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Media, Entertainment and Technology insights from The X|Media|Lab, Melbourne

The media world is in upheaval as phenomena such a user-generated content, piracy and location-aware mobile distribution both create and destroy opportunities for content aggregators and original content creators. The X|Media Lab, brainchild of Australian Brendan Harkin, periodically brings together thought leaders from around the world to exchange views about the nature and pace of change. They also mentor new projects, bringing technological, business and creative perspectives to people who are trying to refract a new idea through the new business models. Netvideo visited the latest X|Media Lab and asked 17 people - both mentors and project heads - to sum up on camera in five minutes what they had brought to and taken from the event. These seventeen interviews, comprise 1.5 hours of insights, tips and polemics.



Andrew Lawrence, producer of the ABC's Rage music video program, describes how the ABC is turning music videos into multi-platform, multi-device, fully play-listed properties
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Angela Beesley, co-founder and Vice-President, WikiMedia, talks about the Wikia's latest functions and product development path
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Brian Seth Hurst, CEO of the Opportunity Management Company, explains how big show business companies and the world's major brands are responding to media landscape change
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Chris Gilbey, a partner at venture capital company Perceptric, explains the particular challenges of scale and market access that Australian entrepreneurs face.
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Chris Winter, manager of ABC2, Australia's second digital public broadcasting channel, explains the way imaginative content is being marshalled for ABC2 at minimal cost
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David Llewellyn Smith, publisher of The Diplomat magazine, explains how his publishing enterprise is adapting to changes in the technology of distribution.
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David Rose, Managing Director of New Zealand-based Satellite Media, explains how the media industry is changing in his part of the world and what his company is doing to address that change.
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Dominic Knight, producer of The ABC's The Chaser program, describes how his satirical news program is changing in the face of user-generated content creation opportunities.
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Elina Koivisto, (pictured above) Research Engineer for Nokia's Game House at the Multimedia Technologies Laboratory in Finland, describes how location aware mobile devices are changing game play and possible crossover between location awareness in the real world and massively multiplayer online role playing games in the virtual world.
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Geoff Lowe, the CEO of London-based FilmServe, describes how changes in the technology of media consumption are affecting the type of stories and narratives that can be created for audiences to consume.
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Jennifer Lewis, Cross Media Editor of STOMP at The Straits Times of Singapore Press Holdings, describes how newspapers are adapting in Asia to increasingly video-based, mobile delivered consumer information preferences.
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Professor John Buchanan, of the Entertainment Technology Centre at Carnegie Mellon University, describes how artificial intelligence agents and other new technologies are affecting the consumption of media.
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Kath Earle, Series Producer for ABC TV Arts and Entertainment, describes how ABC New Media is changing its conception of story production, workflow and distribution for the 21st century.
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Dr Mark Ollila, co-founder and non-executive director of telcogames, now based in sweden, explains how mobile services are fundamentally changing storytelling and the business models for content creator/aggregators.
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Richard Fox, Online Producer for Zuji at Travelocity, describes how location based services are revolutionising those parts of the media that deliver travel stories.
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Simon Julian, Global B2B product manager for Lonely Planet, describes how the definitive traveller's survival guide has plunged into new media.
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Professor Zhang Tina Aihua of Beijing Film Academy, describes how dissident film makers in China are using inexpensive video technology and distribution techniques to alter the political and cultural landscape in China.
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