Skill Listings

Skill Points are a measure of how (un)skilled a mech pilot your character is.

If I feel like it, you gain X SP.
If you fight someone and lose (but survive), you gain 10 SP.
If you fight someone and tie, you gain 50 SP.
If you fight someone and win, you gain 200 SP.
For training in a simulator, you gain 105 SP.
For training in a mech, you gain 301 SP.
For training with an expert you gain 504 SP.



Mech Level (ML) is a measure of the complexity of mechs your character can
pilot. All players start at ML 0. You may have 4 weapons, 3
transformations, and 3 special systems/abilities on your mech. I may allow
more under ceartin circumstances. E-mail me explaining why you need more
weapons, transformations, or special abilities, and I may make an exception.


Mech Level 1 is reached at 20,000 SP. 6 weapons, 4 transformations, and 4 special
systems are allowed.
Mech Level 2 is reached at 25,000 SP. 6 weapons, 4 transformations, and 5 special
systems are allowed.
Mech Level 3 is reached at 30,000 SP. 7 weapons, 5 transformations, and 6 special
systems are allowed.
Mech Level 4 is reached at 35,000 SP. 8 weapons, 6 transformations, and 8
special systems are allowed.
Mech Level 5 is reached at 40,000 SP. 10 weapons, 8 transformations, and
10 special systems are allowed.

Level 5 is probably way higher than anyone
will ever reach. If anyone gets close, I'll create new rules concerning
those levels.



Dirk: 17,603 SP
Kathy: 17,551 SP
Cy: 17,550 SP
Talon: 17,549 SP
Solo: 17,520 SP
Kai-lee: 17,517 SP
Max: 17,053 SP
Tasuki: 16,003 SP
Drake: 15,004 SP
Sean: 15,003 SP
Jimmu: 15,002 SP
Yuriko: 15,001 SP