Interaksjonsdesign
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Wed - December 14, 2005
Views on the process so far.

-More dialogue about taste. Tn a restaurant they may be more likely to ask for the taste of what you would like to eat. And they may suggest starter, wines and dessert according to your choice of main course. Taste preferences could be salt, sweet, juicy, dry, grilled, fruity etc.. or pork, fish, salmon, cod, tout, duck, chicken, steak etc.

- Clearer sender. FIVH? WHO? The Panic button is not that relevant? The goal seem to be that people should plan ahead, so why the panic button?

- What type of person should the dialogue be based on? Should it be based on a person? We talked about politeness and coaching (butler + personal coach at the gym). A popular "food-person" is Jamie Oliver, and he is not exactly a butler, nor a personal coach, but he hits a lot of different people. People tend to respond positive to someone with a few quirks. A dialogue may become more human with than without quirks. A polite "food-person" would be the Swedish TV-cook Tina Nordström, who also are widely liked, but may be a bit to nice? Daniel likes her. I don't :-)

- Maybe tie the dialogue to a concrete person? With pictures and introduction? Daniel think there is more freedom in writing the dialogue in text only. Then users can use their own imagination. I agree.

- The dialogue structure will be card-based (like in old Hypercard, or Apple Media Tool) and written in Processing.

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