Tue - February 6, 2007Ankara 2007The Age of Image predates and is currently
contemporaneous with the Information Age. In our times the explosive expansion of Web 2.0 Social Space, typified by the phenomena of De.licio.us, Flickr, MySpace, YouTube..., and the concomitant emergence of folksonomy, present interesting challenges in the management of this information. One key process by which to accomplish this in Social Space, is the wedding of folksonomy (of the people) with ontology (of the machine). Such a wedding must necessarily be conducted in the shared physicality of the word, of language. In this respect, WordNet together with OWL, play the role of matchmaker. But the same Social Space also provides an opportunity for natural folksonomical tagging by digiFoto (key)image. The research harness for experimental keyimage tagging consists of Flickr as the main (digiFoto image) Social Space testbed and De.licio.us as the auxillary outreach secondary Social Space. Protégé Editor with OWL-DL provides the support for the bridge from keyimage to the formal ontology. The primary end user application domain is the keyimage tagging of paintings in an online art gallery. Keywords: accessibility, art, folksonomy, keyimage, ontology. Posted at 07:50 a.m. Read More Thu - April 13, 2006Hamburg 2006 Slide Presentation in pdf formatThe primary goal of the presentation was to
inspire the attendees to read the paper. The presentation itself was constructed
as a sort of 3 Act monologue like a play. Each act was separated by a slide. The
raising and lowering of the curtain was indicated by a 3-fold picture slide. The
raising (Slide 1) shows the Бухал (Eagle-Owl); the
lowering (Slide 37) shows the co-author of the paper. Slides 38 to 41 are
hyperlinked from the original KeyNote 2 Slide presentation and are included here
to gave some idea of the type of material used.
Posted at 07:14 a.m. Read More Sun - March 19, 2006Hamburg 2006Digital MultiCulture in
Practice
Semantic Web ontologization, within the context of the Humanities, proceeds from the definite physical experience of the text, the performance, the human in self-expression, as narrator/performer, for an audience present, or at a distance in time and/or space. We demonstrate practical ontologization by focusing on the rhetorics of play, embracing culture in general, and by choosing to confine our terminology within the rigorous formal framework of Sowa's top 12 central categories. Specific play is addressed in the context of the digital re- discovery of culture (DrDC) game. All of our results are bilingually expressed (English/Bulgarian) in the description logic form of the Semantic Web Ontology Language (OWL-DL). Practicality is ensured within the freely available Protégé Editor. For us, Ontology must be practical! We design DrDC games to be played. Such games must be recorded. They are played out, in reality, on the World-Wide Web (WWW). Posted at 06:26 a.m. Read More Tue - February 28, 2006SEEDI 2005, Охрид, Final Paper for PublicationPhysicality
of Soul, Физика на
Душа,
Fisic an Anama
Abstract:
The idea of Physicality of Soul was born in South Eastern Europe in 2004. The
very strangeness of the phrase, using old words in unusual combination, suggests
something very new and of its time. The Bulgarian,
Физика на
Душата, tries to capture the sense of this
idea from a local cultural perspective. At the other extreme Western Region of
Europe, Fisic an Anama, translates the Bulgarian. Physicality of Soul speaks of
the spirit of the Digital re-Discovery of Culture made alive in the playful
person, (s)he who is at play in the game of life. The World-Wide Web provides
the modern cultural medium by which one begins to know the Other. Such knowledge
in becoming is only fully realized in and by the body. This is Physicality of
Soul. Dancing typifies Physicality of Soul. So does play-acting and singing and
running. There is play to be found everywhere. How can such playing be conjoined
with the digital world? How can the digital world be humanized? This paper
explores the possible.
Key words: blog, digifoto, edutainment, games, google, ontology, Физика на Душата, physicality of soul, playing, world-wide web Posted at 03:45 p.m. Read More Thu - September 22, 2005SEEDI 2005, Охрид: PICTURESPictures of Mac an Airchinnigh in Ohrid,
Macedonia.
Posted at 09:54 a.m. Read More SEEDI 2005, Охрид: Keynote PRESENTATION of Mac an AirchinnighThe slides used for the Presentation of
Mícheál Mac an Airchinnigh given on Wednesday 2005-09-14, were
developed using Apple's Keynote.
Posted at 07:32 a.m. Read More Sat - August 13, 2005SEEDI 2005, ОхридPaper: Physicality of Soul by Mícheál
Mac an Airchinnigh
Paper: Playing Digital --- DrDC game by Kalina Sotirova Posted at 07:29 a.m. Read More Mon - August 8, 2005Bansko 2004The Experience at Trinity College, Dublin,
Ireland
In the context of the Digital Preservation of Cultural Heritage, the pre-eminent experience of Trinity College, Dublin is, of course, the digitization of the Book of Kells (circa 800 CE). I barely mentioned this in the presentation. Instead I focused on my own personal experience which I deemed to be relevant in the context of the KT-DigiCULT-BG Marie Curie Transfer of Knowledge project. Posted at 01:40 p.m. Read More ICT&P 2005The following slides, constructed using
Apple's Keynote (v.1) were presented at the Conference Information and
Communication Technology with Programming in Sofia, Bulgaria, June
2005.
Posted at 12:34 p.m. Read More |
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