Sega Rally Revo

Why do rally race games insist on having the car turn on it's center point as if it has a pole though the middle of the car that it pivots on instead of following the front wheels as the car moves? I'll answer that question actually, it's so you can stick your rear end out and drift through corners easier, but at what cost? Every time I turn  it feels like the car is an icon stuck on the screen, not a Subaru on a dirt road in Africa scarring the willies out of the wildlife. And this sucks because the rest of the game looks so freaking good. The dust effects are amazing - the water, the dirt, the ruts, the snow, even the other cars all top notch. In a rally race game you want the driving to feel as natural as possible, and I understand that Sega Rally is an arcady racer, but the same stupid thing happens in Dirt too and it's supposed to be a simulation.

 

Sega Rrally actually commits a bigger sin, the sin of the invisible wall. you can't drive off the course in Rally, you bump into a force field which kindly knocks you back onto the road. You can, once you get good at it even rely on it to help you corner. I understand that you can't build the entire world that the course is set in but not penalizing you for driving off the road is rediculous. If you miss a corner and drive into a field in Dirt there's a magical fade to white and then your car mystically reappears on the road. This is obviously a conceit, but it's better than the invisible wall becasuse it actually penalizes you for driving like an idiot.
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Of course the biggest sin of all is the sin of No Dammage. You ram into something it should bung up your car so it don't drive so good no more. Not frickin' rocket science here people.  

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