Sega Rally Revo
Why do rally
race games insist on having the car turn on it's center point as if it
has a pole though the middle of the car that it pivots on instead of
following the front wheels as the car moves? I'll answer that question
actually, it's so you can stick your rear end out and drift through
corners easier, but at what cost? Every time I turn it feels like
the car is an icon stuck on the screen, not a Subaru on a dirt road in
Africa scarring the willies out of the wildlife. And this sucks because
the rest of the game looks so freaking good. The dust effects are
amazing - the water, the dirt, the ruts, the snow, even the other cars
all top notch. In a rally race game you want the driving to feel as
natural as possible, and I understand that Sega Rally is an arcady
racer, but the same stupid thing happens in Dirt too and it's supposed
to be a simulation.
Sega Rrally
actually commits a bigger sin, the sin of the invisible wall. you can't
drive off the course in Rally, you bump into a force field which kindly
knocks you back onto the road. You can, once you get good at it even
rely on it to help you corner. I understand that you can't build the
entire world that the course is set in but not penalizing you for
driving off the road is rediculous. If you miss a corner and drive into
a field in Dirt there's a magical fade to white and then your car
mystically reappears on the road. This is obviously a conceit, but it's
better than the invisible wall becasuse it actually penalizes you for
driving like an idiot.
.
Of course the
biggest sin of all is the sin of No Dammage. You ram into something it
should bung up your car so it don't drive so good no more. Not frickin'
rocket science here people.
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