Interaksjonsdesign
arg, there be space here
arg, there be space here
 >

Thu - October 13, 2005
The name Squareship3000 are supposed to bring thoughts back to early 1980s games when every game should be called something with x-thousand suffix to be considered cool. And now as we are post-milennium, and the year 2000 has become the past, it may seem rather daft?

The target group probably are in their late twenties to late thirties. They are in creative professions and preferably use a mac both at work and at home, but are litterate on both platforms. The target group for this game is people who enjoys the simple estetique in early videogames, like asteroids and pong. They may not have much time to play lengthy strategy- og 3rd person shooting-games. They will play for a couple of minutes when waiting on hold for their internet-support to pick up the phone. It's a retrothing.
Small kids aged about 4 may also find level 1 amusing if it goes on for ever and the difficulty level doesn't increase much. But they will not be able to take part in the ironic undertone, ofcourse.
I have collected some visual samples of things that inspired this game, story and user-group. The plus-shaped cross, the square and the circle are very basic and simple elements that has been used in games for ages, from the ancient game GO to the newest Playstation. Other elements are stupidity and humour. The pointless caution-sign (this is actually a quite pointless game, so why not underline just that but maybe not in so many words?) The classic PacMan, Pong and Asteroids are of course mandatory knowledge for this user-group. As the levels escalate in this game, the difficulty is increasing to an nearly impossible level, hence the volleyball-guys (impossible difficult + fun).

Posted @ 11:41 AM | Posted in "" | Leave
Calendar
Sun Mon Tue Wed Thu Fri Sat
Categories
Archives
XML/RSS Feed
© 2005 Joakim Formo. Weblogtool by iBlog.
Entries (RSS). Code by Callum Alden.