Room 6
Horror film
never manages to find its legs
Part medical paranoia horror, part dream-fueled mystery,
part things that go-bump-in-badly-lit-corridors,
Room
6 is a
horror film that never seems able to decide on what it
wants to be. I know in advance of writing this review that
the more I discuss it, the more it will completely fall
apart, so there seems little point in cataloging all the
things that don't work. Suffice it to say the movie is a
mess; it does not hold together.
As the film opens, Amy is a young woman with a serious
hospital phobia. She hates hospitals. The reason she hates
them and the film's theme of guilt and redemption is
something that is only truly dealt with in the film's
closing minutes. The rest of the film, with the
aforementioned mish-mash of horror clichés, plays as
non-sequiter. Subtract all the horror and fantasy elements
from the film and what exactly is the story being told?
Fantasy elements are tools to highlight and accentuate the
story, they are never, in themselves, the story itself.
The fact is, the film is constantly in the process of
canceling itself out. What does element X have to do with
Element Y? Why is this scene suddenly being played as dark
humor? Why is this next scene taking on a different tone?
Even assuming — and there is good reason to do so — that
the film is supposed to work in the realm of dream logic,
it doesn't hold together. It's as if at the end of the
'Wizard of Oz' the Scarecrow asked, "What have you learned,
Dorothy?" and Dorothy answered, "I learned to watch for
high interest rates and hidden charges attached to my
credit cards." Huh? And with that in mind the flying
monkeys represented... what exactly?
That would pretty much summarize my reaction to
Room
6. Huh?
What again? What's that you say now? The more you think
about it, the more it falls apart.
All in all, you could do worse than watching
Room
6, but
you could easily do better.