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    JOHN G MAGIC

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SECOND STORM E-BOOK

(with Magic T.I.P.S. and write-ups of 2 additional effects)


$18.00

 

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John Guastaferro's

SECOND STORM:

A Collection of Select Card Effects

 

Strong. Creative. Practical.

If you liked the Brainstorm DVDs, the SECOND STORM e-Book is a great follow-up. These notes include 40+ pages of solid material, with 14 new card effects (including one non-card effect). Most of the effects on SECOND STORM are completely or semi-impromptu, requiring nothing more than a standard deck of cards. The methods are clever, direct and relatively simple – the type of material you’re used to from Brainstorm.

SECOND STORM features:

- Over 40 pages, 14 effects

- 57 full-color photographs

- Includes FREE Magic T.I.P.S. Gain insight into a variety of topics, including audience interaction, restaurant magic, practicing, attire, creativity, misdirection and more!

- NEW! Includes additional write-ups of 2 new effects.

 

DAVID REGAL writes:

These notes contain an abundance of strong routines. “Double Trouble,” “The Box Illusion,” “The Stress Test,” “Constellation” and the astounding “Ultimate Fate” are examples of tricks with extremely different effects, but a commonality of craftsmanship. The results are intelligently thought-out magical pieces filled with impact that are a pleasure to see or perform.

JON RACHERBAUMER writes:

I highly recommend buying these notes. There are 14 audience-tested goodies, compressed into 41 pages, accompanied by clarifying, color-digital photographs. You'll discover John's unique ability to transform effects into extraordinary moments.Second Storm is loaded with dead-on fixes, creations and evolutions that you will be eager to perform.

Effects on SECOND STORM:


Jokers To Go
Two Jokers inside the card box change places with the spectator’s selected card.


Teeter Totter Aces

Using the deck as an imaginary teeter totter, the spectator produces the four Aces just by pushing on the deck.


The Stress Test
The name of selected card mysteriously appears on a stress test card held by the spectator.


Time Will Tell
After an eerie revelation, three randomly-selected cards match the current time of day on the spectator's watch.


Ultimate Fate
Fate brings two random cards together, followed by the discovery of the four Aces and a near impossible finale. An absolute reputation maker!


The Box Illusion
A deceptive 51 cards-to-pocket from the card box. A great no-gaff, no-sleight opener!


Googly Eyes
Do an online search using the deck to successfully find the spectator’s card…with an added kicker to boot.


Here, There & Everywhere
A selected card makes a mysterious appearance in various places throughout the deck, finally ending up in an impossible location.


Turning the Tables

The spectator plays the role of magician and sucessfully finds four cards.


Fair Trade
The Aces help predict which of the four Queens the spectator is holding. For the finale, the Queens and Aces change places.


Double Trouble
Time to call “deck” support again. This time, the deck goes from all-backs...to all blanks...to printed faces. The deck is immediately handed out for examination. A perfect opener!


Tricycle Cards
Four "baby Jokers" (poker-size cards with mini-Jokers printed on them) grow up into regular Jokers, then turn into Kings. Learn how to make this unique card in minutes.

 

Constellation
Dots made by a spectator on your business card visually move and rearrange themselves to spell a message.


Silkworm
You start with nothing and end with nothing. Not quite a silk trick, not quite a sponge ball trick, but a whole lot of fun!