This page illustrates the multisprite DGRP display options in IFFSnooper 1.1.7.
The default DGRP display on the IFFSnooper tab panel is one sprite at a time. Nevertheless it may be useful to see all available sprites at once. The View -- DGRP resource submenu selections modify how the DGRP sprites are displayed, as shown below.
DGRP resource -- Single sprite view (Cmd-3)
DGRP resource -- Single sprite view.
File Fridges.iff by Maxis
DGRP resource -- Multisprite view (Cmd-D)
DGRP resource -- Multisprite view.
This view shows multiple sprites, which are drawn in the order that they are
listed in the DGRP resource.
DGRP resource -- Use Z buffers (Cmd-G)
DGRP resource -- Use Z buffers.
This view shows multiple sprites, which are drawn after taking into account the Z
buffer for each sprite.
DGRP resource -- Use all channels
DGRP resource -- Use all channels.
This view shows multiple sprites, which are drawn after taking into account the Z
buffer and alpha channels for each sprite.
DGRP resource -- Show Bounding Box (Cmd-B)
DGRP resource -- Show Bounding Box.
This selection toggles a green bounding box around the current sprite.
DGRP resource -- Filter sprites... (Cmd-T)
DGRP resource -- Filter sprites...
File Snowman.iff by Maxis
This snowman from the Vacation expansion pack is a particularly complicated case,
since the DGRP resource contains dynamic sprites for three different snowmen.
DGRP sprite filter
The DGRP resource -- Filter sprites... menu option brings up this dialog
box for drawgroups with three or more sprites. Deselect individual sprites in
order to simplify a complex multisprite image.
Filtered drawgroup
This shows the drawgroup as drawn using the selected sprites. This image of a
single snowman is achieved in game by the use of SimAntics code to control the
dynamic sprites.
There is more information about drawgroups here