Sequences


All ages.
Any number of players.
Six dice.
Paper and pencil for scorekeeping.

Alternate turns. On your turn, roll all six dice at once, one roll.
Score your turn as follows:

Each possible sequence has a different point value. If you can make more than one sequence (each die can be used only once, though), then you add up the point values for all sequences.


1 scores 5 points
1-2 scores 10 points
1-2-3 scores 15 points
1-2-3-4 scores 20 points
1-2-3-4-5 scores 25 points
1-2-3-4-5-6 scores 30 points
five 6s scores 35 points
six 6s scores 70 points

So, if you rolled 1-1-2-2-3-4, that would be two sequences: 1-2 and 1-2-3-4 and the score would be 5 points for the first sequence and 20 points for the second one for a total of 25 points for that roll. If you don't have one of these sequences, you don't get any points for that roll. If you roll 1-2-2-3-4,

When one person reaches 100 points, finish that round so that everybody will have rolled the same number of times and, at that point, the person with the highest score wins.

Variations:
If anybody rolls four 1s, their score goes immediately back to zero.

Score the sequences as:
1-2 scores 5 points
1-2-3 scores 10 points
1-2-3-4 scores 15 points
1-2-3-4-5 scores 20 points
1-2-3-4-5-6 scores 25 points
Five 6s scores 30 points
Six 6s scores 60 points

With this scoring method, you must roll a 1-2 sequence to score at all, so it is a much slower game.

-pam

Posted: Thu - October 30, 2003 at 01:45 PM      


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