hand that bore his signet ring. "Do we know you?" "A Prince. Here," said the man, eyeing the ring. "Your Highness. Forgive me for the appearance of this place. There are Raiders about and it pays not to draw too much attention to one's abode in such circumstances." The man turned and with a gesture there appeared an enormous tent made of rich materials and furnished with plush cushions. "Come, my Prince, rest yourself after your ordeal," said the Mage. Prince Henry grinned at Daffyd and allowed himself to be directed into the tent. Daffyd looked on in amazement as the Mage began offering the Prince all sorts of luxuries that he seemed to conjure out of thin air. "Its all illusion," said Frella behind him. "Thought so," said Daffyd. "The man's as mad as a Troll. Why live here, way out in the desert if you don't have too. What about his clothes and jewellery, is that real?" "Nope. Though I suspect he thinks it is." "And Henry is eating ..." "Looks like dates to me. Could be worse." "Isn't there anything real here?" asked the Dwarf thoughtfully. "You can feel it can't you?" replied the Unicorn. "Yes, it over here," said Daffyd, leading the way to another rise which showed signs of having been disturbed recently. On closer inspection there appeared to be many hoof prints in the sand and the signs of someone having dug a hole. "There's gold down there," said Daffyd squatting down. He started to dig in the loose sand. "Something else too." Five minutes later he unearthed a leather purse from which he poured a hand full of gold coins and a Talisman. The Dwarf rubbed the Talisman with his fingertips and then sniffed it. "Not the one I had taken from me," he commented. "But its the same thing, magic as well. Should be worth about the same, I reckon. Now all I've got to do is find a buyer." Frella turned to look at the Prince. He was thoroughly enjoying his illusionary comfits and eating date after date. He would be in for a rude shock in the morning. Table of Contents or Next in thread ... or Next installment ... |
Turn 13.7: The Dwarf, Unicorn and the Prince reach the Oasis where there are already two encounter cards and a bag of gold courtesy of the Raiders event. The encounters are the Mage and a Talisman. Results: The Dwarf will take the Talisman and the bag of gold but has no interaction with the Mage who is only useful for characters of Good alignment.
Current Character Summary: |
||||
They set out late in the day for their walk to the Temple. Onward they trekked and towards the late afternoon they found themselves walking straight into the setting sun as it turned the horizon crimson. Shortly after the sun set the stars came out in all their glory and for a while it was pleasant walking under that canopy of brilliance. But the temperature kept dropping and soon those who had sweated long and hard during the day were wishing for a return of just some of that heat. The Desert at night was bitterly cold. At one point the Prince lisped breathlessly that they should stop and bed down for the night; huddle together for warmth. Daffyd the Dwarf didn't like that idea so he kept walking. Frella stayed with him and per force the Prince had to follow. They trudged on looking for the dawn and the walls of the Temple that would be their salvation. Table of Contents or Next in thread ... or Next installment ... |
Turn 14.7: The Dwarf and his followers have to do the hard yards across the Desert between the Oasis and the Temple. Results: As the Dwarf does not have a Waterbottle he loses 1 life point.
Current Character Summary: |
||||
There was no love lost between Daffyd and the Prince. He had not been the most endearing travelling companion: whining all the time about the conditions and lack of food and continually insisting that he should be allowed to ride on Frella's back. So in one way Daffyd was glad to see the back of the man. However, that did not mean he could get away with going back on his word. The man, Prince or not, had promised him a reward and Daffyd had brought him most of the way home. Daffyd was owed something and was damned if he was not going to collect it. Daffyd left the Temple and began walking along the same way the Prince had taken. Frella the Unicorn had not wanted to go anywhere near the Temple and had gone round it heading towards the forest they had seen in the distance. They had arranged that Daffyd and the Prince would meet up with her there after the Prince had paid his due respects to Good in the Temple. Daffyd had accompanied him into the Temple precincts to get some water to quench his thirst. He had also wanted to look at the stone work of the building. He had not been impressed and now he was angry at himself for allowing himself to be tricked so easily. "Where's the Prince?" asked Frella when they finally met up. "I hope for his sake he's gone ahead to get my gold ready," said Daffyd. "Sorry," said Frella looking after him — Daffyd had not stopped walking. "If you're coming with me then start walking," said the Dwarf over his shoulder. "We're going to the Castle to claim our reward." Frella shook her head unbelievingly but then dutifully began to walk after the subject of her gaeas. There was nothing else she could do while he remained a virgin. Table of Contents or Next in thread ... or Next installment ... |
Turn 15.7: The Dwarf and Co. have reached the Temple. The Dwarf is feeling poorly being on 2 life and whereas I believe he shouldn't normally enter the Temple this time he might in the hope of being healed. Also the Prince would also probably wish to enter the temple so I will give them a roll of 1-4 on d6 to do so. Results: A roll of 4 indicates the group will enter the Temple and effectively pray. Rolling 2d6 results in another roll of 4. This is a bad roll for the Dwarf meaning that he either loses a life or a follower. The obvious thing here is for him to lose the Prince as a follower as it could get fatal really quickly for him to attempt to move around on 1 life point.
Current Character Summary: |
||||
Suddenly an armoured warrior brandishing a spear leapt out from behind a tree. The Dwarf dropped into his fighting stance and waited for his attacker to come to him — the man did no such thing. Instead he started in on a display of his prowess with his weapon. Thrusting and parrying in a stylised manner that was obviously some form of practice exercise. The Woods rang with his grunts and cries until he stopped and bowed low towards the Dwarf. As was expected of him Daffyd reslung his axe and began to clap. "Pretty good, eh?" said the man taking off his helmet. "Are ye hungry laddie?" said Daffyd taking off his backpack. "Oh, forget that. I just wanted to get your attention," said the Mercenary kicking his sign over so it could no longer be read. "Montague Fitz at your service," he said bowing again. "I have worked for many merchants and even the King. And if your going into danger and need extra fighting power in your team then, Montague Fitz right in ... Only one bag of gold per action, with a single bag of gold as a retaining fee." The last was in a diminishing voice almost as though it were an unimportant afterthought. "So let's get this straight," said Daffyd scratching his head. "Ye fight for money?" "That's right, my diminutive friend," said the Mercenary. "The best rates in the business. Are you in need of a spear for hire? These parts are quite wild. An extra weapon might mean the difference between safe passage and a lonely grave." The Dwarf thought for a while and then asked, "Laddie, have ye ever worked agin the King?" The Mercenary's brows furrowed and then he said, "The Mercenary's code says that I will fight for whoever pays me against any force. So if you need to take on the King, I'm you man. You're not really going to take on the King are you?" "Not the King, no," said Daffyd. "But there be a certain young Prince who owes me money. And another weapon might be useful, if he decides to welch on the deal." "Well then. I'm your man," said the Mercenary. "For the small sum of one bag of gold you will have me on an exclusive retainer. And it won't cost you a gold piece more, unless I actually have to fight." Daffyd smiled coldly and threw the man a bag of gold. The Unicorn who had been watching this exchange moved forward and in a whisper asked, "Are you feeling all right? You don't need this fool, do you?" The Dwarf watched the Mercenary testing the quality of the gold coins with this teeth and whispered back, "I be thinking of it as an investment. Occurred to me that while everyone is looking at yon show soldier that folks won't be looking at me." Table of Contents or Next in thread ... or Next installment ... |
Turn 16.7: The Dwarf has set off after the Prince to get the money he believes is owed to him. He therefore enters the Woods square next to the Temple and has to draw and encounter card. Results: The encounter card drawn in the Mercenary follower. The Dwarf has the money to employ him and might need extra muscle in the future so I will roll 1-4 he pays 1 bag of gold and takes on the Mercenary. The rolls a 1 and now has the Mercenary as a follower.
Current Character Summary: |
||||
" "What mean you, laddie?" he asked quietly fingering the blade of his axe, Boyo, where it hung in its loop. "Pay me gold or you will die," said the Bandit as he stalked closer. "No!" said Montague Fitz the Mercenary stepping forward himself and bringing his spear to bear. "Pay me and I will see off this villain quick smart." Daffyd turned and winked at Frella the Unicorn as he slowly drew a bag of gold from his belt. "Well, well, two offers I can't really refuse. Unfortunately I only have one bag of gold gentlemen. So to the victor, the spoils," he said and threw the bag between the two armed men." Montague looked at the gold and then the Dwarf and started to say something about payment in advance but had to stop and parry wildly as the Bandit attacked him. "This should be fun," said Daffyd to Frella. The Unicorn didn't say anything but stood watching as the two fighters circled each other looking for a weakness in their opponent's technique. The Mercenary had the advantage of reach with his spear but had to fight warily to avoid his weapon being damaged by the chopping blade of his opponent. The Bandit was obviously the less well trained of the two but easily made up for this lacking with the speed of his movements. Suddenly the fight was over as the Bandit sprung in and with a flick of his wrist sent the Mercenary's spear spinning. Fitz back-pedalled away trying to draw his secondary weapon. Poor footing sent him spawling onto his back and the Bandit rushed in to deliver the coup-de-grace. The only thing that stopped the Mercenary from being killed was the heavy axe that embedded itself into the Bandit's chest and sent him staggering back. The Bandit looked at the axe and then looked at the Dwarf. "That's not very fair," he said and collapsed onto the ground, dead. Daffyd walked over and picked up Boyo. As he wiped the axe's blade clean on the Bandit's cloak he said to the Mercenary, "Come on laddie, don't lie there all the day. We've got work to do in yonder Castle." Montague Fitz spluttered in surprise and then got to his feet. Stopping only to pick up the bag of gold and his spear he hurried after the Dwarf and the Unicorn who were already striding away in the direction of the Castle that could be seen on a nearby hill. Table of Contents or Next in thread ... or Next installment ... |
Turn 17.7: The Dwarf and his party enter the Runes square where they meet the Bandit that was originally encountered by the Prophetess's party. The Bandit's Strength of 4 is increased to 6 because of the Runes and the Dwarf's life force is on 2 because of his trekking through the Desert, so this is not a simple situation. The Dwarf could hold onto his gold for dear life. I will give him a chance of 1-2 on D6 to do this which will mean he will face off against the Bandit by himself. Results: A roll of 6 indicates he will either pay the Bandit 1 bag of gold or the Mercenary 1 bag of gold. I will roll 1-4 on d6 that he pays the Mercenary to see what he has paid his retainer for. He rolls a 1 and so pays the Mercenary and a fight will ensue between the Bandit and the Dwarf's group. Results: The Bandit who has a Strength of 6 rolls a 4 for a total of 10. The Dwarf with his natural Strength of 5 (1 based on exp and one from the Magic Stream), his Axe, the Unicorn and the Mercenary has an initial Strength of 10. His roll of a 1 means that victory, though assured, is not by much. Now to write it up.
Current Character Summary: |
||||
He was directed to the Castle Doctor who for the price of a bag of gold did indeed hand across a bottle which he guaranteed would have Daffyd feeling much better in very short order, but unfortunately it would do nothing for his lack of height. Daffyd smiled at the Doctor and instead of taking revenge asked whether Prince Henry had reached to Castle. The Doctor obliged by telling him that he had seen Prince Henry himself just the previous day to check that he had not only survived his ordeal unscathed but that the small amount of weight he had lost had actually been good for his overall health. After paying for his tonic he left the Doctor's surgery and idled around within the Castle trying to find the opportunity to meet up with the young Prince. Unfortunately, by the time the Castle's gates were due to close and he was forced to leave, he was no closer to achieving this goal. He returned to the camp that the Mercenary had set up in the foothills just outside the Castle. And although his health had indeed improved he was in ill humour. How was he going to get his money back? Table of Contents or Next in thread ... or Next installment ... |
Turn 18.7: The Dwarf has reached the Castle on 2 life points. On a roll of 1-4 on a d6 he will see the Castle Doctor and recover 1 life point for the cost of 1 Bag of Gold. Results: On a roll of 4 he spends the money.
Current Character Summary: |
||||
"So let me get this straight. You want to pay me to do an assay of the Mines on the other side of the Portal of Power. And if there's any gold still there I might have the chance to get in on the ground floor of your little project. Is that right?" "That's the deal," said Hakon the Merchant. "You get a bag of gold for getting us there and just having a look around. I've heard about you Dwarves and your gold sense. So if you say the Mines are still a going concern then I am willing to take the financial risk of starting a new mine. And if you want to get involved in that then we can talk about percentages and responsibilities and the like. What do you say?" Daffyd didn't take very long to make his decision. "Done," he said and offered his hand. Table of Contents or Next in thread ... or Next installment ... |
Turn 19.7: The Dwarf is penniless and has no where to go in his own story-arc so he should be amenable to the Assassin's suggestion to join forces. On a roll of 1-5 on d6 he will. Results: A roll of 1 means he will join the Assassin. They will both move on the Assassin's move.
Current Character Summary: |
||||
" "He'll need a Talisman to do that," said the Dwarf and became very thoughtful as the Unicorn agreed. Several minutes later Daffyd patted Frella's shoulder affectionately and increased his pace so that he could speak to the man he knew as a merchant named Hakon. "Ah ... Mister Hakon," said Daffyd who had had to break into a trot to catch up to the tall human. "Yes Dwarf," said the man distractedly. He had just been talking with his Pixie follower who had come back from a flight further down the road where he had been sent to scout the lay of the land. "I noticed you looking at this little trinket last night," said Daffyd taking the Talisman in his free hand; his other hand lay lightly on the head of his Axe, Boyo. "Yes?" said the human, his attention now fully on Daffyd. "Well. Would you like to buy it?" A calculating look came into the merchant's eye. "Yes. I would. How much?" "For you ... three bags of gold," said Daffyd estimating that a fifty percent profit — and avoiding a potentially nasty scene — was about the best deal he was going to get for his initial outlay. "Three bags of gold? ... hmmm ... I am interested ... let me think about it." Table of Contents or Next in thread ... or Next installment ... |
Turn 20.7: Next square is the Mines which the Assassin needs the Dwarf to help him get through. After that the value of the Dwarf is mainly based on his possession of a Talisman. I see three possibilities here which I will choose based on a die roll: 1-2 the Dwarf will stay with the Assassin for at least another turn and move with him into the Mines, 3-4 The Dwarf will leave the Assassin and try to escape from him by entering the Mines in his turn, 5-6 the Dwarf will offer to sell the Assassin the Talisman for 3 bags of gold. Results: On a roll of 5 the Dwarf offers the Assassin his Talisman for 3 bags of gold before leading him into the Mines. This makes it less likely the Assassin will attempt to kill him for the Talisman and keeps the Dwarf around in case there is the possibility of regaining the Talisman. As the Dwarf and the Assassin are already moving together this transaction can occur without interfering with their movement as a group. I will leave the result of the Assassin's decision until his turn.
Current Character Summary: |
||||
"Are you sure you know what you're doing?" asked Frella keeping her voice low so that the Mercenary who walked just a little way ahead could not overhear her. "Aye, I think so," replied Daffyd. "Things might get a little rough, but I can't help thinking that there may be opportunities for a young Dwarf here as well." Frella shook her head but said nothing. She had noticed Hakon had stopped to look back at them. She was beginning to get quite concerned about this so-called merchant and thought it best for him not to think that she might be smarter than she pretended to be. Table of Contents or Next in thread ... or Next installment ... |
Turn 21.7: If the Dwarf is going to leave the Assassin this is the time to do it. I will roll 1-4 on a d6 that he tries to give the Assassin the slip by re-entering the Mines (this is allowable by my own rule variations). Results: On a roll of 6 the Dwarf elects to stay with the Assassin and so the group as a whole will move on in the Assassin's turn.
Current Character Summary: |
||||
Boyo made a poor pick but he was the only tool the group had that could do the job and Daffyd thought he wouldn't mind too much. And of course he would ever say anything about it anyway — as a weapon he was always the soul of discretion and never shirked at anything he was asked to do. Daffyd had spent the last hour digging the shallow grave that would be the last resting place of the woodsman, Abraham. While he had been working he had also been looking at his fellow travelling companions in a new light. Hakon showed very little emotion at all apart from annoyance that his little force had been depleted by one. Pin had spent most of the time flying around looking for whatever had killed Abraham. And Montague had spent the time talking logistics with Hakon; it seems that the Mercenary thought the Merchant was his boss. Only Frella had showed any inclination to assist Daffyd, but as a Unicorn, that could only be in the form of moral support. Still the thought was there. "Frella," Daffyd said to the Unicorn softly enough so that the others couldn't hear. "I'm thinking yee be right. This is aint the place for us. I'm for calling it quits and heading back. What d'ya say?" "Sounds good to me. Hakon's going to be annoyed, though." Daffyd shrugged his shoulders and climbed out of the completed grave. "Don't much care, but we'll be leaving yon Mercenary here as well, so maybe he won't care, either. Thing is though, there be no way I be able to out run his long-leggedness, if he gets narky ..." Frella turned to look at Hakon and then turned back to the Dwarf as his meaning became clear. "You're not thinking what I think you're thinking, are you?" "Aye," said the Dwarf. * * * * The merchant Hakon gave a surprisingly good eulogy for Abraham. Now he, the Pixie known as Pin and the Mercenary stood around the shallow grave with their eyes closed thinking upon mortality and their memories of the departed. This being the case none of them noticed Frella sidle up close to a boulder and the Dwarf move quietly away from the graveside, mount the boulder and then the Unicorn. In fact, their first indication that anything was wrong when Frella started to move away. The three opened their eyes at the sound and turned to see the Unicorn with the Dwarf on its back galloping off into the distance. There was silence between the three until Montague Fitz belatedly lifted a finger and said, "Urrr. What about me?" Table of Contents or Next in thread ... or Next installment ... |
Turn 22.7: The Dwarf's party has just been attacked by the Vampire and they lost one of their followers. I will give the Dwarf 2 chances in 6 to decide to leave the Assassin after this event. Results: A roll of 2 means the Dwarf decides to cut his losses and leave this party. He will head back to the Mines. As he is retreating I do not need to roll for the Mines effect. Note: The Dwarf's leaving the Mercenary in the Vampire's Tower square is a bit of artistic licence, but it is not all that much of a risk as a game play either, as the Assassin (nor any other character in the region) does not have the money to employ the Mercenary. Also since characters can only interact (if they are not cooperating under my Rules) on the Plain of Peril and the Valley of Fire in the Inner Region, then the Dwarf should be able to go back and get the Mercenary whenever he wants.
Current Character Summary: |
||||
" "No," said Daffyd and felt the horn, that he had been using to guide its owner through the dark, jerk away. "What? Can't you see, either?" "Oh, I can see right enough. I just don't know where this tunnel leads," said the Dwarf. "What? Why not go back the way we came?" said Frella. "Because one of Hakon's men blazed a trail. This way they won't stumble across us." There was an almost human sigh. "Alright, lead on, but remember I'm not a Pit Pony. I don't like it here. Please get us above ground as soon as possible." * * * * The mechanism was simple but the door was massive and it took all of Daffyd's magically-enhanced Strength to pull it open. Sunlight shone in and Frella whinnied in relief as they stepped through into the cave. "If you come seeking a Talisman, are you prepared to pay the price? If not then begone." "Who said that?" said Frella prancing around wildly. "Ha! I know where we are?" laughed Daffyd. "You didn't come up here last time, but this is why I got that Talisman I sold the merchant." "Does thou wish a Talisman? Will you pay the price?" said the booming voice of the Cave. "I'll pay the price," said Daffyd ignoring the look Frella gave him. "The price is three bags of gold. The price has been paid. Prepare to receive your Talisman." "Three! It was two last time," said Daffyd frantically confirming that all his gold had mysteriously disappeared. "How am I supposed to make a profit at that sort of price?" There was no answer. Frella looked at him in confusion and wonder as he held out his hand and had a Talisman appear in them. Table of Contents or Next in thread ... or Next installment ... |
Turn 23.7: The Dwarf has done a runner from the Assassin. The game rules say that he cannot encounter other characters in the Inner Realm except on the Plain of Peril or the Valley of Fire. He does not have a Talisman and he does not want to chance meeting the Assassin again so I elect to have him stay in the Mines. He will either stay in place or find himself somewhere else that might be the best thing for him anyway. Results: The Dwarf's two dice totals 9 with the Unicorn his Craft is 4. The difference being 5 means the Dwarf ends up in the Warlock's Cave. As he did well out of the last quest he was given, the Dwarf will roll again for a Talisman. The roll of 5 indicates that he is required to deliver 3 bags of gold. As he already has 3 bags of gold he now has another Talisman and no gold.
Current Character Summary: |
||||
The Dwarf lead his Unicorn companion away from the Warlock's Cave and down towards the River. This was where they had met the Prince. Another money-making opportunity that had eventually foundered when the young idiot had fallen out a window and killed himself. Daffyd was beginning to wonder where it had all gone wrong. Perhaps he should have ignored the offer of that young Thief he had met and tried his luck in the City. Certainly he had nothing to show for all his treking. Almost he was tempted to chuck it all in; find a way to cross the River and go home to the Crags. But then he remembered the silence of the underground complex that was his home. With only the occasional Troll as an unwelcomed visitor, it had become a hard and lonely place full of the memories of his family and ancestors. No, he decided. He had gotten something from his adventure. He'd gotten out. He'd met people. He'd found how the other half lived. He wouldn't go home. He'd go exploring instead. The Dwarf and the Unicorn walked on and almost immediately Daffyd's decision proved profitable. On the side of the road, where it had lain unnoticed for who know how long, his gold sensitive nose lead him to a mouldering old purse full of the precious metal. Pocketing the precious find the Dwarf walked on, a smile upon his face. Table of Contents or Next in thread ... or Next installment ... |
Turn 24.7: In game terms the Dwarf is under-powered to attempt the Inner Realm and so perhaps it is in his best interests to try to draw something to his advantage from the encounter deck. Crossing the desert would not achieve this but might give him the opportunity to meet up with the Thief or the Priest. I will therefore roll randomly: 1-3 he will cross the Desert stopping at the Oasis to recover his life points from the Pool of Life, 4-6 he will explore new ground hoping to get good cards from the deck. Results: He rolls a 4 indicating he moves onto the Runes square where he must draw a card. The card drawn is ... a bag of gold. That should please him.
Current Character Summary: |
||||
Table of Contents or Next in thread ... or Next installment ... |
Turn 25.7: The Dwarf and his Unicorn follower enter the Chasm square. The Dwarf is not affected by the Chasm so nothing happens to them. Results: Another writing move where I need to explain why the presence of the Dwarf makes it safe for the Unicorn in a region where having four feet and hooves is not a benefit.
Current Character Summary: |
||||
Daffyd pondered this question quietly to himself as they made their way across the stela-littered landscape. Frella was quiet too, but that was due to her nervousness. She kept looking around as though expecting something horrible to leap out at them at any moment. Daffyd was unconcerned, apart from the ancient architecture of the place and the lucky find of a bag of gold — found through the auric sensitivity of his nose — this place seemed quite nice. In fact the hard upright slabs of stone reminded him a little of home. Table of Contents or Next in thread ... or Next installment ... |
Turn 26.7: The Dwarf and the Unicorn having circumvented the Chasm enter the Runes square on the other side. Here they must draw an encounter card and add 3 to the combat stat of any enemy drawn. Results: Fortunately for the Dwarf the card drawn is a bag of gold.
Current Character Summary: |
||||
"Time we were going," said Daffyd the Dwarf. "Do we have to?" asked Frella the Unicorn. "We'll stay warmer on the move. Come on, get the lead out." The Unicorn gave an almost human sigh and started off after the Dwarf who was already ploughing his way through the snow drifts — it was going to be a difficult day. Table of Contents or Next in thread ... or Next installment ... |
Turn 27.7: The Dwarf enters the Cursed Glade and must draw an encounter card. Results: The card drawn is the Blizzard event card. It won't have any affect on this game, but will add colour to the story. This will be a writing move.
Current Character Summary: |
||||
" That such a huge beast could have been so close to the trail and not been noticed until they were this close to them didn't surprise Daffyd. They had been slogging through chest height, at least his chest height, snow all day. They were both tired and cold and he was not in a good mood. The Ogre stepped forward and despite Frella's efforts to escape caught the Unicorn by its horn. It then lifted it club; Frella whinnied in fear unable to break out of the monster's grip. "Oy, you!" cried Daffyd. "Why don't you pick on someone your own size?" This was just silly enough and unexpected enough to distract the Ogre from its task. It turned to look down at the Dwarf and could not react fast enough to avoid the axe that came whirring at him. The razor-sharp axe caught him fair in the forehead and embedded itself there. The look on the Ogre's face went from one of surprise to one of anger and then one of crossed-eyed realisation that it was dead. A trickle of blood that ran from its wound down past its nose and onto its chin ended the strange tableau. The Ogre released Frella and fell backward into the snow. Daffyd walked forward and heaved his axe out of the massive skull. He looked down at his fallen foe and wiped Boyo's blade clean of its blood. "I don't suppose you're hungry?" he asked. "Didn't think so." he added when Frella started to gag into the snow. Table of Contents or Next in thread ... or Next installment ... |
Turn 28.7: Blizzard (1/2) Stuggling through the Blizzard the Dwarf enters the Hills square on his way to the Hidden Valley. He must draw an Adventure card. Results: The card drawn is a Strength 4 Ogre who rolls a 5 for its attack for a total of 9. The Dwarf's roll is a 6. With his Axe and the Unicorn he has a total score of 13. The Ogre dies horribly and the Dwarf gains 4 experience points. Note: Though it hasn't been noted here — shame on me — this latest kill allows the Dwarf to increase his Strength rating by a point.
Current Character Summary: |
||||
"Stand and deliver," cried the Bandit as he stepped out in front of them, his Sword ready in his hand. The Dwarf stopped, his own hand resting on the head of his axe, Boyo. "Deliver what?" he said. "It means I want yer gold," said the Bandit. The Dwarf turned to Frella and asked, "This seems familiar. Haven't we been here before?" Frella was too cold for banter. "Can't you just kill him so we can get out of this damn weather." "Now, now girl," said Daffyd. "Anyone who needs to be out on a day like today is obviously down on his luck. Perhaps we should—" "Oy. I'm in charge here," interjected the Bandit shaking his Sword menacingly. "And I want yer gold." The Dwarf turned on the man. "Look here laddie. I just killed an Ogre who wanted to eat us. What makes you think I would even raise a sweat over the likes of you." He fished in his tunic, pulled out a Bag of Gold and threw it at the Bandit. "I've had enough killing for today. Take that and begone. And you can think yourself lucky." The Bandit gaped at him and then deciding that the Dwarf was serious picked up the Bag of Gold and after apologising for interrupting their journey scurried away. * * * * A little while later the Dwarf and the Unicorn came across a cabin. A welcome sight, they hailed the owners to see if they could be put up for the night. There was no answer. The cabin was abandoned and on further inspection they realised that it had been so for quite awhile. It was the perfect place for them to spend the night and so they took up occupancy. To make things even more fortuitous the Dwarf smelled Gold and on investigation found a hidden cache which contained not only a Bag of Gold but a magic orb as well. This discovery and a blazing fire in the fireplace made the Dwarf happy for the first time in days. Table of Contents or Next in thread ... or Next installment ... |
Turn 29.7: Blizzard(2/2) The Dwarf and the Unicorn enter the Hidden Valley and must draw 3 Adventure cards. The cards drawn are The Orb of Knowledge, a Bag of Gold and the Bandit. I will give the Dwarf 1 chance in 6 of paying the Bandits price, otherwise they will fight. Results: On a 1 the Dwarf pays the Bag of Gold and then gets it back plus the Orb of Knowledge.
Current Character Summary: |
||||
A glimmer within the Orb caught his eye; it appeared to be a tiny bottle. Somehow Daffyd could tell that its contents were magical and then he realised that it surroundings were familiar, that they were within this very cabin. He was about to investigate when the contents of the Orb changed. Now, vague shapes moved there. Daffyd squinted and made out the shape of a man — No, not just any man — It was the Bandit from yesterday. There was another with him, a goblin. They were creeping through a snow-littered forest and their intent was obviously malicious. Daffyd's free hand moved to the haft of his Axe, Boyo, but his eyes stayed fixed on the Orb. A huge Dragon now filled it. The monster opened its mouth and flames gushed out at him. The flames seeming to fill the glass and it fractured in his hand. Brought back to earth. Daffyd looked at what remained of the Orb and then let the fragments fall to the floor. What had he seen? Was it now, or what was to be? Frella's voice interrupted his thoughts. "What just happened?" Daffyd didn't answer. Instead he rushed across to where the Orb had shown the potion bottle. Sure enough there was another hidden cache. He pulled the bottle from its hiding place and stashed it inside his coat. If this was true then why not the others. "We must go. There's trouble coming." He hurried the confused Unicorn out into the snow, pausing only to gather up his own meagre belongings. The fire he left burning. If he'd thought about it he might have done so purely to act as a diversion. However that thought did not cross his mind; he just wanted to quit that place as soon as possible. * * * * A little more than half-an-hour later the Bandit and his Goblin henchman arrived at the cabin. Smoke rose from the cabin confirming his suspicion that the stuckup Dwarf had spent the night there and hopefully could be taken by surprise as he ate his breakfast. He motioned for his brutish companion to make his way around the back of the cabin. Their plan was for the Goblin to enter through a back window and outflank the Dwarf while the Bandit kicked down the front door. Their plan worked fine apart from the fact that there was no one within. A smouldering fire, uneaten food and broken glass indicated that the occupants had left in a hurry. "Damn they must have seen us coming and slipped out," said the Bandit. "C'mon, they can't have got—" A loud roar interrupted him. "What was that?" he whispered into the ensuing silence. The Goblin looked out through the window he had just entered. "Run!" he cried turning to run. "A Dragon!" he added as he passed the Bandit. * * * * "Couldn't have happened to a more deserving pair of villains," said Daffyd as he watch the Dragon fly away from the smoking remains of the cabin. They were now several miles away hidden amongst the trees on the side of the valley. "Come on girl," he said patting the Unicorn on her neck. "I think its time we quit this Valley. I don't like the neighbours." Table of Contents or Next in thread ... or Next installment ... |
Turn 30.7: Very tempting to use the Orb of Knowledge in the Hidden Valley. On a roll of 5 chances in 6 the Dwarf will do so. Results: On a roll of 5 he uses the Orb. The Bandit is still in the square so he only draws 3 encounter cards. In drawn order they are: a Dragon(Str 7), a Goblin(Str 2) and the Potion of Strength. The Dragon is the obvious discard. The Dwarf must now encounter the Bandit and the Goblin who have a combined Strength of 6. This time I will give him 2 chances in 6 of paying the Bandit's Bag of Gold, otherwise he will fight both of them. Results: On a roll of 5 he fights both of them. Their roll is a 2 for a combined total of 8. The Dwarf with Axe and Unicorn has a combined Strength of 8. He also rolls a 2 so the Bandit and Goblin are beaten and their experience allows the Dwarf to gain another point of Strength. Note: Because of ease of the Dwarf's victory a story idea presented itself. The gamers will have to forgive my use of poetic licence.
Current Character Summary: Note: Unlike the first edition rules I am allowing part experience for a kill to carry over. |
||||
" "What doest thou mean, again?" said the towering Knight in his ebony armour. "Seems to me," said the Dwarf fingering the head of his Axe. "That everyone in these parts is expecting me to pay out money to them just because they carry a weapon." "What!" cried the Knight lifting his visor to stare at the Dwarf. "'Tis my right. Given me by the King. Who else has been charging a toll? Tell me and I will find and despatch said villain." "No need," said Daffyd drawing Boyo from his belt. "He was toasted and eaten for breakfast by a Dragon." The Black Knight drew his Sword and held it in the ready position. "And didst thou pay the villain his toll?" he asked. "Aye, but only because I felt pity for him. You on the other hand ... Did the King really give you the right to charge passage through this pass?" "'Tis true, on my honour. These are my family's lands." declared the Black Knight. "Now, will you pay, or must we fight?" "I'll pay," said the Dwarf and fetch out a purse. "But only because I don't like to trespass." He dropped the purse at the Knight's feet and a page boy ran in and picked it up. The boy then cleared out quickly as he realised from the fighter's stances that they were still weighing each other up for combat. However, I'll test your mettle too," said Daffyd. "If you'll allow? I want my money's worth." "Thou art a strange one, Sir Dwarf," said the Knight with a smile. "But I like your spirit." He then lowered his visor. "Come let us be about it. I have a keg of cool ale awaiting us for when we finish." * * * * Half an hour later the Dwarf and the Knight called it quits and a draw and retreated to the shadow of the Knight's tent where they spent the rest of the day swapping stories and drinking ale. Table of Contents or Next in thread ... or Next installment ... |
Turn 31.7: The Dwarf and the Unicorn reach the Black Knight square. As the Dwarf has gold and is on 3 life points he will pay to avoid losing a life. Results: A writing move sprinkled with a fair amount of poetic licence.
Current Character Summary: |
||||
"
A short while later Daffyd's enthusiasm had gone, for it had quickly become obvious that the ruins were not only ancient, but very familiar. They had come by a round-a-bout route to the building that housed the Portal of Power. "Are we going to go through again?" asked Frella. "Where be the profit in that?" said Daffyd. "There's no gold in that Mine and we saw no sign of any Dwarves." "We could pick up the pieces." "What do you mean?" asked Daffyd and looked at Frella. "The merchant didn't make it to the Throne of Power, did he?" said the Unicorn tossing her head in an agitated way. "Otherwise we would have surely heard about our new ruler. Chances are he, and more importantly, his belongings are lying somewhere along the road just waiting to be collected." Daffyd scratched his beard in thought. "I like your thinking, lassie, and though it would mean nothing to me, I'm surprised at you suggesting we rob the dead." Frella looked as embarrassed as a Unicorn can but did not venture forth any explanation. Instead she walked off in the direction of the Portal of Power. Daffyd looked after the departing Unicorn for a moment then followed her into the depths of the building. Table of Contents or Next in thread ... or Next installment ... |
Turn 32.7: The Dwarf has reached the Portal of Power. I have not portrayed him as wanting the Crown so I will roll to see if he goes through the Portal. I will give him 3 chances in 6. Results: On a roll of 2 he attempts the Portal. Being the Dwarf he need only roll 1 die if he uses Craft, so this is his best option as he won't miss a point of Craft if he fails. His roll is a 1 and so he passes through the Portal to the Plain of Peril.
Current Character Summary: |
||||
He and Frella had passed through the Portal of Power again at her suggestion and then camped just the other side of the door on the Plain of Peril. He had insisted that the Unicorn explain why she was keen for him to come back to this dangerous place. It appeared that her finding of him had not been entirely an accident. That the previous ruler of the realm — a human Druid named Filz, apparently — had asked her to find a likely non-aligned champion to take his place as ruler of Talis, if ever he was dethroned. However, because she was a Unicorn and he a virgin that she had had little choice in who she could choose. This was such an unlikely story that he would have called her a liar except that he didn't understand why she would dream up such a preposterous story and wanted to find out what she was really on about. So he questioned her some more, especially about why she hadn't mentioned this the last time they were in the Inner Realm. She had told him that she had been worried about the company they had been keeping. Although she didn't know what he was up to, she suspected that the, supposed merchant Harkold, was Evil and that she had been uncertain as to what to do. When Daffyd has suggested that they leave Harkold to fight his own way to the Throne of Power she had leapt at the chance. And, she reminded him, had suffered the indignity of allowing him to ride on her back so they could get away. He couldn't fault her on that and he'd had his own reservations about Harkold. Then he'd asked her why she was now pushing for him to try for the Throne of Power. She had replied that she now thought that he was ready. He'd procured another Talisman and had proven himself wise in an instinctive sort of way and more than capable in combat and without the worry of being doublecrossed she thought he had a good chance, especially with her to help him. That was when Simmons and Basilly had used the mechanism on the door and Simmons had surprised everybody by revealing that the old woman whom they had crossed the Storm River with so long ago had actually been his mother, the Evil Sorceress. Now all four of them were camped on the Plain of Peril under the distant glow of the Valley of Fire. Simmons had turned out to be more interesting than he'd seemed back then when they had first met. He was a thief — that was obvious now — but Daffyd wouldn't hold that against him. In fact, he might have the need of a resourceful thinker who was fast on his feet. TO BE CONTINUED ... Table of Contents or Next in thread ... or Next installment ... |
Turn 33.7: The Dwarf and the Thief have met up. The Thief has a surplus Shield which would make the Dwarf a lot stronger in combat so I will give him 5 chances in 6 of buying the Shield for 1 bag of gold. Results: On a roll of 1 the deal is done. Business out of the road I will also give the Dwarf 5 chances in 6 of joining forces with the Thief. Results: On a roll of 2 they join up and will move as a group in the Dwarf's turn.
Current Character Summary: |
||||
" "Hmmm," said Simmons. "Y'know I've got something that would probably help with that." He dug in the saddlebags of his Mule and brought out an object wrapped in a cloth. "Betcha haven't seen one of these before," he said and unwrapped the bundle to reveal a golden cup. Daffyd smelt the heady smell of powerful magic. "What in all the Realm is that?" he said reaching for it. "The Holy Grail," said Simmons, keeping it just out of his reach. "Don't suppose you want to buy it?" "I'll give you a bag of gold for it," said Daffyd without hesitation. "Not enough," said Simmons. "This is the Holy Grail we are talking about here. I can get much more than that for it at the Temple." Daffyd grinned. "So that's your game laddie ..." he said and scratched his beard. "Why didn't you say so? I'm all for making a bit of profit. Still, you need to be alive to enjoy your money. There's Bandits as well as the Desert to contend with. Don't s'pose you'd be wanting to go shares in any profit if I were to make sure you got there in one piece." Daffyd put his hand on the head of his Axe, Boyo, to emphasize his handiness with the weapon. The Thief casually placed his hand on his own Sword and met Daffyd's gaze. They looked at each other for so long that Daffyd began to wonder if he'd said something wrong. "All right," said Simmons suddenly. "A bag of gold from the proceeds of the sale. How does that sound?" "That sounds fine, laddie. The Desert it is then," said the Dwarf. Table of Contents or Next in thread ... or Next installment ... |
Turn 34.7: The Dwarf's quest to the Throne of Power has suffered a setback through a wrong turn in the Mines. He and the Thief will now have to start the journey back to the Portal of Power. This will happen in the Thief's move. Results: A writing move.
Current Character Summary: |
||||
Although it was only River water, the water Daffyd had drunk from the Holy Grail had tasted better than any natural water he had ever drunk from any underground spring. In fact it had almost tasted as good as the water he had drunk from the magic spring he and the Thief had found near the Human City. Water enhance by earth magic was a rare and precious find, but this Grail enhanced water on demand. Just think what it might do to something more interesting, like ale. Daffyd wondered if Simmons would sell him the cup for 2 bags of gold ... Suddenly, a voice boomed in Daffyd's mind, Do you submit? Daffyd stopped. "Who are you who calls to me?" he said. I am the Crown Bearer. Do you submit to my will? "I submit to no one," said Daffyd and his hand went to his Axe. His hand never made it as agony exploded in his chest and his legs lost their strength and he fell to his knees in the sand. "You bastard," he said. TO BE CONTINUED ... Table of Contents or Next in thread ... or Next installment ... |
Turn 35.7: The Dwarf and the Thief are crossing the Desert to the Oasis. The Holy Grail has prevented them losing life points and in the Thief's turn they will reach the Oasis itself. Results: A writing move that I originally screwed up because I forgot the Warrior called on the Dwarf to submit. On three life the Dwarf will not submit so he loses 1 point of life and suffers the consequences. This scene has now been added to the Dwarf's move retrospectively.
Current Character Summary: |
||||
" ' Simmons got the Holy Grail out of his pack and unwrapped it. The cup's golden surface gleamed softly in the morning sun as he turned it slowly. "Are ye sure ye won't sell it to me for a bag of gold?" asked Daffyd — he couldn't help himself. The Thief smiled at him and said, "That would be the Dwarf in you talking. Your eyes go all soft and gleaming when you look at this thing." He rewrapped the cup and put it back in his pack. "Now. We have to decide what we are going to do next. You said something about another route?" "Aye," said Daffyd and took a wistful swig of his morning brew. "'Tis long, and dangerous, but perhaps not so deadly as that." He pointed in the direction of the Desert. It had been a hard place in his experience. Simmons looked and then said softly, "But if we go the long way the Grail might have lost a lot of its value by the time we got somewhere we could sell it." Daffyd wondered if the Thief would try the Desert crossing by himself. Simmons hadn't felt the cold hard hand of the Crown Bearer round his heart — it had been agony — and something he didn't really want to have to face again. If that meant keeping away from certain places then he was happy to oblige. Table of Contents or Next in thread ... or Next installment ... |
Turn 36.7: After the Crown of Command hurt the Dwarf in the Warrior's last move the Thief brought him back to the Warlock's Cave in their last combined move. At this point I will roll to see if they stay together. On a roll of 1-4 they will stay together and move again in the Thief's turn, otherwise I will decide what the Dwarf is going to do. Results: On a roll of 1 they will stay together and move in the Thief's move. This will be a writing move detailing the Dwarf's reaction to the Warrior's actions.
Current Character Summary: |
||||
Do you submit? He clutched at his head. The thought of the repeat of the pain to his heart that he'd experienced the last time when he'd resisted and the hopelessness of going against a foe who could attack you from half the Realm away overwhelmed Daffyd's feeling of shame. He said, "Yes." Suddenly the Dwarf found himself in the echoing halls of his home under the Crags. The halls were dark and empty, which was fortunate, for he was as naked as the day he was born. "Unfair," he bellowed. "Hey! Where's me Boyo?" Table of Contents or Next in thread ... or Next installment ... |
Turn 37.7: The Dwarf was called on to submit in the Warrior's last turn. As he is currently on 2 life points I will give him 2 chances in 6 of submitting. Results: On a roll of 2 the Dwarf submits and is removed from the game. His equipment, money and follower are left in the square.
Current Character Summary: |