Recent Projects
The
Story of ALH84001,0 [a
new interactive presentation with its own website]
segway
accident animations
googleStreet view van
Cell Phone Sculptures [new addition!]
Platformer
Return of Balance
UFO images
Sunset Solitaire
Big Ups
Progress Bar
Prereview
Press Enter to Exit
Accidental MPEGs
The Colour Game
Robots NoFollow
SuperBreakout Remix 2001
Audio Pong
Enter
Okay
The Infinite Fill Show
Prereview
Kinetic
computer sculptures
Upcoming
and Current
events
I just launched a new game called "Image Search Game". Come play.
I have a Segway rant about how f*&%#ng stupid they are on my writings page.
This Google "street
view"
van image is created entirely from reflections of the van
in store windows in San Francisco.
Cell Phone Sculptures
This is an ongoing series of sculptures made from old discarded cell phones.


The
cell phone piano. Each key on the keyboard is wired into a
key
on a cell phone - as you play, you are also dialing. The channels are
mixed together and amplified through speakers. Every sound the piano
makes is generated by one of the four phones. The white keys play notes
and the black keys are people saying the number out loud - English on
the left hand and Spanish on the right. Some white keys were left over
and I made those percussion instruments (the "*", "END", and "#"
keys).
MOVIE (Sorry,
I have no keyboarding skills what-so-ever).


This phone was chewed on by something during it's short life, probably a dog. I removed and repositioned the screen, which still turns on but only produces an eerie yellow glow. The phone is sitting on a slowly rotating platform (motor from a salvaged Epson C80). The display turns off with inactivity, so once a rotation a magnetic reed switch triggers the "0" button on the phone, turning the screen back on. MOVIE



In this particular piece I
drilled a hole through the screen, then made a little gallery wall to
hang this tiny flat panel abstract artwork. Behind the wall sits the
phone on a small wooden scaffolding. A C-clamp serves double duty by
both
holding the phone on the scaffold, and pressing a button that keeps the
display turned on.
This
phone is
activated by a foot pedal from a drum kit. The phone's audio is
routed through speaker, and when you press the pedal you hear
the annoying
cell phone opening noise. I owned this phone and loved that I
could produce the most annoying sound in the world wherever I
went. It's no longer portable, but the speakers make it nice and loud,
and the foot pedal leaves your hands free.
Update!
As you can see from the pictures, this phone has gone
through some
changes. This new version uses an LED to illuminate the screen, and the
water is a little more pool-like. The original phone was donate
to me by Jenifer
Wofford - many thanks Jenifer. The sun on the
screen is
actually created from burned out pixels on the original phone.
The LED runs off the cell phone's battery in this graveyard piece. The most recent version is on the left - the LED is much dimmer now, producing a light that looks more like moonlight than a streetlight.
Platformer is a looping video. Click here for a sample clip of one of the scenes. the total running time of the video is about 8:50, this clip is only a couple of minutes.






Formerly
known as "Okay Donuts", The Return of Balance
requires the player to use
subtle shifts in weight to control a virtual platform. Players use the
platform to deflect bouncing balls into colored hoops. Like any good
video game, it gets harder as you go along.
Unlike most video games, it requires the player to find and control
their center of gravity. The above image is from the Worth Ryder
Gallery in Berkeley. Here's
a short video showing the game in action.
Currently the game is being installed in Cairo at the Falaki Gallery. There is a new element in the game now - a wild card. In another part of the exhibition a wall bisects a room that's full of balls. As balls are tossed over the wall, wildcard balls are interjected into the game. Of course leave a bunch of balls around and new games are bound to spring up too. These images show what looks like an impromptu version of "blind multi-ball volleyball". I wish I was there to see it in person. That's not entirely true, I wish I was there to play (and win).






If you
see a UFO, act normal. Go about your day-to-day. Try
not to stare too long. The UFOs are always there. UFO #3, for example,
is in the parking lot of the Home Depot in Emeryville. Say hello for me
next time you're there.
These images are a series of digital c-prints 18"x24", mounted on
aluminum.
Back to top

These
are a few images from a collection of photographs of modified ATM
machines. They all come from The Berkeley Bowl, a local supermarket.


There's
a cacophony of wonderful problems here. [my new years
resolution is to stop saying "perfect storm of ..."] First, the word
ENTER on the green button wore off. Then in most cases it was replaced
with the word "OK". Why? Because the text on the ATM is misleading,
saying something like ENTER OKAY. There's also a YES button that had to
be taped over, just to make things more fun.
I'm
finding these all over the place now, so look for this to be an ever
expanding database. I spoke to a cashier who'd made one of the signs
who said he used to give away free candies to whomever used the ATM
without messing something up. He said he gave away about two candies a
day. Eventually he got bored of that game and made a sign (picture
coming soon).
If you see one, let me know - I'll go photograph it.
Click
on an image to enlarge.
Back to top
In
this performance/video
I've written a program on my computer that lets me mix the sunset live.
I have three gradient fields that I can constantly change with
specially devised hardware. I then project from my computer onto a
garage in a field behind my studio. I did this a few times - each time
I went back to the studio and messed with the software, and each time I
got a little better at the game.
On my last attempt I videotaped the session, mixing for both an
audience and the camera. The result is a 35 minute tape that takes us
from a point when there is too much ambient light for the illusion to
really work, to almost complete darkness.
Chris Ashley wrote a nice article
about my work which featured this piece.
Thanks to Jaime Cortez for the camera work.



This short quicktime
is edited together from the final video.
Big
Ups
Big
Ups is a site specific installation created for the
summer outdoor sculpture show at Long Island University
(Brooklyn Campus)
Big Ups is a game that is played by jumping on an electric doormat. The
mat is connected via a computer to two 27" TV monitors, stacked on
their sides. The higher you jump on the mat the further you propel the
ball into the air. If you are lucky (and talented) enough to have the
ball hit the top of the highest monitor it will stick and slowly drip
down. You will then be rewarded with a new slightly larger and slightly
heavier ball. There are seven levels in total, with the first being
pretty easy and the last being almost impossible.
There are no instructions for Big Ups. Part of the fun of the game is
in figuring out what to do, and watching others do the same. The area
the monitors are in is a public foyer. Viewers from here can see the
jumpers flailing around, but they cannot see the screen.
Here's a quicktime
clip of the game in action.
Back to top
The
Big Job
After several failed attempts over the years the progress bar is finally here. The bar is moved by a stepper motor which is connected to the computer. The computer screen displays a message which changes as the bar gets closer to completion. As you can see, Ico is very in favour of this trend towards kinetic sculpture.
Update: The Big Job (note the new title) is in a show called
Code Reside at
VertexList starting June 11th 2005. I've toned down the
graphics somewhat so they no longer compete with the bar (the real
star). Installation shots to follow. 

Back to top
The
Colour Game Click
here to download a more comprehensive pdf
Click here for a short
quicktime of the Colour Game in action.
Accidental
MPEGs
Accidental Mpegs are a collection of short video clips taken
by mistake. The clips were shot on digital still cameras when the
photographer accidentally switched to movie mode instead of still mode.
I
intend for this piece to act as both an installation where the viewer
can pick their own clips, and as a curated selection for single channel
viewing.
I discovered this phenomenon while working as a macintosh consultant, and have been collecting them ever since. Everyone who has contributed has consented to their use in my artwork. If you have accidental mpegs and would like to contribute (anonymously or not) please send them to me at joester5@mac.com.
Holland Cotter of the New York Times said that "The results
have the unflattering awkwardness of old-time candid snapshots and are
just as funny and touching."
Click here for my press
page with the full review
UPDATE: the Mpegs now have thier own page with more clips avalible for viewing.
Robots
NoFollow

SuperBreakout
Remix 2001
SuperBreakout Remix 2001 is a video that documents an
audience participation performance. Part of the fun of both the video
and the performance itself is that it's hard to figure out what's going
on exactly, which make writing about it (yet another step removed)
particularly difficult. In Super Breakout Remix 2001 a remake of the
classic video game is overlaid on top of a live video feed of the
performers. There is another participant off camera who is playing the
game. All the participants are watching the same thing that we are
watching in the video. The participants are holding blocks that match
the size shape and colour of the virtual blocks in the game, and
they're role is to make their block turn colour and eventually
disappear as the ball hits the blocks.
Yeah, I know, it's confusing. Maybe a short
quicktime clip
will help.
Audio
Pong
Audio
Pong is everyone's favorite video game re-made with
microphones instead of joysticks. The louder you talk, the higher your
paddle goes - the quiter you are, the lower. The result is an audience
participation performance duet.
Audio Pong was made with
Macromedia Director for Macintosh and toy Karaoke machines from Radio
Shack. It debuted in The Electric Donut with Kristin Lucas in 2001.
Go on and click on this quicktime
clip