Alex Toth--A Wizard, A True Star
Well, I think I've finally got this
working again. It finally got intolerable, when I found out about Alex's
passing. This was not just my meanderings--this was something
important.
There might be
some benighted popcult-haters who might roll their eyes because Alex Toth was
partly responsible for Scooby-Doo. They might say that he might be partly
redeemed for designing Space Ghost--if only because the Williams Street guys
played random pomo hipness games with
him.
To them I say
faugh.
Comics historians
will treat him better, though it's hard to point to a blazing superstar stint on
anything that would point to huge auteur status. They'd have to treat him well
because they'd endure the undying enmity and scorn of the other professionals if
they did anything but. Yep, his picture's next to the term 'artist's artist' in
the dictionary.
But more
than appreciation, I got to know Alex, spoke to him nearly daily for a while,
and learned from him. And now I should speak about
it.
I had broken into the
business as a writer at Marvel, which was a dream come true--but I wanted more.
At that point in the industry, Marvel and DC were the only games in town, but a
lot of creators were chafing at the restrictions they imposed. The direct-sales
store phenomenon was beginning to happen, and that , many of us knew, would make
smaller companies possible: creator-owned properties, greater experimentation,
liberation from the cheap-stuff-for-kids model that still dominated the big
guys.
I was one of the
excited hangers-on as my friends Dean Mullaney and Don McGregor put together the
first issue of Sabre (with art by Paul Gulacy) and I could hear the plates
shifting. Thus it was that when word got around that distributor Hal Shuster
wanted someone to put together a line of direct sale creaqtor owned books, I
pushed myself forward. (Dean warned me against doing so, and he turned out to be
right, but I was also right to make the
attempt.)
Thhe story's too
long to tell here, but it didn't happen, or nearly not. The final results of my
labors were parts of the first issues of two black & white magazines,
ADVENTURE ILLUSTRATED ans FANTASY ILLUSTRATED. What I had gotten together wasn't
half bad: covers by Jim Starlin and P. Craig Russell; stuff by Doug Moench And
Bill Sienkiewicz, Don McGregor and Tom Sutton, and John David Warner and Tom
Sutton again. (There was also a western by yours truly, Alan Weiss and Alfredo
Alcala, but that never saw print--has never seen print yet.) The fuller story
isn't really relevant here--it was a time in hell, though with a few windows to
heaven.
Hal paid me next to
nothing to start the thing up--but he did pay my phone bills. And I took
advantage of that.
I got to
get on the phone for hours on end, calling up people who were still legends to
my youthful senasibilities, and try to sweet-talk them into doing work for the
books. Jack Kirby, Wally Wood (who had suffered a stroke, and speaking was
difficult for him, but who was gracious and listened to me blather on. He died
only months after I last talked to him.)--and
Alex.
Alex was wonderful. A
joy to talk to, and as interested as I was in the potential changes comics could
undergo. He followed all my attempts to get other folks on board--and introduced
me to Pat Boyette, who was, if anything, more garrulous than Alex.) Alex also
gave me words of wisdom I've never forgotten: "Go for the gross, not the net.
The reason it's called 'net' is because it's full of holes and things fall
through it."
And so, with
all this preamble, is My Alex Toth
Story:
One of the coups I'd
been engineering arose from the fact that Marv Wolfman was leaving Marvel Comics
for DC, and he was taking his partner on the acclaimed TOMB OF DRACULA, Gene
Colan, with him. And I was finagling a story out of them midway theough their
ballistic path. (Trust me, this was a big deal.) There was one problem, though:
Tom Palmer, who had done so much finishing Gene's pencil art, was still firmly
lodged at Marvel and
unavailable.
Now after I had
made my obligatory wheedling passage to get Alex to think about doing
something--anything--for the books, I filled him in on everything that was going
on, including this. And Alex astounded me by saying, "You know, I've been trying
to get myself back into the mindset of doing comics again, and I've been
thinking that maybe I could ease myself back into it by doing something
mechanical. What do you think about my finishing Gene's pencils? I've always
admired his work."
This took
me back on my heels. Alex's flat, utterly controlled, perfectly placed black
and white work was about as far from Colan's free-form expressionistic swirling
masses as I thought you could get. Would Gene be insulted by the offer? Would
Gene think me devoid of common sense to even suggest such a weird collision of
styles? But how could I not make the offer? I couldn't piss Alex off, after
all...
"I'll ask Gene," I
said, in as smooth a agent-by-the-poolside voice as I could manage. "It should
be his decision, after
all."
I didn't call Gene up
that day. Nor the next. Finally, having come up with a strategy and a modicum of
courage, I gave Mr. Colan a call. (It should be said that Gene had given me nary
a prickle of 'artistic temperament.' He was and is a gentleman and a
pro.)
"So Gene," I said
offhandedly, "I happened to be talking with Alex Toth the other day. He told me
he really likes your
work."
Silence.
Oh
shit, now I've done it. How do I explain this to
Alex?
Very slowly, Gene
began, "When I was a little kid, my parents took me out on a trip to
Hollywood."
Hanh?
"We
went around to see the houses of the stars. And although he wasn't home, my
parent's actually let me walk through Gary Cooper's
house."
Um....
"That
was the biggest thrill of my
life."
"Until
today."
And I said, "Gene,
you're really
going
to like what I have to say
next..."
--the unhappy ending, of
course, was that that astounding melding of two talents never came about. It's a
shame: it would have been something to
see.
I
did
finally
get
to
meet
Alex
in
the
flesh
about five or six years later, on a hotel
shuttle bus at a San Diego Comic Com. I introduced myself, and he lit up, warm
and friendly, and I told him the whole story of the demise of AI and FI that I'm
not going to tell you. And I reiterated his 'net' remark, which got a
laugh.
All this was long ago and in
another country, and other folks can praise Alex more comprehensively and at
greater length.
But not more
sincerely.
Posted: Wednesday - June 07, 2006 at 07:52 PM