Assassin's Creed
I love books,
especially fantasy/sci-fi. But video games are supposed to be different
kinds of experiences. In Portal you learned by doing. In Assassin's
creed you learn by standing around having people tell you stuff. And by
the way, giving the player limited control of the character during a
cut scene make it no less boring. Actually, that's not true - running
in circles and making the camera spin in opposite circles while some
king / priest lectures you for 15 minutes about responsibility and the
"Assassin's code" is more fun than standing still and listening to it -
but only just barely. Creed is doubly bad because first you get
lectured in the present by a crazy doctor/scientist and his attractive
but stilted nurse before getting flung into the past for your king /
priest lectures. It's a relief when you finally get to do something,
but then that something quickly turns into a repetitive task.
"Unng ... At least I don't have to sit through another cut scene."
For example,
you're in a pretty impressive looking bustling city and you have to
eavesdrop on people to find information on the bad guy. This would be
fun if eavesdropping meant actually listening to people until you
learned something. In Creed eavesdropping involves following your map
(radar) until you reach an eavesdropping icon, and then sitting on a
bench and listening to two guys by pressing the left trigger. This is
supposed to draw you into the game but it does just the opposite. You
feel more like you're performing tasks for the computer to continue the
story than playing a video game. This boring eavesdropping mini-game
would be fine if you only had to do it once, but your map is soon
littered with "eavesdrop" points.
There are times
when you actually get to assassinate someone, and these moments are
pretty fun, although you should know you're going to have to endure
long cut scenes before (to establish that the victim truly deserves to
die) and after the deed (to give him his dying soliloquy) and then back
in the present with the creepy doctor/scientist (for absolutely no good
reason at all) and then with the king/priest (to longwindedly set up
your next mission). It's enough to make you wonder if it's worth it,
and here's a tip - it's not.
At it's best
Creed borrows from the PS2 game "Shadow of the Colossus". The
character animations are really nice. you get to ride a horse, and the
act of climbing is a great device for developing a sense of
achievement. Yet in all of these circumstances Shadow did it better.
Their animations were more complex, the horse was yours (not some
ubiquitous horse you discarded after your ride), and climbing stuff in
Shadow of the Colossus was both the main goal of the game and not
super-easy.
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