Tue - February 6, 2007

Ankara 2007


The Age of Image predates and is currently
contemporaneous with the Information Age. In
our times the explosive expansion of Web 2.0
Social Space, typified by the phenomena of
De.licio.us, Flickr, MySpace, YouTube..., and the
concomitant emergence of folksonomy, present
interesting challenges in the management of this
information. One key process by which to
accomplish this in Social Space, is the wedding
of folksonomy (of the people) with ontology (of
the machine). Such a wedding must necessarily
be conducted in the shared physicality of the
word, of language. In this respect, WordNet
together with OWL, play the role of matchmaker.
But the same Social Space also provides an
opportunity for natural folksonomical tagging by
digiFoto (key)image. The research harness for
experimental keyimage tagging consists of Flickr
as the main (digiFoto image) Social Space
testbed and De.licio.us as the auxillary outreach
secondary Social Space. Protégé Editor with
OWL-DL provides the support for the bridge from
keyimage to the formal ontology. The primary end
user application domain is the keyimage tagging
of paintings in an online art gallery.

Keywords: accessibility, art, folksonomy, keyimage, ontology.

Posted at 07:50 a.m.     Read More  

Thu - April 13, 2006

Hamburg 2006 Slide Presentation in pdf format


The primary goal of the presentation was to inspire the attendees to read the paper. The presentation itself was constructed as a sort of 3 Act monologue like a play. Each act was separated by a slide. The raising and lowering of the curtain was indicated by a 3-fold picture slide. The raising (Slide 1) shows the Бухал (Eagle-Owl); the lowering (Slide 37) shows the co-author of the paper. Slides 38 to 41 are hyperlinked from the original KeyNote 2 Slide presentation and are included here to gave some idea of the type of material used.

Posted at 07:14 a.m.     Read More  

Sun - March 19, 2006

Hamburg 2006


Digital MultiCulture in Practice

Semantic Web ontologization, within the context of the Humanities, proceeds from the definite physical experience of the text, the performance, the human in self-expression, as narrator/performer, for an audience present, or at a distance in time and/or space. We demonstrate practical ontologization by focusing on the rhetorics of play, embracing culture in general, and by choosing to confine our terminology within the rigorous formal framework of Sowa's top 12 central categories. Specific play is addressed in the context of the digital re- discovery of culture (DrDC) game.

All of our results are bilingually expressed (English/Bulgarian) in the description logic form of the Semantic Web Ontology Language (OWL-DL). Practicality is ensured within the freely available Protégé Editor. For us, Ontology must be practical! We design DrDC games to be played. Such games must be recorded. They are played out, in reality, on the World-Wide Web (WWW).

Posted at 06:26 a.m.     Read More  

Tue - February 28, 2006

SEEDI 2005, Охрид, Final Paper for Publication


Physicality of Soul, Физика на Душа, 
Fisic an Anama
Abstract: The idea of Physicality of Soul was born in South Eastern Europe in 2004. The very strangeness of the phrase, using old words in unusual combination, suggests something very new and of its time. The Bulgarian, Физика на Душата, tries to capture the sense of this idea from a local cultural perspective. At the other extreme Western Region of Europe, Fisic an Anama, translates the Bulgarian. Physicality of Soul speaks of the spirit of the Digital re-Discovery of Culture made alive in the playful person, (s)he who is at play in the game of life. The World-Wide Web provides the modern cultural medium by which one begins to know the Other. Such knowledge in becoming is only fully realized in and by the body. This is Physicality of Soul. Dancing typifies Physicality of Soul. So does play-acting and singing and running. There is play to be found everywhere. How can such playing be conjoined with the digital world? How can the digital world be humanized? This paper explores the possible.
Key words: blog, digifoto, edutainment, games, google, ontology, Физика на Душата, physicality of soul, playing, world-wide web

Posted at 03:45 p.m.     Read More  

Thu - September 22, 2005

SEEDI 2005, Охрид: PICTURES


Pictures of Mac an Airchinnigh in Ohrid, Macedonia.

Posted at 09:54 a.m.     Read More  

SEEDI 2005, Охрид: Keynote PRESENTATION of Mac an Airchinnigh


The slides used for the Presentation of Mícheál Mac an Airchinnigh given on Wednesday 2005-09-14, were developed using Apple's Keynote.

Posted at 07:32 a.m.     Read More  

Sat - August 13, 2005

SEEDI 2005, Охрид


Paper: Physicality of Soul by Mícheál Mac an Airchinnigh
Paper: Playing Digital --- DrDC game by Kalina Sotirova

Posted at 07:29 a.m.     Read More  

Mon - August 8, 2005

Bansko 2004


The Experience at Trinity College, Dublin, Ireland
In the context of the Digital Preservation of Cultural Heritage, the pre-eminent experience of Trinity College, Dublin is, of course, the digitization of the Book of Kells (circa 800 CE). I barely mentioned this in the presentation. Instead I focused on my own personal experience which I deemed to be relevant in the context of the KT-DigiCULT-BG Marie Curie Transfer of Knowledge project.

Posted at 01:40 p.m.     Read More  

ICT&P 2005


The following slides, constructed using Apple's Keynote (v.1) were presented at the Conference Information and Communication Technology with Programming in Sofia, Bulgaria, June 2005.

Posted at 12:34 p.m.     Read More  


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