Thu - October 30, 2003SequencesAll ages.
Any number of players. Six dice. Paper and pencil for scorekeeping. Alternate turns. On your turn, roll all six dice at
once, one roll.
Score your turn as follows: Each possible sequence has a different point value. If you can make more than one sequence (each die can be used only once, though), then you add up the point values for all sequences. 1 scores 5 points 1-2 scores 10 points 1-2-3 scores 15 points 1-2-3-4 scores 20 points 1-2-3-4-5 scores 25 points 1-2-3-4-5-6 scores 30 points five 6s scores 35 points six 6s scores 70 points So, if you rolled 1-1-2-2-3-4, that would be two sequences: 1-2 and 1-2-3-4 and the score would be 5 points for the first sequence and 20 points for the second one for a total of 25 points for that roll. If you don't have one of these sequences, you don't get any points for that roll. If you roll 1-2-2-3-4, When one person reaches 100 points, finish that round so that everybody will have rolled the same number of times and, at that point, the person with the highest score wins. Variations: If anybody rolls four 1s, their score goes immediately back to zero. Score the sequences as: 1-2 scores 5 points 1-2-3 scores 10 points 1-2-3-4 scores 15 points 1-2-3-4-5 scores 20 points 1-2-3-4-5-6 scores 25 points Five 6s scores 30 points Six 6s scores 60 points With this scoring method, you must roll a 1-2 sequence to score at all, so it is a much slower game. -pam Posted at 01:45 PM Read More Cross-Out GameAll ages.
Any number. 3 dice paper and pencil for each player. We call this the Cross-Out Game but I've also heard
it called, "Centennial."
Each player writes the numbers 1 to 12 and 12 to 1 in order on a piece of paper, like this: 1 2 3 4 5 6 7 8 9 10 11 12 12 11 10 9 8 7 6 5 4 3 2 1 The objective is to cross out all your numbers, in order from 1 to 12 and 12 to 1. Alternate turns. When the player rolls the 3 dice, he can use any of the numbers showing or add any combination of them. The first number that has to be crossed out is a "1" so the player can't play anything until he's rolled a 1 and crossed out the "1" on the far left of his number strip. More than one number can be crossed out in a single turn, as long as they can be crossed out in order. For example, an opening roll of 2-3-6 does not allow any cross offs, since the person has to first roll an 1 and cross off the 1 before crossing off a 2. A roll of 1-1-2 is a great opening roll since it lets you cross off a "1," and a "2," AND a "3" (1+2) and a "4" (1+1+2). The best possible opening roll is 1-2-4 - it lets you cross out all the numbers from 1 to 7. Another variation of this game is to NOT try to cross out in order, but to just cross out all the numbers that either show on one of the die or can be made by adding 2 or 3 of the dice. As another alternative, try imposing the rule that you can only use each number once - so if you rolled a 1-2-5, you could cross off the "1," "2." and "5" or the "3" and the "5" or the "1" and the "7" or just the "8" or the "6" and "2." Posted at 02:05 AM Read More BugAll ages.
Pencil and Paper One die. Any number of players. The objective is to be the first to draw a bug with
all its body parts. Take turns rolling the die. Draw body parts according to the
following chart:
Roll a 1, draw the body Roll a 2, draw the head Roll a 3, draw an eye Roll a 4, draw an antenna Roll a 5, draw a leg Roll a 6, draw a tail You have to roll a 1 and draw the body before you can draw any other part. You have to roll a 2 and draw the head before you can draw an eye or antenna. You can also play with points. When one player finishes drawing a complete bug, everybody stops and gets 1 point for each body part already drawn. Continue playing more rounds and adding up scores until someone reaches 51 and wins the game. Posted at 01:51 AM Read More
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Total entries in this category: Published On: Mar 14, 2004 03:14 AM |
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