War of the Worlds
I got my degree (PhD) in English and at one time
thought of myself an avant-garde writer; my hero was Beckett. But I got tired
of that kind of work--it seems intentionally tiring--and though I still like
difficult music (I can't carry a tune so difficult music is easy for me) I now
prefer what could be called fiction and poetry and even movies that tell good
stories well. It's surprisingly hard to
do.
But after I read an article in
*Liberation* on the US writer Brian Everson, in which they described him as a
star in the post-modern firmament, I thought I should read his and others' work
I'd neglected. It was an unpleasant experience. The work I had chosen was
Everson's *Dark Matter*, chosen, in part, because it was slim and thus
lightweight, good for a plane trip.
The
phrase, "pretentious twaddle" springs to mind. No phrase rang true, no sentence
right. Words were chosen purely for effect not sense, and if the word didn't
exist ready made, Everson was all to happy to coin it fresh. Worse: he'd coin a
new word even if an old one were waiting expectantly. Thus, scrutined not
scrutinized. And of course vowels were made verbs not because they had to but
because he wanted it that way. In fact, the entire disgusting narrative was an
exercise in having one's will. The horrible story reflected the violence done in
the words, a violence that was misogynistic, nihilistic, brutal.
What this sort of work does is
privilege experience, for one can write a far more interesting essay expounding
the logic and point, and far more lucidly, too. But why is the experience at
all worthwhile? What is gained by such a tawdry circus of barbaric violence?
The most obvious point would be a dislocation/dismantling of the subject, but I
am sure that Everson has more lofty goals, at least I hope he does, as that goal
is not new, Beckett and Céline could have spoken it, as could many others.
I'm just not interested, for any lesson given by Everson is ultimately a
sadistic performance of banality and control, and goes nowhere. In short, it's
boring and really annoying.
I'd
rather watch the movie Sin
City again, which is just as misogynistic,
just as violent, just as nihilistic, but so much better told, so much better
narrated. Words are not the enemy, they are loved, they are the deadly friend:
they make for the subject, just as they incriminate him. Sentences are in the
Kafkaesque sense one's punishment, one's destiny, one's identity, one's subject.
Why is this preferable to the antisubject nihilism of Everson? Because
ultimately Everson's story is about himself, his ego, and as I said before,
that's boring.
Something like that
boredom attaches to Spielberg's War of
the Worlds (WoW). Let's compare it to
Independence
Day (ID)of 1996. Both are more or less
faithful retellings of Wells' famous story, with WoW being the more
faithful--and more problematic. ID combines Wells with Shakespeare's
Henry
V--Bill Pullman as the young king giving the
famous yet once more into the breach speech may cause second glances but it
works. In fact, the movie works brilliantly, and is both a rousing movie as
well as a purely enjoyable experience in which one loses oneself in the pleasure
of the narrative.
In contrast, WoW has
compelling images
and a
narrative but there is a fatal disconnect between the two. Instead of each
scene, each plot node moving the narrative forward, they isolate it: no flow but
stutter. We see Tom Cruise in this or that perilous spot, we see him emote, we
see him do things and we are conscious we are seeing all this. The scenes are
spectacular, they are brilliantly set. The entire picture in my memory has
become black and white riven with crimson, blood as in
Sin City,
but the scenes do not each lose their
individual identity to become part of the trajectory. Zeno's paradox made film.
In contrast, no one scene or act is so overwhelmingly important in ID that it
stops motion; there is rather the arc of the arrow that is of interest not the
interest in its arc.
Tom is not at
fault here. The fault really lies in Wells' rather lame story (for 2005) and in
Spielberg's adaptation of it. When Wells wrote it more than 100 years ago,
germs were big news--he went on to write other stories in which they featured
prominently, as did Mark Twain. Sure they are still big news--think of
H5N1--but as figured in the story, the germs the aliens die from are the only
germs in the story. So, as a metaphor they don't work and as a narrative ploy,
they also don't work, as they are effectively a deus ex
machina.
Of course, in ID, germs are
also important--which is one reason it's a retelling of Wells' story. The
disaffected and very clever Seth is inspired to think of using a computer virus
against the alien's system when his overprotective father warns him about
catching cold. Deployed, the virus fatally kills the alien system. Does this
make sense? Not really: Seth is able to devise the virus in the space of what
seems like a day against a computer system that is
alien.
But it makes narrative and emotional sense, as we
like
Seth and
like
Pullman and like
the father and
like
the stereotypes (scattered like familiar jewels) and the twice told tale this
is. So we forgive silliness like the devising of the virus and join in on the
game.
And that's what's missing with
the post-modern shattering of narrative arc into pixillations: the reader is
not really invited to join in on the fun as much as forced (within bounds) to
listen to what amounts in the end, something didactic and just a little
boring.
Posted: Tue - October 25, 2005 at 06:37 PM