Spatial User Interface Metaphors in Hypermedia Systems
Workshop at the European Conference on Hypermedia Technology, September 1994,
Edinburgh, Scotland
Andreas Dieberger
outdated contact address kept on this page for consistency reasons!
Dept. for Design and Assessment of Technology
Vienna University of Technology
A-1040 Vienna, Moellwaldplatz 5/187
Tel: (+43-1) 504-11-86 Fax: (+43-1) 504-11-88
email: andreas.dieberger@acm.org
Keith Andrews
Institute for Information Processing and Computer Supported New Media
Graz University of Technology
A-8010 Graz, Schiessstattgasse 4a
email: kandrews@iicm.tu-graz.ac.at
The position papers are availabe as .zip archive
The workshop on spatial user interface metaphors in hypermedia systems was held
on September 18, 1994 in Edinburgh in conjunction with ECHT'94. Participants had
to provide position papers which were distributed to all participants before the
workshop. To enable discussions also before the workshop an e-mail discussion
list was installed. There were 11 participants at the workshop.
Spatial user interface metaphors essentially try to make use of humans abilities to use space to organize objects or human skills in navigating structures like houses or cities. The use of space in a particular application depends on the goal of that application - be it to make structure explicit, to support navigation or to support organization. Well-known examples of spatial user interfaces metapors are the desktop metaphor, the Xerox's Information Visualizer, and most virtual reality systems.
The position papers and the first round in the discussions brought forth that the
main interests of many participants was in easing information access and
navigation using spatial user interface metaphors.
As a starting points of the workshop Keith Andrews from the Graz University of
Technology gave a presentation of the Harmony browser for Hyper-G. One of the
navigational tools supported by Harmony is navigation using an information
landscape. (For more information contact Keith Andrews: Institute for Information
Processing and Computer Supported New Media, Graz University of Technology,
Schiessstattgasse 4a, A-8010 Graz, kandrews@iicm.tu-graz.ac.at)
Several topics were isolated as being relevant to the field of spatial user
interface metaphors. Due to time constraints not all of these issues could be
discussed during the workshop:
- How to layout spatial structures? Should hand-crafted or automatically
generated layouts be used? This issue is related to the goal of a system. Systems
where users modify the spatial layout sometimes use spatial relationships to
communicate with the machine or other users. An example for such a system is VIKI
which was presented in an ECHT'94 paper session. Automatically crafted spatial
layouts can be used to show structure inherent to the information in the system.
- How to support large, dynamic, multi-user environments? An advantages of
spatial metaphors it the ease in which people are able to communicate about
spatial relationships. This ease in communication allows users to communicate
about spatial relationships. This would allow people to collaborate in navigation
in such systems. Communication about the environment and navigation relies partly
on static features (orienteering points) in the system. Therefore systems should
not be too dynamic.
- Searching, hierarchical structures, contents of the space. The spatial layout
expresses a (spatial) relationship. What is the meaning of this relationship? How
can it be used to support searching?
- Evaluating spatial metaphors. Although many spatial metaphors have been
proposed or even realized it seems that few systems have been evaluated on the
usability of the spatial metaphor - at least in the field of hypermedia. This
lack of evaluation makes the field of spatial user interface metaphors seem very
immature.
- Especially in large systems "conventions" on the meaning of spatial layout
seem necessary. Conventions also should clarify the meaning of spatial icons or
widgets (user interface elements). Spatial user interfaces and their elements
should show clear affordances (that is: they should visually communicate their
use).
- User interface metaphors are not an identical mapping from a source domain to
a target domain (for instance objects cannot fall off a virtual desktop).
Features which extend the metaphor beyond the source domain (sometimes called
"magic features") often make a metaphor really useful. In the context of spatial
metaphors such magic features are especially interesting in navigation. The use
and realization of such features -- especially for supporting navigation -- has
not been discussed much in literature till now.
- Perhaps the most important issue concerning spatial metaphors is to decide
when to use them and when not to use them. As user interfaces today tend to be
very realistic a spatial conception seems logical. However spatial user
interfaces are no universal solution to navigation problems.
The results of the discussions clearly point at the need of detailled evaluation
of spatial user interface metaphors. They might be useful in a smaller range of
applications than is believed today. Like in all other user interface issues
these evaluations will probably show that there is no universally valid spatial
metaphor. This is especially true when social and cultural issues are taken into
account. These issues are very complicated ones. Most spatial metaphors today
(and also most metaphors discussed at the workshop) were quite detached from
social beings.
Spatial metaphors have to bring real advantages for the system: it is hard to
sell a metaphor alone. Albeit the advances in virtual reality systems spatial
metaphors are very much at the start. One of the conclusions of the workshop
therefor was that we should stop talking, build something and evaluate it.
last modified on 10/26/96
Andreas Dieberger
andreas.dieberger@acm.org