Interaksjonsdesign
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Fri - October 7, 2005
A simple game. Create a well-balanced dialog with the computer as a game. Learn to make an interactive experience that makes the user feel challenged and stressed. The experience should last at least 1 minute and be fun to play more than three times. Focus on spacial challenges, time pressure and how the difficult level is increased as the player improves.

Create a working prototype in Processing and test it on other students. Evaluate weak/strong designs at the latest on Monday 3th of October at 1 PM. Re-design the game and test it again. Then, re-design the game and test it again...
This is the version history:
v001, v002 (did not work), v003, v004, v005, v006, v007, v008

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