| Home > Games > New York's hottest multi-player game expert, Katie Salen, talks about her massive game events for 2006 and new book |
| New York's hottest multi-player game expert, Katie Salen, talks about her massive game events for 2006 and new book | | Date Created: 21 Nov, 2005, 07:00 AM |
The director of the graduate Design and Technology program at Parsons School of Design New York, Katie Salen, takes time out to describe her ground breaking line up of new works in 2006.
In the past, Salen has designed multi-player, wide-space events for clients such as Microsoft, SIGGRAPH, the Hewlett Foundation, gameLab, the Design Institute, the Director's Guild of America and the Buckminster Fuller Institute. She is co-author of Rules of Play: Game Design Fundamentals, a textbook on game design (MIT Press) and the Game Design Reader (MIT Press). She worked as an animator on Richard Linklater’s animated feature Waking Life, and two music videos for the band Zero 7 (In the Waiting Line; Destiny).
Nowadays she is thinking about the philosophical and social issues raised by multiplayer games and how new collaborations can spring up between the film, animation and game industries. In this interview, Professor Salen talks about her latest projects in animation, machinima and mass-scale real-world games.
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