Recording info
From a 7ball mag article
So I answered some questions for 7ball's december
issue, but it's not coming out cause 7ball is well.. over. I thought the info
might be useful to some of you though if you're interested in the recording
process or are looking for ideas to leave for
santa.
What do I have to have to do basic
recording?
a micro cassette
recorder from walmart: $25. If I had to take 2 things to a desert island
to record, they would be an acoustic guitar and a micro cassette recorder.
The most important practice to get into is documenting your ideas. You
will most likely forget them, so it's important to get them down when the
inspiration strikes. If worst comes to worst, call yourself and sing
yourself a message. I was hanging with one of the guys who did the india
arie album and he says the same thing. In his class he teaches on
songwriting, he plays 3 versions of the same song, one recorded on his cell
phone, one he did as a demo and the final one with india arie on it, to show the
progression of how it works. The idea, not the equipment is the most
important thing.
If you've gotten
into the habit of documenting your ideas already and want to start experimenting
than a basic 4 track recorder (Tascam mf-po1 $100) will get you used to the idea
of recording and how it works. You'll also need headphones (walkman
headphones will do) and a microphone, which you could use a karoake one from
best buy for $30. You do get what you pay for, but you'll be getting
started. A lot of musicians I know started on 4 tracks. If you
already have a reasonably modern computer, there's lots of options for getting
started. Sonic Foundry's ACID is a cheap and easy way to try recording and
Apple's Garage Band comes with every new mac and is easy to use and still quite
powerful. I will say this now and will repeat it ad nauseum. THERE
IS NO MAGIC BOX. IT'S THE PEOPLE NOT THE
GEAR.
How much is the equipment
gonna cost me?
Anything from $25 to
2.5 million or so. If I had to rebuild my rig from scratch I could
probably do it now for about $7000. I'd recommend spending a small amount
of money to get started to see if you really like it or not. If you start
working on something and you don't come up for air till sun is coming up than
you probably should invest in better equipment cause it means you'll use
it. I have a lot of friends though who have $2000 toys sitting in their
closets. Also remember this, unless you are in prison and they don't allow
you to have recording equipment, any reason you have for not doing it ie: no
time, no money, no talent is an excuse. If you can't afford it, than get
creative, buy used, intern at a studio for midnight hours, borrow gear.
When I was getting started I didn't have a single piece of equipment to my name,
so I'd borrow bits and pieces from people and than record like mad for the 2
days I had something set up. If it's time, than do 15 minutes a day.
Everyone can do 15 minutes a day. It's a lot better than 4 hours every day
next summer when you have the summer off cause it's not gonna come. If you
want to do it, start now. If talent is an issue, than get someone to help
you or teach you. Ask around. I am one of the least talented
musicians in the biz, but I make up for it with effort. Remember, success
requires 2 of the following 3 things, talent, passion or discipline. I
believe I got here on passion and discipline. You can too. It might
be hard getting started, but that only makes the story better and you will
discover what courage and character you
have.
Can I do everything at
home? What 'needs' to be done in studio (live drums? vocals? other?) Is it
really possible to make an entire record on home studio/Mac
set-up?
Well, there's a number of
records that have been recorded in homes, including ours. Karaoke
Superstars was done with a very minimum of gear and knowledge. In
retrospect, sonicly, I think it sounds terrible. However we've had over 60
film and TV placements on that album and still counting. Recording in a
house isn't really an equipment issue, rather than an acoustic issue.
Recording things that are loud like drums usually works better in a big open
space with high ceilings and non-parallel surfaces because of the way sound
reflects off walls. Most houses and basements don't have a large enough
room for this, including ours, so on our next album, we'll be tracking drums in
a big studio that's got a great sonic space for drums. Everything else
however will be done in our basement studio. I will stress this again, the
single most important thing is not gear but knowledge. I can take an
experienced engineer and record an album using only radio shack equipment and it
will sound better than a novice in the most expensive studio in the world.
It's not even about the gear or the space, the way to get a great sounding
record is this:
1. Start with a great
player.
2. Have them work out a fantastic part
for the song
3. Have them play a great
instrument that's been tuned and maintained
4.
Plug in a mic
5. Press
record.
I promise you that it's much more
about the player, the part and the instrument than it is about what pre-amp you
use. After the player, part and instrument, it's the engineer, than sonic
space, than equipment. The single greatest advantage of a home studio is
that if you don't have a great player or part, you have time.. time to work out
a great part and practice it till it sounds great. That's time you don't
have when you're paying $1000 per day. Also, the home studio lends itself
to creative experimentation that you don't tend to get when the clock is
ticking. Big studios are fun, they look really impressive, there's usually
free food and drinks, they have fun lounges with big screen TVs that come out of
the ceiling. But you pay for all that. So I personally like to do
stuff at home.
I know Mac's
the preference of, well, everyone, but can you do this stuff on PC? {'why would
you want to?' would be my answer, but some of our readers aren't going to be
among the enlightened 3%}
You
absoloutely can do recording on PCs. It tends to be cheaper for one and
almost all of the software except LOGIC which I use is cross platform. The
primary advantage of using macs is that there's only so many models of mac and
the software has been tested on each model and will work out of the box with
almost no frustration, so you can spend more time making music. It's kind
of like a playstation, you bring the disc home and plug it in and it works,
because every playstation is the same versus any PC software, which may not play
well with your combination of video board and sound card. Most PCs from
major manufacturers like Dell should be pretty good. There are PCs
optimized for audio already, but they cost as much as Macs so you might as well
go mac. The other thing about mac is that if you're creative at all, you
will find the mac more conducive to creativity in general. The ilife
software is awesome. I use iphoto for my 8000 pics and i-movie to cut
together the pre-show videos we do and i-DVD for… well you get the point.
There's also something intangible about macs that is very satisfying if you're a
creative individual.
Do I need
ProTools? Are there alternatives I should
consider?
Pro-tools has become the
industry standard. When it cost $10,000 to get into, using other platforms
was an obvious choice. Otto teased me once when we worked on a project and
he said he had "real pro-tools" not fake pro tools like I had. All teasing
aside, we were still swapping files with no problems and the $8000 I saved made
me wonder who was laughing. However, the entry cost to pro-tools is now
around $500 for an mbox and lots of very fun software. Be aware though
that the mbox is like the first crack hit. Eventually if you get serious,
you'll be looking at a lot of cash. Still, if I was getting started today,
I would buy an mbox. Actually I have one. The value for dollar is
incredible. There are other platforms, cubase, digital performer and Logic
which I use are all widely accepted pro platforms that exchange files.
Once again, I will stress this, it's not the software, it's the people. I
made at least 4 records on something called voyetra seq gold plus. I won't
be surprised when someone records an entire record in Garage band, which is the
obvious place to start if you own a
mac.
What's mastering and why
does my project need it (and how much will I spend for
it)?
There are 3 phases of making a
record, the first is recording, in which you will record the music, (sometimes
called tracking). Typically you record some parts together like bass, drums and
guitars and some parts later usually referred to as overdubs, ie vocals.
At this point you'll have maybe 24 tracks of stuff that goes together.
When you're happy with all your parts and sounds, you need to turn those 24
tracks into a 2 track version which is called mixing. Sometimes your
tracking and your mix engineers are the same guy, sometimes not. When
you're happy with the mix, the engineer will "print" a mix, which is
engineerspeak for recording it onto 2 tracks. The 2 track "master" is than
sent to "mastering". Mastering consists of 2 parts. The first one is
where final eq and compression is applied to sonically enhance the music.
Professional mastering engineers are strange mutant people who hear things that
only dogs can and say things like: "of course I took the grillcloth off the
speaker, did you really want 0.03% THD distortion on your high end?" A
great mastering room usually has the most accurate speakers you will ever ever
hear in your life. Great mastering can save a bad mix and will put shine
on a good one. The second part of mastering is the last phase before
manufacturing, they will do any final sequencing of songs and than prepare your
duplication master so that it's ready for manufacturing. It's a tricky and
precise business and I like to leave it to the pros. If you are going to
professionally manufacture CDs than you will need mastering. If you don't
have it done, they will do it at the manufacturing plant and I don't usually
recommend that. If everything I'm saying is news to you, than you don't
need mastering yet. For now, burn your own CDs. When you get to the
point where you want to professionally duplicate CDs than ask around for
references.
Posted: Thu - December
2, 2004 at 12:56 AM