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Fri - October 7, 2005
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A simple game. Create a well-balanced dialog with the computer as a
game. Learn to make an interactive experience that makes the user feel
challenged and stressed. The experience should last at least 1 minute and be fun
to play more than three times. Focus on spacial challenges, time pressure and
how the difficult level is increased as the player improves.
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Create a working prototype in Processing and test it on other students.
Evaluate weak/strong designs at the latest on Monday 3th of October at 1 PM.
Re-design the game and test it again. Then, re-design the game and test it
again...
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