Zdravejte Priateli!Dia Dhaoibh a Cháirde! Hi Folks!
This is a blog in English, informed by Irish Gaelic, with significant Bulgarian influence, and a little bit of Turkish. We hope to add ... Macedonian, Serbian, ..., Russian, ... Be surprised by what you will find. If you be not surprised, then we will have failed ... Read More Tue - February 6, 2007Ankara 2007The Age of Image predates and is currently
contemporaneous with the Information Age. In our times the explosive expansion of Web 2.0 Social Space, typified by the phenomena of De.licio.us, Flickr, MySpace, YouTube..., and the concomitant emergence of folksonomy, present interesting challenges in the management of this information. One key process by which to accomplish this in Social Space, is the wedding of folksonomy (of the people) with ontology (of the machine). Such a wedding must necessarily be conducted in the shared physicality of the word, of language. In this respect, WordNet together with OWL, play the role of matchmaker. But the same Social Space also provides an opportunity for natural folksonomical tagging by digiFoto (key)image. The research harness for experimental keyimage tagging consists of Flickr as the main (digiFoto image) Social Space testbed and De.licio.us as the auxillary outreach secondary Social Space. Protégé Editor with OWL-DL provides the support for the bridge from keyimage to the formal ontology. The primary end user application domain is the keyimage tagging of paintings in an online art gallery. Keywords: accessibility, art, folksonomy, keyimage, ontology. Posted at 07:50 a.m. Read More Mon - June 19, 2006Ambiguity and Ontologization presented Thursday, 2006-06-15, Sofia, BulgariaAmbiguity informs all of human activity, even
that within the imagined exact sciences such as Mathematics. So-called
“imaginary” numbers (first complex numbers, and then quaternions, to
the cognoscendi), the stumbling block for most of the young, was and is
ontological stumbling. These numbers are natural for dancing (of people on earth
or satellites in space), a three-dimensional body movement in
“normal” 3-D space. This is Mathematics at play. From the point of
view of play as culture progenitor, all of which is intrinsically ambiguous, it
would appear natural that any ontological mirroring must also be fruitfully
ambiguous. To ontologize is to be human, to act in a humanitarian way. It is
only in the last forty years or so that we have adjoined the mechanical
precision of the computer to (re-)inforce the precise logical understanding of
humanity through ontology. We have seen the past. It is known. The future,
embracing what has been, dictates a logical computable view of all subsequent
ontologization, as long such a machine-era shall last. Within the reality of
this framework ontological choice is computably pre-determined. The real choice
is therefore, sociological and psychological, and perhaps even strictly
cultural. The paper focuses on the attempt to formalize ambiguity.
Posted at 06:42 a.m. Read More Mon - May 8, 2006Thu - April 20, 2006JCMC: Digital re-Discovery of Culture & Physicality of SoulWe focus on religious issues in Europe:
Northern Ireland, Bulgaria and Macedonia. The religions in question are Western
European Christianity (Roman Catholic and Anglican), Eastern European
Christianity (Bulgarian, Serbian and Macedonian Orthodox), and Islam. Issues of
conflict which we considered were schism and its resolution or at least
cohabitation, the coercion by the State to give a common identity to all its
citizens based on common language or common religion. A game of inquiry is
chosen as the means to conduct an investigation into these issues. For this
purpose we introduce the avatar, an American of Turkish background from Chicago
who wishes to find out more about grandfather Habib who emigrated from Debre,
Macedonia in 1923. This kind of game of the digital re-discovery of culture,
usually begins with a personal narrative called a Backstory. Being played out on
the Internet the playing needs physical grounding, a physicality of soul. The
game was designed and played and Macedonia experienced as outcome. Following the
search of the avatar we are led to discover positive surprises that bode well
for religion on the Internet.
Posted at 07:50 a.m. Read More Thu - April 13, 2006Hamburg 2006 New Sowa Top 12 Category DiagramSowa presents his Top 12 Categories in a
Diamond-shaped complete Lattice diagram (p.72). In addition, he presents the 12
in a neat Tabular arrangement. The author imagined that it would be possible to
arrange the 12 like the hours of a clock or the months of the year. This was
achieved after 2 weeks work and the result presented in Hamburg. Only the pdf
form is given here.
Posted at 08:17 a.m. Read More Hamburg 2006 Slide Presentation in pdf formatThe primary goal of the presentation was to
inspire the attendees to read the paper. The presentation itself was constructed
as a sort of 3 Act monologue like a play. Each act was separated by a slide. The
raising and lowering of the curtain was indicated by a 3-fold picture slide. The
raising (Slide 1) shows the Бухал (Eagle-Owl); the
lowering (Slide 37) shows the co-author of the paper. Slides 38 to 41 are
hyperlinked from the original KeyNote 2 Slide presentation and are included here
to gave some idea of the type of material used.
Posted at 07:14 a.m. Read More Sun - March 19, 2006Hamburg 2006Digital MultiCulture in
Practice
Semantic Web ontologization, within the context of the Humanities, proceeds from the definite physical experience of the text, the performance, the human in self-expression, as narrator/performer, for an audience present, or at a distance in time and/or space. We demonstrate practical ontologization by focusing on the rhetorics of play, embracing culture in general, and by choosing to confine our terminology within the rigorous formal framework of Sowa's top 12 central categories. Specific play is addressed in the context of the digital re- discovery of culture (DrDC) game. All of our results are bilingually expressed (English/Bulgarian) in the description logic form of the Semantic Web Ontology Language (OWL-DL). Practicality is ensured within the freely available Protégé Editor. For us, Ontology must be practical! We design DrDC games to be played. Such games must be recorded. They are played out, in reality, on the World-Wide Web (WWW). Posted at 06:26 a.m. Read More Fri - March 17, 2006Tue - February 28, 2006SEEDI 2005, Охрид, Final Paper for PublicationPhysicality
of Soul, Физика на
Душа,
Fisic an Anama
Abstract:
The idea of Physicality of Soul was born in South Eastern Europe in 2004. The
very strangeness of the phrase, using old words in unusual combination, suggests
something very new and of its time. The Bulgarian,
Физика на
Душата, tries to capture the sense of this
idea from a local cultural perspective. At the other extreme Western Region of
Europe, Fisic an Anama, translates the Bulgarian. Physicality of Soul speaks of
the spirit of the Digital re-Discovery of Culture made alive in the playful
person, (s)he who is at play in the game of life. The World-Wide Web provides
the modern cultural medium by which one begins to know the Other. Such knowledge
in becoming is only fully realized in and by the body. This is Physicality of
Soul. Dancing typifies Physicality of Soul. So does play-acting and singing and
running. There is play to be found everywhere. How can such playing be conjoined
with the digital world? How can the digital world be humanized? This paper
explores the possible.
Key words: blog, digifoto, edutainment, games, google, ontology, Физика на Душата, physicality of soul, playing, world-wide web Posted at 03:45 p.m. Read More Fri - November 25, 2005Fri - November 18, 2005Thu - November 17, 2005Boolean AlgebraThe primary goal here is to explain Boolean
Algebra in very simple language for myself. A secondary personal goal is to do
so in Bulgarian.
Posted at 05:19 p.m. Read More i2010 Digital Libraries: Test Case "Michael Collins Photograph and the National Museum, Dublin, Republic of Ireland"Here we have a recent case which is important for
the issues of i2010 Digital Libraries.
I think it comes under the DOA 2, DOA 3, and PDC 7. Posted at 11:50 a.m. Read More i2010 Digital Libraries: Test Case "Albrecht Dürer Prints in the Chester Beatty Library, Dublin, Republic of Ireland"Posted at 09:28 a.m. Read More Wed - November 16, 2005 |
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Published On: Feb 06, 2007 07:50 a.m. |
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