Windows on the Mac?


In one of the more unusual developments to take place within the digital monde, it was revealed that Microsoft has released software development kits (SDK) for its Xbox 2 gaming console that require high-end Apple Power Mac G5 systems to run. The Xbox SDK's do not run on Apple's OS X operating system. No, they run on a modified version of Windows, a veritable PPC version of NT. This means that there exists a version of Windows NT that runs on Apple hardware!

Does this mean we will soon see a version of Windows that runs on the Mac? No, that we won't see. Beyond this obscure version of NT designed only to allow Xbox developers to get started developing games for the Xbox 2. Eventually IBM will design a chip for the Xbox that will not likely be fully compatible with the G5 chip designed for high-end Apple Power Macs. Besides, a PPC version of Windows would be useless. No Windows applications would run on it, nor could you attach any printers or other peripherals to it. Windows applications are compiled not merely within the Windows OS, using Windows API's, but on the x86 architecture. Most application binaries are both OS and architecture specific. It would, however, be much easier to port Windows applications to a PPC version of Windows than to Mac OS X. Applications ported from Windows to Mac need to be more or less rewritten, at least all the API specific code. But windows ported across architectures within the same OS-development platform need little, if any, rewriting.

Posted: Mon - March 1, 2004 at 10:40 PM          


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