Sequences
All ages.
Any
number of players.
Six
dice.
Paper and pencil for
scorekeeping.
Alternate turns. On your turn, roll all six dice at
once, one roll.
Score your turn as
follows:
Each possible sequence has a
different point value. If you can make more than one sequence (each die can be
used only once, though), then you add up the point values for all
sequences.
1 scores 5
points
1-2 scores 10
points
1-2-3 scores 15
points
1-2-3-4 scores 20
points
1-2-3-4-5 scores 25
points
1-2-3-4-5-6 scores 30
points
five 6s scores 35
points
six 6s scores 70
points
So, if you rolled 1-1-2-2-3-4,
that would be two sequences: 1-2 and 1-2-3-4 and the score would be 5 points for
the first sequence and 20 points for the second one for a total of 25 points for
that roll. If you don't have one of these sequences, you don't get any points
for that roll. If you roll 1-2-2-3-4,
When one person reaches 100 points,
finish that round so that everybody will have rolled the same number of times
and, at that point, the person with the highest score
wins.
Variations:
If anybody rolls four 1s, their score goes
immediately back to zero.
Score the
sequences as:
1-2 scores 5
points
1-2-3 scores 10
points
1-2-3-4 scores 15
points
1-2-3-4-5 scores 20
points
1-2-3-4-5-6 scores 25
points
Five 6s scores 30
points
Six 6s scores 60
points
With this scoring method, you
must roll a 1-2 sequence to score at all, so it is a much slower
game.
-pam
Posted: Thu - October 30, 2003 at 01:45 PM