Mon - June 19, 2006Ambiguity and Ontologization presented Thursday, 2006-06-15, Sofia, BulgariaAmbiguity informs all of human activity, even
that within the imagined exact sciences such as Mathematics. So-called
“imaginary” numbers (first complex numbers, and then quaternions, to
the cognoscendi), the stumbling block for most of the young, was and is
ontological stumbling. These numbers are natural for dancing (of people on earth
or satellites in space), a three-dimensional body movement in
“normal” 3-D space. This is Mathematics at play. From the point of
view of play as culture progenitor, all of which is intrinsically ambiguous, it
would appear natural that any ontological mirroring must also be fruitfully
ambiguous. To ontologize is to be human, to act in a humanitarian way. It is
only in the last forty years or so that we have adjoined the mechanical
precision of the computer to (re-)inforce the precise logical understanding of
humanity through ontology. We have seen the past. It is known. The future,
embracing what has been, dictates a logical computable view of all subsequent
ontologization, as long such a machine-era shall last. Within the reality of
this framework ontological choice is computably pre-determined. The real choice
is therefore, sociological and psychological, and perhaps even strictly
cultural. The paper focuses on the attempt to formalize ambiguity.
Posted at 06:42 a.m. Read More Thu - April 20, 2006JCMC: Digital re-Discovery of Culture & Physicality of SoulWe focus on religious issues in Europe:
Northern Ireland, Bulgaria and Macedonia. The religions in question are Western
European Christianity (Roman Catholic and Anglican), Eastern European
Christianity (Bulgarian, Serbian and Macedonian Orthodox), and Islam. Issues of
conflict which we considered were schism and its resolution or at least
cohabitation, the coercion by the State to give a common identity to all its
citizens based on common language or common religion. A game of inquiry is
chosen as the means to conduct an investigation into these issues. For this
purpose we introduce the avatar, an American of Turkish background from Chicago
who wishes to find out more about grandfather Habib who emigrated from Debre,
Macedonia in 1923. This kind of game of the digital re-discovery of culture,
usually begins with a personal narrative called a Backstory. Being played out on
the Internet the playing needs physical grounding, a physicality of soul. The
game was designed and played and Macedonia experienced as outcome. Following the
search of the avatar we are led to discover positive surprises that bode well
for religion on the Internet.
Posted at 07:50 a.m. Read More |
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Total entries in this category: Published On: Jun 19, 2006 06:57 a.m. |
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