movtoy4m
Brightness patch
2006-05-03 02:03 |
Permalink
Tyler has submitted a patch for movtoy4m that makes
the image appear a little bit brighter, closer to the
source image. I don't have time to test it myself, so
I'm just going to post the updated source code here.
If you use it, you should first do some testing to
make sure it works ok. The source code can be
downloaded from the movtoy4m page.
Oh, and here's a link to Tyler's program: http://www.isquint.org/
Oh, and here's a link to Tyler's program: http://www.isquint.org/
Intel movtoy4m!
2006-02-10 03:25 |
Permalink
Tyler Loch has sent me a patch that makes movto4ym
run natively on the Intel architecture! Turns out
that only two lines needed changes, and not ten times
that, as I had feared. For the curious, k32ARGBPixelFormat
was changed to k32BGRAPixelFormat.
Thanks QuickTime, and thanks Tyler! Download the
latest version of movtoy4m on this web site.
Intel movtoy4m?
2006-02-07 04:55 |
Permalink
A number of people have asked me if there is or will
be a version of movtoy4m available for the new Intel
platform. The short answer is: No. The slightly
longer answer is: No, but if you want to make such a
version, you're most welcome. The reason I will not
be releasing a new version of movtoy4m is that it is
not just a simple recompile, and doing any major work
on it would clash with my current obligations with
another project. If some kind soul decides to update
the tool I will post the updated binary and source
code here.
The problem with just recompiling movtoy4m is that it was written at a time when running Mac OS X on an Intel machine seemed very unlikely, and therefore it has some byte sex issues. Anyway, you can download the source code and give it a try. Don't forget to send me any patches to the code so that more people can benefit from it.
The problem with just recompiling movtoy4m is that it was written at a time when running Mac OS X on an Intel machine seemed very unlikely, and therefore it has some byte sex issues. Anyway, you can download the source code and give it a try. Don't forget to send me any patches to the code so that more people can benefit from it.