DON'T PANIC


This page is under construction and I welcome your comments. Check back often for updates.

You can coach a FIRST LEGO League team.



Honest.





EOTATFLL



Miss Scarlet, I dun' know nuthin' 'bout workin' with robots.
In 2004, my son desperately wanted to be on an FLL team. He had, indeed, been telling me daily since he was 7 and attended the CITY SITES competition as a spectator, that he "needed" to be on an FLL team. Figuring his school would have or be willing to start a team, I blithely agreed to coach if we couldn't find a team for him to join. Alas, by the time he was 9, and FLL eligible, we'd started to homeschool. So despite the fact that my career path had followed the "road less taken" and I hadn't studied math or science since high school, I became coach of the Johnson School For A Boy Robotics Team.



The Engineers of Tomorrow, or EOT, as they call themselves, formed for the 2004 NO LIMITS FLL tournament. Of the 5 original team members, only one had ever used an RCX. I scoured the web and found some basic building and programming lessons so the kids could get their feet wet. I led brainstorming sessions focused on the easiest of the challenge missions . By December, when we first met with our mentor (see my paean to mentors Matt Stein and David Brown, below) the EOT was scoring about 140 point on the NO LIMITS field and had designed an "innovative solution" for their research project— a robot that retrieves books at the library.



During the 2006 Nanoquest season, the EOT won the Director's Award in the Rhode Island State Tournament (January 2007). The EOT advanced to the World Fest in Atlanta, and scored their personal best, 380 points, in one round. Frankly, despite doing our personal best, far better teams ate us for lunch. Yet we remain proud indeed of all the effort and learning that has happened in the last three years.

Helping you take the leap.


I field a lot of questions from parents who don't think they can cope with coaching. If I can do it, so can you. This page is a practical and blunt guide to life in the "mostly harmless" FLL universe.



Elsewhere on the site, you'll find presentations by other coaches, Robolab code, lesson plans and training manuals that, frankly, are too complex for beginners and guaranteed to scare the bejeezus out of you. So don't go there (yet). Stay right here, where I'll share insider tips, provide photos and links to illustrate terms that may confuse you, and help your team achieve their personal best in competition. In the process, you'll gain the confidence you need to be the proud coach of your very own FLL team.



If you don't find the answer to the question(s) you have about the FLL, please email me, Mary. I'm happy to help all coaches, but especially new coaches, get their sea legs.



What is the FLL?

The FIRST LEGO League is a robotics competition for 9-14 year olds. About 5000 teams compete in the FLL world-wide. Most teams compete in local tournaments and the top teams advance to a state championship. Rhode Island will have one State tournament on January 12, 2007, hosted by Roger Williams University in Bristol, RI. On September 5, 2007, FIRST will announce the details of the POWER PUZZLE CHALLENGE, this year's competition. Teams compete in three areas:




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The EOT robot in action at the RI FLL Nanoquest Tournament, January 2007.
The Robot Game. Each team receives a box of LEGO parts and instructions to build the playing field. In September, FIRST announces the specific mission tasks and the point value of each mission. Teams generally have between 6 and 10 weeks to design, build and program an autonomous RCX or NXT robot. At the tournament, each team's robot has two and a half minutes to earn as many points as possible. Watch a clip of the EOT competing in the Rhode Island tournament during the 2006 NANOQUEST season.



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The EOT discuss their robot's programs with tech judges at Worldfest, April 2007. In competition, teams demonstrate their robot and discuss their design and programming choices with the technical judges during a 15 minute session.

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The EOT performing their research presentation skit at the FLL World Fest, April 2007.
•The Research Project. The general theme of this year's POWER PUZZLE challenge is alternative energy. FIRST will announce the scope of the research project in September, but generally, teams are asked to do three things:


1.) Pick a topic within the theme and learn more about how it works and what experts are doing to improve the related technology. 2.) Develop a "innovative solution" that goes beyond what the experts are doing, or applies an existing technology in a new way; 3.) Expand the public's knowledge of the subject by sharing their research and innovative solution with the community in some way. (Watch a clip of the EOT presenting their research project during the 2006 NANOQUEST season.)



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The EOT in the Teamwork Challenge at the FLL WORLD FEST, April 2007.
•The Teamwork Challenge.
Throughout the season, the team is asked to behave graciously, challenge one another to learn new skills, and work together to solve the FLL Challenge. At the tournament, teams may be asked to work together on a small project so judges can observe the team dynamic in action. 

All three areas of the FLL are scored, and the team with the highest cumulative score receives the CHAMPIONSHIP AWARD and the opportunity to advance to the FIRST LEGO League World Festival in April 2008. Other awards recognize team achievement in robot design and programming; robot performance; research quality; and teamwork.



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How do I start a team?
You can register a team through FIRST. This is a NATIONAL registration fee. Sometime in the fall, registered teams are contacted by their local tournament coordinator with information about upcoming tournaments. There is a separate national and local participation fee. You must be registered nationally in order to participate in a local tournament!


Where does a team meet?
Many middle schools, public, private and parochial, have teams. In some communities (although not in Rhode Island, as far as I know) the Scouts, Boys and Girls Clubs and 4H support teams. Your church or library may be willing to rent or loan you space, although you'll probably have to carry your equipment in and out for each practice.


 


The EOT meets in my house. Realtors call my place a "a cozy dollhouse"--meaning it's about the size of the little green houses in Monopoly. If you have enough space to roll out a 4x8 vinyl mat, with enough room to spare so a half dozen kids and a computer fit around the mat, you have the minimum amount of space necessary to host a team. Building an official FLL competition table—a 4x8 with 2x4 bumpers attached, placed on saw horses, gets the table up off the ground (easier on the old chick's knees) and gives you roughly 96 cubic feet of storage underneath for parts, props, craft supplies and books. We use the living room (now known as the LEGO room—have I mentioned yet that I have the most fabulous, understanding and tolerant husband on the planet?) for the robot stuff, and the kitchen and den for the research project; half the kids work on the robot and the other half on the project at any given practice.
How much does it cost?
FIRST tells you to budget $1000. for the start-up expenses, assuming you already own a computer with internet access but don't own the NXT kit. Here's the breakdown:


ROBOT KIT: $250-$325
If you already own a Mindstorms NXT or the older Mindstorms RCX kit, you can use it, although you may wish to invest in extra sensors, motors and wires. If you don't already own a kit, don't bother with the RCX unless you are on an extremely tight budget and can purchase a used RCX 2.0 kit for less than $75. (TIP FOR THE FRUGAL-MINDED: Put an ad in the local high school paper offering to buy RCX equipment. High School kids will sell their mother for $25 so they can buy tickets to prom. Be very careful that the kit you buy is the 2.0 version with the USB tower, not the 1.0 with the SERIAL TOWER.) In the long run, it is worth every penny to invest in the $325 FLL NXT kit when you register your team. It is $75 more expensive than the retail NXT kit, but comes with more sensors, extra wires, a nice plastic storage case, and a rechargeable battery. FIRST will be phasing out use of the RCX over the next couple of years so if your child is young, scrimp elsewhere—buy the FLL NXT kit.


REGISTRATION FEES $250-$400
There is an annual, and non-refundable, $200. fee to register a team for the National FLL. Local registration fees vary; expect to pay between $75. and $150. per tournament. You must register nationally in order to compete in a local tournament. Some local tournament directors have grant money available to offset the registration fee for new teams or for those facing financial hardship. Doesn't hurt to ask!


FIELD KIT: $65
When you register your team, order the $65. field set-up kit that includes the field mat, a big box of LEGO elements and building instructions. If you are fielding two or more teams, you may share one field kit.


The registration fees and field kit are annual expenses. After you've made the initial investment, you'll spend about $500 annually.


SOFTWARE: $0-$315


Retail and FLL NXT kits come with NXT-G software, and it's perfectly fine software that's WIN/MAC compatible. There are a number of excellent online tutorials to help you get started. For reasons I won't detail here, many educators use a competing software, Tuft's Robolab; if your child attended a robotics class or camp in RI, chances are she learned to code with Robolab, not NXT-G. Choosing to use Robolab will run you another $120-$310—$70 for a single user license for Robolab version 2.5.4 and an additional $50 for the 2.9 upgrade (a must if you're using the NXT); it's $265 for a 5 computer site license plus $50 for the 2.9 upgrade.


REALITY CHECK . . .
The expenses listed above are the tip of the iceberg. Budget for "extras."


EXTRA KITS AND COMPUTERS ($325-$900)
•You'll get more done if you have one NXT kit and one computer for every three kids. Not every computer needs access to the internet, but all should have NXT-G or Robolab installed. At $250-$325 a kit, this adds up fast. If you're using the RCX kit and Robolab 2.5.4, you can use WIN 98 or MAC 9 computers. These are sometimes offered free through RI Resource Recovery (aka, the landfill). We've had great experience with refurbished G3 ibooks, which sell for $300-$400.


EXTRA PARTS ($40-$200)•Expect your computer and NXT kit to see hard use, even if the kids are super responsible. Our robot is on at least 4 hours a day during the season. Wear and tear takes a toll. LEGO parts like axles, tires, and gears take a beating and need to be replaced from time to time. These parts are available from resellers by the piece, or from LEGO directly in bulk. Buy an extra rechargeable battery so practice doesn't screech to a halt when the robot's battery dies. 

TABLE ($50-$70)
•While you can unroll the mat on the floor, it's easier on YOUR knees if the mat is at table height. If you choose to build the official FLL table, you'll spend $50-$70 on lumber, materials and shop light.


ORGANIZERS ($6-$50)
•After your vacuum sucks up the umpteenth LEGO, or your realize that the cardboard box your retail NXT kit arrived in is useless, you may decide to purchase a tackle box, organizer or train case so spare parts have a home. For extra parts, I absolutely love the LEGO storage case. Similar to a train case, it's cute, reasonably priced, and holds a ton of parts. To store and transport the robot, I'm a fan of insulated coolers. They can be picked up cheap when the stores are getting rid of the summer stuff (Building 19 sells the shoulder bag variety for $6 or $7 a piece). They are padded and roomy, and often have outside zip or velcro pockets where you can store USB cables, power cords and all that jazz.
TEAM GEAR ($25-$150)

•Teams like wearing identifying items. At World Fest, lab coats, wild hats and fake hair were popular, and every team had a t-shirt. I'm fond of Custom Ink because you can preview your design online (an option that saved us from making the hideous mistake of ordering chartreuse t-shirts) and order as few as 6 shirts; their work is high quality and they turn items around fast. You will pay a premium, however. The EOT paid about $15 per shirt for a full color, cotton t-shirt printed on the back and front. There are local vendors who are cheaper per shirt, but most require a minimum of 24 shirts--a big order unless everyone in the family wants one.


WELCOMING A PACK OF TEENS INTO YOUR HOME FOR 6-8 WEEKS ($50-$300)
•If you are hosting meetings in your home, expect your household expenses to increase. Kids run through tissues, toilet paper, scotch tape, and printer cartridges. They forget to "sleep" the computer, keep the stereo on, eat, and don't always remember to close the front door in the winter time. As one coach told me, "By the time the tournament rolls around in January, I feel like I should be able to declare these kids on my W-4."


THE HUG AFTER YOUR KID'S TEAM WINS THE CHAMPIONSHIP (PRICELESS)


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How do I pay for this?


If you're coaching a school team, the PTO or Activities Budget may have funds available. They may even pay you a stipend to coach if there is not a teacher willing to do so.


Otherwise:


•Annual expenses can be shared amongst the participating families. (Many coaches own a computer and buy the NXT kit, so there is no question of who keeps the NXT at the end of the season.)


•Some teams require each participant to purchase and loan one NXT kit and a computer.


•Robolab 2.5.4 will run on WIN 98 or MAC OS 9. Old Computers are cheap or free.


•If you register your team as a non-profit, you might be able to swing a grant. Long lag time on grants can be a problem. One team in Lincoln, RI, successfully secured a legislative grant to underwrite part of their equipment costs for the 2006 season.


•Corporate sponsors are out there, especially if you have friends or families working in the technology industry. If you're willing to beat the bush and put their name on the kids' t-shirts, you can probably fund your start up costs with OPM.


•Fundraisers: car washes, spaghetti suppers, bake sales, yard sales.



Where do I find 3-10 kids?
Honestly, robotics is hot right now, and nearly every parent of elementary and middle school kids wants their kid to have that "edge" that comes from being on an FLL team. Tell anyone with a 9-14 year old that you want to start a team and you'll soon be besieged with phone calls. I recommend you screen the kids (AND PARENTS!) somehow, because not every kid who loves to BUILD with LEGO bricks wants to build and program ROBOTS. Kids who aren't that into it distract and disrupt their more focused team members and make your job harder.


There are several ways to "vet" kids. You can host an "LEGO PLAY DAY", providing a box of LEGO and snacks for any family in your social/school/church circle. Observe the kids playing, and chat informally with the parents. Invite the ones with whom you seem to get along, those who play well with others, or those who offer a unique skill that fills a niche within the group.


Ask someone who teaches LEGO robotics classes to teach a class for a group, or sign your kid up for a class. Again, observe the kids play together and you will learn a lot about group dynamics. Also, the instructor may be willing to make recommendations on kids who will mix well with your child. I teach LEGO robotics classes in Rhode Island and nearby MA, and will offer a special class for potential FLL kids on request. Am also happy to refer you to other instructors in the area.


Some schools require kids to write an essay explaining why they want to be part of the FIRST LEGO League, figuring that if they aren't motivated enough to write 100 words about the subject, they won't follow through during the season.


I recommend a team of 5 or 6 your first year. Six is about right—enough kids to brainstorm effectively, but not so many that meetings feel like herding cats.


One last thing: FLL kids must be between 9 and 14 years old on January 1 of the year the Challenge starts. In other words, a kid who turns 15 between January 2, 2007-December 31, 2007, may compete in the 2007 tournament season. This gets confusing for teams in Rhode Island, because our 2007 tournament occurs in 2008—January 12, 2008, to be precise. I find it helpful to think about when the season starts, rather than when it ends: If a kid is between 9 and 14 on January 1, he is eligible to compete in the upcoming FLL season.


I don't know anything about programming or robot building, can I still coach?


Yes! Coaches take on many roles in the FLL, and you can tailor the job to fit your skills. I'm the EOT's executive (translation: bossy) organizer—scheduling practices, planning mini-lessons, driving the kids to interviews with experts, raising money, helping the kids find the resources they need to solve their own problems, and acting as the human border collie who keeps them all moving in the right direction.


If you don't have a technical background, you have a number of options:


1.) Help the students teach themselves more about programming and building. There is more to this than handing the kids an NXT kit and telling them to "go to". But they don't need to be spoon-fed either. If you only buy one book, make it LEGO Technic Tora no Maki, an absolutely beautiful 214 page pdf file that has pictures and ideas on how to use LEGO pieces to build things that move. Best of all, it's only 1000 yen, or $10 US. Set your kids loose building some of the (simple!) models in this book and they will learn much about mechanical engineering. Beyond that, I help locate books, websites, and classes so the kids can learn independently. Facilitation mixed with direct instruction, helps the kids become self-directed and self-reliant learners with good research skills. The FLL is so much fun that you'll find yourself learning along with them!


2.) Find a mentor. The FLL encourages teams to learn from professionals. The EOT were astoundingly lucky to recruit Dr. Matt Stein, a professor at Roger Williams University's School of Engineering, Computing and Construction Management. A Mechanical Engineer with a PhD in Robotics (Check out ihands, his latest creation), Matt (wonder of wonders) had FLL experience and was capable of communicating at a 10 year olds' level. I politely nagged him for months before he agreed to attend one practice to critique our NO LIMITS robot; he never left, and for the past three years has helped the EOT develop their building and programming skills.


During Ocean Odyssey, we were doubly blessed; software quality expert David Brown joined the team as a mentor. David's son enrolled in one of my LEGO camps and joined the team for the '05 season. Unfortunately, a new job with a long commute took David away from us during NANOQUEST, but he helped enormously with our trip to World Fest, serving as an EOT fundraiser, chaperone and lead photographer; he is currently helping the team develop solutions to software issues (like keeping track of changes in the code).


So how do you find a mentor? Talk the FLL up to your friends, neighbors and coworkers—you never know unless you ask that one of your friends works with someone who is married to a roboticist. An engineer or programmer without FLL experience may be willing to help the kids with more general engineering and design skills. (Playing with LEGO is a learned skill, and not all adult engineers remember or care to learn.) Contact your local engineering and professional associations (ASME, IEEE, ASQ, SWE, NSBE to list a few); contact the Engineering or Computer Science Department at the local University; call the HR or Public Relations department at local tech businesses.


3.) Recruit a High School Student. There are high school kids who fondly remember their FLL days. They may not have as much industry experience as a professional, but they WILL know their way around a LEGO table. High School students often have to fulfill a community service requirement to graduate, and might be happy to help. Contact the Tech Ed instructor or Guidance Counselor at your local high school, or consider putting an ad in the school's paper.


4.) Delegate. You have a ready base of volunteers—the parents of the kids on your team. Ask them to share their skills with the team, when it's relevant. We have parents come in from time to time to help the kids develop graphic design, public speaking and general science skills.


5.) The internet is a great FLL teaching tool. Youtube is rife with video of FLL teams in action. Watching teams solve challenges from previous years is a great way to gather ideas before a brainstorming session. The Official LEGO NXT blog has pictures of FLL robots that your team can analyze and adapt.


How Much Time does the FLL Take?
You can build a season that works for you, whether you have 2, 10 or 100 hours to devote to the FLL each week. Set goals that match your needs, and make sure you communicate your goals to the team and their parents. It's important to remember that you don't have to solve every mission in the robot game. Nor are you required to conduct an extensive research project with field trips and public speaking events. Like in soccer and other sports, some teams are set up to be primarily recreational and others to be competitive. There will be teams at your competition who solve one or two missions and those who don't bother with the research project at all. There will also be teams who score over 350 points (out of 400) and who have a polished project. Set reasonable goals for your first season (Complete 2 or 3 missions, learn about alternative energy), and let your team grow from there.


Most teams meet once or twice a week for most of the season, and nearly daily for the last couple of weeks. (Especially with teens, work expands to fill allotted time!) No matter how often you meet or how much you get accomplished, SIGN UP FOR, and PARTICIPATE IN, a TOURNAMENT. You'll see some teams tearing their robot apart between rounds to redesign it and others who hardly touch their robot at all. No matter what, the team will learn so much from competing alongside other teams, and they will have fun and be happy they went.


What do the Kids do at Practice?
Some coaches have a weekly lesson plan so the kids are developing skills all season long. When you register your team, you'll receive a 100 page handbook that includes FLL guidelines and sample schedules that you may want to follow. I found that the kids benefited from this kind of structure when they were 9 and 10. Now that they are 13 and 14, I help the kids set goals, and to chart those goals into a calendar with weekly to-do lists. If they know what needs to get done each week, they stay pretty focused.


What needs to be done?


•LEARN the Competition Rules. The FLL uses very specific language and the rules of each year's challenge can be complex. Every year, there are teams who find themselves disappointed or panicked at the tournament because they didn't read the rules and incorrectly guessed what needed to be done to earn point for a mission. READ the rules, and stay up to date on the clarifications that Scott Evans posts on the FLL website. As Matt, our mentor says, "These kids talk endlessly about every minor detail of WORLD OF WARCRAFT, they are capable of reading and learning the rules of the FLL."


•Design and build a robot to move around on the playing field. Two tires, Four tires, treads? A new team will need time to explore their options and test different designs. Agreeing on a single design can be a challenge for a big team, and you may need to facilitate these discussions so ensure the debate stays clear of petty personal attacks. Keep in mind that many adults are lousy at teamwork (witness Dilbert ) and help the kids learn to communicate honestly but with integrity.


•Brainstorm strategies to solve the specific missions and earn points.


•Conduct research for the project.


•Develop a research presentation that is no longer than 5 minutes long.


•Write handouts or keep a journal that describe the robot and your research presentation. If they maintain this practice week to week, they'll have materials to share with the judges at the competition.
Who am I?


mary coach photo
I'm Mary Johnson, the coach of the Engineers of Tomorrow, or the E.O.T. as they prefer to be called now that they are a bunch of teens and tweens too cool for the name they picked out when they were 9 year olds.


A background in Engineering, Computer Science or Robotics I do not have. I'm a Gen-Xer who took a portable electric typewriter to college. Studied theatre history, stage management and lighting design—hardly the hard sciences. Didn't start using a computer until the middle of the Reagan Administration when my first boss, Stage Manager extraordinaire Mike Brunner, and his Apple computer, made it easy for folks like me to join the computer revolution. Worked as a stage manager, a personal assistant to Sandy, the world's most famous mutt, and a fundraiser before becoming a Liturgist for the Order of Friars Minor— Holy Name Province. This last one isn't as odd as it seems—I was basically one of God's Stage Managers—making sure 5 daily masses and 8 weekend masses were celebrated with the necessary accoutrements and as much charm as one can muster out of a Friar at 6 AM. Currently, I manage the career of performer Keith Michael Johnson, presenter of original educational science and math assemblies in elementary schools and You-Tube sensation for his beautiful and bizarre soap bubble performance art. I coach the EOT, teach classes in LEGO robotics to homeschool and after-school groups, and mentor FLL coaches for fun . . .





ipod_screen_728x90 Special Offer from TECHRESTORE for friends of the EOT. Enter the offer code "LEGO" and receive $10 off your order of $90 or more.
Links we've found helpful.


Watching video of other teams is a great way to learn about FLL Robots and get new ideas. Here's another batch of FLL videos.


Lesson Plans and Robot Activities

The EOT Nanoquest Tech Manual

PPT presentations on building and programming

Building_FLL_Robots 


LEGO Mobile Robotics 

robotbuilding101v1.1 

Teaching RoboLab to Students.5 



Ever wonder what FLL judges are looking for?

From Marie Hopper, a table ref at the FLL World Tournament, April 2006.

I was the ref with the fish pants at table 2B. On Thursday, I had a shark hat and on Friday an alligator hat. My opinion - not an official FLL one! 

Table manners: I really enjoyed polite teams who were clearly having fun. Some teams, while not rude, were also not friendly, either. They tended to answer questions during the down times with one word or not at all. Teams that responded with a thank you when told they had done a good job at the end of a round vs teams that just grunted - a good example of gracious professionalism in action! 

Here are some random observations from my stint as a ref: 

Only ONE team (and this was true from ALL the tables, not just mine - we noticed it enough to discuss it at one of our ref meetings) bothered to speak to the other team at the table and shake hands afterwards. They were a delightful team from the Netherlands. And they were very complimentary to other team's robots. 

Coaches who tell the kids what to tell the refs - we do notice. In my opinion, it's bad. The coach who is busy "scripting" what the kids needs to do and say, to me, shows that they don't trust the kids to be smart enough to do it themselves. I'm a big believer in allowing and trusting kids to do what is necessary to achieve their goals. I think the rule that only the team members can speak to the refs is a good one and coaches who whisper to the kids "tell the ref ....." are circumventing the rule and missing a terrific learning opportunity for the children. 

As refs, we do our best to help the team feel at ease, comfortable and relaxed. We let the kids know we are on their side, not against them. We cheer their successes and groan with them at the crashes. We ask if the table looks ok. We go through the score sheet with as many of the team as they like. I feel that a coach needs to allow the team some autonomy and freedom to experience the event without constant adult interference and scripting. If the team has been well-coached all season, such constant prodding should be unnecessary. 

Coaches who yell to the kids to remember to do something - this only made the child more nervous and upset. Better to keep it cool at all times and let them make their own mistakes. 

Teams with high scores had robots that didn't care what the field conditions were like. They were able to score regardless of minute changes in the position of items on the field. Some teams were extremely picky about placement. They didn't seem to score as well overall. 

Never rely on the ref as part of your team strategy. A couple of teams were counting on the ref being able to move things out-of-the-way, often with very little time before the robot needed to be in that space. The ref is not always able to be in a position to do what you have asked as quickly as you might like and without damage to the field or robot. And some of us refs are short! We can't reach the middle of the table quickly and easily. 

2 of the 3 high scorers had robots that clearly accomplished the missions - cleanly, fairly, obviously. They didn't rely on grey shades of the rules or interpretations. They simply did the mission. They were a pleasure to watch! 

Success? For me, one of the teams that stands out in my memory as a success this weekend was the team that placed last in score. When they came to my table for their final run of the event, they told me they were in last place. But.....they were still clearly having fun, they had met lots of other teams and knew kids by name, and they still gave it their all during that 2 1/2 minute run. They didn't get upset or flustered. And when they got their lowest score yet in that run, they smiled and said "next year!" And when asked what they had learned, they had a huge list! Very cool group of girls. 

And this from Misha Holt, a Research Judge at the FLL World Festival:


It is very evident when the kids are having fun and learning rather than being over powered by coaches and mentors. 

As a project judge we got to see the team presentations. Which were all wonderful! But we definitely noticed very quickly when a coach or mentor was "running the show" Judges are most impressed by the teams that have it together and don't have an adult running everything. By the time you make it to World Fest it should be the norm for teams to stand on their own. 

It wasn't the problem/solution specifically that held a team out in our minds so much as the teams' ability to cover the points of the project requirements well with evidence of true learning and enthusiasm about their topic. 

It is also to be noted that the Director's Award Winners were high in all categories including research. I think we all know this to be true but it was really neat to see that shake out in "real time" during the deliberations. It is amazing to witness almost 50 judges across multiple categories come to a consensus on the top teams. 

As for research topics we saw the whole spectrum discussed... effects of cruise ships on the environment with solutions to minimize the introduction of contaminates to the ocean by utilizing the methane gasses in various ways, underwater mining, netting issues for fish and other marine life, a smart fishing hook that could prick for DNA to tell if it was the correct species or not, coral reefs and building of arificial coral reefs, polluted waters and clean ups in various forms, oil spills with robotic oil skimmers to help with clean up, watersheds and the effects of what we do at home that runs off into the oceans including the health of tide pools and which specific tide pool your watershed affected, underwater planting and farming, sea turtles, belugas, and right whales and how to help keep these species from becoming extinct, education for the public about their activities that effect the oceans, and much more that I am sure I am missing in this brief recall of 80+ teams. 

Some really cool presentations included an extensive board game developed by the Brazilian team (5481) to educate classrooms about dangers facing our oceans and a team from PA (96) wrote and illustrated a book titled Big Lessons for Little Fish that is all ready in their local libraries. Many teams had videos or slide shows or stop animations but it was not the presentation medium that influenced the judges so much as the teams' ability to tie their problem and solution together and demonstrate clear research into the issues. A team could have a great video or slide show but if they couldn't talk about their topic inteligently the video became obsolete. In addition to videos, some teams had hands on demos of how filtration systems would work or diaramas of how the environment would be impacted positively by their solution, etc. 

One simple yet effective solution was offered by team 5480 from Brazil. They researched ways to deter sea turtles from becoming entangled in fishing nets. Pepper and two other scents (which I don't remember) were identified through experiements as deterants. They then made and tied sachets with these scents to the nets to deter the turtles from the fisherman's catch. They have fishermen using this practice and have followed up to find that these fishermen no longer have sea turtles caught in their nets. 

Hope that helps some of you with how the research project was approached from various angles. And how impressed we were by all of the teams. 

On a final note I would add, get involved with your regional tournaments. Go and volunteer at tournaments in your area where your teams are not competing. You will gain so much from it. And you will begin to see in "real time" all the things we teach our teams throughout the year being put into practice. It is truly amazing the opportunities and lessons that FLL affords these teams. They all win in life, whether they have a trophy to go with it or not. We are giving them the tools to be successful in whatever path they choose for their lives. A trophy collects dust but those lessons last a lifetime! 






Tips from experienced FLL coaches

Interview with Ken Streeter, Mindstorms MayhemTips from the Gallagher's of the FUNKY MONKEYS

Looking for a place to get small orders of t-shirts for your team?coupon_08 showban.asp





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