Edit window for catalog text strings
The catalog text strings can be edited for most Roman alphabets. Editing of non-Roman alphabets is not currently supported. You can also edit the title comment field, although it doesn't show up in the Buy Mode catalog. In a cloned object this field often still refers to an earlier object title and description. This might be a good place to personalize your object.
Text EncodingText encoding refers to the way that text characters get stored on a computer. If if you look closely at IFF file text in the main tab panel listing you will see that accented text often appears to be mis-spelled. This is because the file data is stored using a PC text encoding standard, but the main tab panel displays it as if it used a Mac standard. The edit window converts the file data so that you don't have to worry about encoding while you edit. Any changes you make are saved back into PC text encoding automatically.
STR#Wall and floor files do not have CTSS or OBJD resources; their catalog data is stored in STR# resources, including the price. These are safe to edit.
Objects and CharactersCharacter files include references to default skins in STR# resources and uChr resources. The edit button for these resources will bring up a special edit window.
Edit window for bodystrings in IFFSnooper 1.1.0
If you tell IFFSnooper where to find your GameData/Skins folder, this will activate the the popup menus. The popups list any appropriate matching downloaded .cmx and .bmp files that are found in the Skins folder. Most files within .far files will not show up as popup menu choices. A few default Maxis buyable skins are now listed for convenience, but you cannot currently visualize them (version 1.1.4). Only .bmp files outside .far files can be previewed at this time.
The edit window layout was revised in version 1.1.4 to include Formal skins.
Other STR# resources
Other editable STR# resources include animation references and dialog text. The animation references should only be edited if you are sure that the new reference will match an animation in your game.
TTAs
Edit window for menu text strings
These are the text strings used by TTAB menu resources. They can be edited just like regular STR# strings.