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The name Squareship3000 are supposed to bring thoughts back to early
1980s games when every game should be called something with x-thousand suffix to
be considered cool. And now as we are post-milennium, and the year 2000 has
become the past, it may seem rather daft?
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The target group probably are in their late twenties to late thirties.
They are in creative professions and preferably use a mac both at work and at
home, but are litterate on both platforms. The target group for this game is
people who enjoys the simple estetique in early videogames, like asteroids and
pong. They may not have much time to play lengthy strategy- og 3rd person
shooting-games. They will play for a couple of minutes when waiting on hold for
their internet-support to pick up the phone. It's a retrothing.
Small kids aged about 4 may also find level 1 amusing if it goes on for
ever and the difficulty level doesn't increase much. But they will not be able
to take part in the ironic undertone, ofcourse.
I have collected some visual samples of things that inspired this game,
story and user-group. The plus-shaped cross, the square and the circle are very
basic and simple elements that has been used in games for ages, from the ancient
game GO to the newest Playstation. Other elements are stupidity and humour. The
pointless caution-sign (this is actually a quite pointless game, so why not
underline just that but maybe not in so many words?) The classic PacMan, Pong
and Asteroids are of course mandatory knowledge for this user-group. As the
levels escalate in this game, the difficulty is increasing to an nearly
impossible level, hence the volleyball-guys (impossible difficult + fun).
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