Gedanken 1: Scenario 2 |
Node 3Combat Round 1; 4 Sand Worms
Node 3Combat Round 2; 6 Sand Worms
Combat Round 3; 6 Sand Worms
Node 3, End Combat
|
Subject: Gedanken: Scenario 2, @node 3
Date: Thu, 26 Jul 2001 09:31:57 PDTThe team can return to a previous node at any time. If you like, you can assume that a previously-visited node will be empty, but that would be your assumption. It is true that without those five red tokens, there will be no fabulous reward.
Teacher would be the spell used to teach Paddy, and it can be used as often as Ryone has strength and the will to use it. If you want to use it before starting this combat, say so at the beginning of your next post.
[[Gedanken GM]] After closing the door marked #3 behind you, the scene dissolves and you find yourself in a very bright place. It is bright, and hot, and sandy. You are in a flat low area between some sand dunes. Rising up from the sand are four doorframes made of limestone with heavy wooden doors. The doors stand near the edges of the low area defining the corners of a square that represents the boundary.
The sun is a little bit higher than before. About a half hour has passed since transport.
Several spots in the sand begin to vibrate, then creatures emerge from below. They are too big to be snakesthey are giant worms, each about twelve feet long and several inches wide, with wide-opening mouths ringed by a circle of sharp vibrating teeth. There are four of them, all moving toward you. Two are close enough to be in attack range in about thirty seconds. Their mouths look the most dangerous but their bodies are covered with sharp-looking bristlesnot safe to touch.
Your options are:
- Attack the first two with hand weapons
- Fire a ranged weapon
- Use a spell
- Run away
- other
Calenril_i
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Thu, 26 Jul 2001 18:30:07 PDT-combat choices-
I forgot something...
-If you are planning on attacking with a hand weapon, you'll be in melee, so go ahead and roll up your damage and post it. Remember to roll only once but compute and post the combat total for both systems.
-If you are planning on using a ranged weapon, follow the same instructions as for melee, but include a saving roll on dexterity.
-If using magic, include the spell cost in strength and Mystic.These creatures will be on you in 30 seconds, less if you come to meet them. It's not enough time to permit a free attack, though.
Jaxdracon
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Fri, 27 Jul 2001 09:39:57 PDT[[OOC]] Crikey, I'd been operating on the assumption that just surviving 'til sundown would earn the same reward as returning with 5 tokens beforehand. As such, much of what I've said OOC and Paddy IC is not consistent with the rationale behind Paddy's volunteering for this experiment. He is after all, after the reward!
[[Paddy]] whirls his sling a goodly amount and lets its payload fly at one of the further worms. [DEX SR 6+6+2+1 + 16 = 31; damage 1+2 + 6 = 9]
Calenril_i
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Fri, 27 Jul 2001 10:35:05 PDTJax, here is the relevant text, from the archive.
<<"Wanted: Six (6) student volunteers needed for beta testing of video games at ENCOM research lab.
Basic COMBAT skills or TECHNO-MAGE talents a plus. Successful applicants will be paid fifty (50)
dollars plus passes to dine at the cafeteria...>>..
<<General Rules
..Characters that finish the game will also receive a special reward from the GM. That's an RPG award, not a real-life award.>>..
<<A figure suddenly appears. "Hi, glad you came. I'm Flynn." It is a human in close-fitting clothesblue pants and a simple shirt. "Thanks for volunteering. The sooner you begin, the sooner you get paid, so let's go! ...>>
..
<<Flynn meets you on the platform and explains... You are on the Game Grid and will be observed as you use your special skills to collect five red tokens. The experiment is over when you place five tokens on the pedestal near the transport pad or at sundown. You are on your own until then. If all five tokens are not collected, there will be no prize. He reminds you that the dangers you face should be taken seriously. In other words, it's a dangerous place, and the only way to get out is to gather the five tokens or live until sundown. Then Flynn disappears.>>
--------------
Failure to obtain the tokens means no _fabulous_ prize. But that doesn't mean no prize. At the very least, each will get $50 (U.S.), which is either useless or very valuable depending on whether or not the character knows what to do with it. If your character finishes with a winning team, then I will properly reward you and your character. If your character dies in the game grid, the character will be revived but will receive no special prize, little to no experience, and probably some trauma.
This experiment has not been approved by the AMA.
Talan_Fire
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Fri, 27 Jul 2001 14:09:55 PDT[Ryone looks at Wendy]
ìDon't worry we have at least one taken still undiscovered in the previous node. Hopefully we will find a way to recover the first red token. The faster we finish gathering the other tokens the more time we have to search.îWhen I see the worms, ìShyzit!î I draw both of my daggers and engage the closest worm to Paddy. I plan on keeping between the worms and Paddy.
[COMBAT ROLES: (Sax 6+5 Dirk 8+1 Adds +3) 11+9+3 = 23]
[OOC]: I have often wondered why a wizard would be able to use a sax and not a shortsword or foil. Saxes do a minimum of 7 damage, an average of 12, and a max of 17. Now shortswords do a minimum of 3 damage, an average of 11, and a max of 18. Give me a sax over a shortsword any day.
In T&T a sax is a dagger, but it is a LONG dagger coming close to be equal length to a short sword. In our history books, a sax is a shortsword.
Calenril_i
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Fri, 27 Jul 2001 14:20:10 PDTThe logic, as we all know, is that Wizards are trained in daggers and other small weapons with no more than two dice of damage. The sax damage pushes that to the edge of reason. However, when you pick them up they are clearly very different. The sax feels like a big heavy dagger and the short sword feels like a slender sword and is clearly much longer than a sax. Swing a short sword and you'll never mistake it for a sax. Still, this does require some suspension of disbelief.
Mistwalker_
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Fri, 27 Jul 2001 16:28:44 PDTAside from that, it's a role-playing game. What's reality got to do with anything? =Þ
Mistwalker_
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Fri, 27 Jul 2001 16:36:58 PDTWendy moves between the nearest worm and Paddy, daggers in hand and a quirky smile on her lips. "More bugs? This guy must have Orcs in the family."
As soon as the worms in reach she slashes at it.
5th. Ed: 2D6+4 & 2D6+4 -2 =20.
6th. Ed: 2D6+4 & 2D6+4 -1 =21.
Subject: Gedanken 2 and comments
Date: Tue, 31 Jul 2001 03:09:33 PDT>When I see the worms, ìShyzit!î
ìAnd just when Nitro thought Nitro and the egghead could somehow communicate, the egghead forgets CommonÖî
>[OOC]: I have often wondered why a wizard would be able to use a sax and not a shortsword or foil. Saxes do a minimum of 7 damage, an average of 12, and a max of 17. Now shortswords do a minimum of 3 damage, an average of 11, and a max of 18. Give me a sax over a shortsword any day.
In addition to the fine reasons given by Calenril and Mistwalker, there's other things to consider.
Wizards have spells. Toss a vorpal blade, whammy, or zappathingum spell onto a short sword, and it becomes better than a similarly enchanted sax.
I suspect things like this were part of the reason the 2 die limit was imposed.
>Calenril: Scenario 1 notes:
-Nitro has been holding back. He could use both clubs at once, adding three dice to his attack.So realized, but it's not a case of holding back just for the sake of holding back.
Nitro is an inexperienced fighter going up against complete unknowns. As such, he'd rather have the protection of his buckler than an additional club attack. To him, the extra 6 (or 3) points of protection seem like a better move than using 2 clubs.
(Yes, mathematically, we're better off with the club. PCs don't always do the best mathematical choice though.)
Yes, he did buy the extra club, and may switch over to it if things get really desperate. For now though, it's 1 club and 1 buckler.
-As a group, the warriors contributed the most to the first battle,
Nitro is pleased.
-If Paddy had hit any of the monsters, he might have been the hero.
At least until he became a goat for losing the token.
>-Monster adds are normally 1/2 their MR. I chose to round their adds down when the MR was an odd number.
Very kind of you. I round up for MR.
>-Either way, it was clear that the team was winning and that the gridbugs couldn't defeat their armor.
Nitro is still keeping the buckler handy.
Eickeric
Subject: Gedanken comments continued
Date: Tue, 31 Jul 2001 03:11:15 PDT[Beginning text moved here.]
>[[Gedanken GM]] This leaves little else to do but to go through one of the three doors. I suspect that Charlie is already waiting for the others by a door. I think Paddy is the current leader, so I leave it up to Jax to work it out with the others as to which door to take.
Not anymore he's not. Go, Charlie, go!
[Ending text moved here.]
Calenril_i
Subject: Gedanken: Scenario 2
Date: Tue, 31 Jul 2001 11:36:00 PDT[[ooc]] Playerslook for the quoted items in Eickeric's posts. Those are Nitro's words to the other characters in the game (he refers to himself in the third person). So, when Nitro called Ryone an egghead, he was saying that out loud. His vote for leader was also vocalized.
-When Ryone looked for red things coming from the sea, he found nothing.
-Yes, there may be more than one kind of token. Too bad you didn't take door #4.
-Nitro indeed clubbed the table, but not before Ryone touched it. It did no harm to the tablethe stone is tougher than his club. That is, if it is indeed stone. Remember, there is no spoon. As a matter of fact, Nitro is not too far from figuring that out. And no, none of you will be dodging bullets.
-GerbicaCharlie has a follower. How does it feel to be a leader?
<<"Then maybe Nitro or Charlie or the half-pint should try touching the table too.">>
- That would be interesting
<<Wendy: "Oh POO! First we lose our leader, and I really LIKED her!">>
- I like this character's lines.
<<If Nitro has found no token in the elf's ear, or inside the table (or fails to break the table), he'll follow Charlie through door three and then follow her lead.>>
- There are no elves in this party and there are no tokens to be found in anyone's possession.
<<[[Gedanken GM]] creatures emerge from below. Ö giant worms, Ö Two are close enough to be in attack range in about thirty seconds.>>
- If Paddy had aimed at the closer worms, he would have hit one. By the chart in the T&T book, it should take a higher saving roll than he achieved to hit the more distant worms.
<<So realized, but it's not a case of holding back just for the sake of holding back.
ÖTo him, the extra 6.>>- I had forgotten that.
<<Okay. I'd still much rather have the armor bonus than the hit bonus.>>
- AFAIK, the armor bonus for warriors remains in the proposed 6th edition.<<Interesting use of the special move by Ryone- I'd like to know how/why you judged the effects to work as they did, and what the results would have been on a failure.>>
- Ryone chose to step on a bug in order to launch himself over it and escape. Please pardon me for letting it seem like there was any need to escape.
- He had to get lucky in order for the bug to not be able to attack the approaching foot, hence the luck saving roll. If he had missed that roll, then he would likely have lost his foot. I'll not bore you with the mechanical details of that possibility.
- The other saving roll(s) were to determine if he slipped or landed well. His luck roll was much higher than I required, so I lowered the needed Dex saving roll.-Gerbica and Talan_Fire, I need posts from you for this combat.
[I had overlooked Talan_Fire's post.editor.]
Date: Tue, 31 Jul 2001 14:22:50 PDT
To: hutcherl@mac.com
From: Talan_Fire <clubs-mail@yahoo-inc.com>
Reply-To: clubs-mail@yahoo-inc.com
Subject: Re: Gedanken: Scenario 2
<From Calenril_i>
<-Gerbica and Talan_Fire, I need posts from you
<for this combat[OOC]Check out Post #2479 for Ryone's combat totals. He will attempt to shield Paddy from the worms (i.e. take Paddy's hits for him).
<From Calenril_i>
<- Ryone chose to step on a bug in order to
<launch himself over it and escape. Please pardon
<me for letting it seem like there was any need
<to escape.Actually I misread the descriptive post. Ryone thought there was only one door, the red one. He totally missed the blue door. If he was trying to escape, he would have run through the blue door. Secretly, I was hoping there were some orcs or something on the other side of the door. Add more foes to the mix while assuming the bugs would act unintelligently and see even new combatants as food.
That is, before Flynn told everyone he programmed the bugs. That's why Ryone hasn't tried opening any doors in the current room.
Don't forget Nitro Common is very different from normal Common. So far only Paddy has shown any ability at understanding him. LOL
Seriously, Ryone takes most of Nitro's comments with a grain of salt. He's dealt with more difficult people than Nitro.
Date: Tue, 31 Jul 2001 21:32:26
PDT
To: hutcherl@mac.com
From: Eickeric <clubs-mail@yahoo-inc.com>
Reply-To: clubs-mail@yahoo-inc.com
Subject: Gedanken <oc>
>[[ooc]] Playerslook for the quoted items in Eickeric's posts. Those are Nitro's words to the other characters in the game (he refers to himself in the third person).
If anyone is really having difficulty with this, I'll try to be clearer.
>So, when Nitro called Ryone an egghead, he was saying that out loud.
Nitro knows Ryone doesn't speak Common, so Nitro can't hurt the poor guy's feelings.
>His vote for leader was also vocalized.
And Charlie has done a fine job ever since.
>-Nitro indeed clubbed the table, but not before Ryone touched it.
That's fine. Nitro would've waited until afterwards anyway- the table wasn't going anyway, and Nitro didn't want to accidently whack Ryone on fingers.
>It did no harm to the tablethe stone is tougher than his club.
Have a pie, eat a pie.
>That is, if it is indeed stone. Remember, there is no spoon.
You're beginning to sound like Happy Noodle Boy.
Air! Yum!
>As a matter of fact, Nitro is not too far from figuring that out.
Nitro's on it.
>And no, none of you will be dodging bullets.
Good thing I have a buckler.
>-GerbicaCharlie has a follower.
Fickle as he might be.
>><<"Then maybe Nitro or Charlie or the half-pint should try touching the table too.">>
>- That would be interestingNow all we need are 6 tokens and another table.
>><<If Nitro has found no token in the elf's ear, or inside the table (or fails to break the table), he'll follow Charlie through door three and then follow her lead.>>
>- There are no elves in this party and there are no tokens to be found in anyone's possession.Nitro logic-
Humans speak Common.
Ryone does not speak Common.
Ryone is too tall to be a dwarf, hobbit, leprechaun, or fairy.
Therefore, Ryone must be an elf.
QED.
>><<Okay. I'd still much rather have the armor bonus than the hit bonus.>>
>- AFAIK, the armor bonus for warriors remains in the proposed 6th edition.Does it? I don't remember. I'd have to go back and check. That's a big plus if it does.
>><<Interesting use of the special move by Ryone- I'd like to know how/why you judged the effects to work as they did, and what the results would have been on a failure.>>
>- Ryone had to get lucky in order for the bug to not be able to attack the approaching foot, hence the luck saving roll. If he had missed that roll, then he would likely have lost his foot. I'll not bore you with the mechanical details of that possibility.Too bad- that's what I wanted to know. ;)
[Text continued here.]
Eickeric
Subject: Gedanken <oc> Talan_Fire
Date: Tue, 31 Jul 2001 21:33:05 PDT>Ryone was hoping there were some orcs or something on the other side of the door. Add more foes to the mix while assuming the bugs would act unintelligently and see even new combatants as food. That is, before Flynn told everyone he programmed the bugs. That's why Ryone hasn't tried opening any doors in the current room.
A plan, sure, but better left as a desperation tactic.
Better to handle the problems one at a time with full attention than to intentionally overwhelm ourselves unnecessarily.
>Don't forget Nitro Common is very different from normal Common.
Nitro Common is better than no Common.
>Seriously, Ryone takes most of Nitro's comments with a grain of salt. He's dealt with more difficult people than Nitro.
Difficult? Nitro is doing his best to be a helpful team player.
Just ask our leader Charlie.
Calenril_i
Subject: Gedanken: pressing the pause button
Date: Thu, 02 Aug 2001 08:34:29 PDT[see Pressing the Pause Button, here.]
Calenril_i
Subject: Gedanken: Scenario 2, @node 3
Date: Thu, 02 Aug 2001 11:56:16 PDT
[[Gedanken GM]] Nitro, Wendy, and Ryone amass an impressive attack against the two nearest worms. Paddy's shot flies straight at one of the distant worms but by the time it arrives, the creature has shifted and the shot misses. A shot like that at a closer worm would have nailed it. In the next round, the other worms will have arrived.
At closer inspection, the hide of the worms is translucenttheir bristly sides might be sharp but they're not too tough. The two that were in the first round of combat are severely injured and won't likely last another round.
One of them dives away into the sand and a moment later pops up again along with another worm. They seem to be the same identical creature, even with the same injuries. The worm has made an exact copy of itself, even of its wounded condition. Farther away, another worm does the same, but since it was not wounded, its duplicate is not wounded.
There are now six worms to contend with, three of which are wounded.
Charlie stands back and supervises, keeping her short sword clean.
You may:
- Continue to fight;
- Fire another missile (but a 1st level SR on luck will be required to be able to get a clean shot);
- Flee through one of the four doors (as a group);
- Use magic;
- Make special action.
|
Subject: Re: Gedanken: pressing the pause button
Date: Thu, 02 Aug 2001 14:15:16 PDT[Ryone]
Rushing past the wounded worms to engage one of the unwounded worms, I cry out, "Charlie try burying yourself in the sand! Maybe two of you will climb back out!"I hack into the unwounded worm doing 6+5 (sax)+ 7 (poniard) + 3 (Personal Adds) for 11+7+3 = 20 damage.
<On 8/2/01 at 11:34 am Calenril_i wrote:
<Question for investigation: How does the
<frequency of missile attacks compare to the 100%
<accuracy of TTYFs. Do they balance, or is one a
<notable advantage?[See here for more on Pressing the Pause Button.]
Subject: Re: Gedanken: pressing the pause button
Date: Fri, 03 Aug 2001 09:39:57 PDT[[Paddy]] Catches onto Ryone's strategy, and targets another uninjured worm. [LCK SR 1+4 + 15 = 20; DEX SR 4+4+2+6 + 16 = 32; damage 1+4 + 6 = 11]
[Post continued here.]
Eickeric
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Sun, 05 Aug 2001 05:39:36 PDT>[[Gedanken GM]] Nitro, Wendy, and Ryone amass an impressive attack against the two nearest worms.
Nitro rules.
>Charlie stands back and supervises, keeping her short sword clean.
Coward. Nitro knew he should have trusted his first instincts on this one.
Nitro revokes his vote for Charlie as team leader.
This leaves only one other possible alternative.
ìNitro declares himself team leader.î
>[Ryone]: Rushing past the wounded worms to engage one of the unwounded worms, I cry out, "Charlie try burying yourself in the sand! Maybe two of you will climb back out!"
ìNitro thinks that is a foolish idea. Having two oddly named women standing around doing nothing isn't any better than having one oddly named woman standing around doing nothing.î
>There are now six worms to contend with, three of which are wounded.
Nitro shall show inspired leadership.
ìEveryone kill a worm.î
(Hey, stating the obvious worked for previous leadersÖ)Nitro attacks the nearest worm.
5e: 13 points damage (6+4+3).
6e: 14 points (13+1 add).
Nitro likes 6th edition betterÖ until he changes his vote.
Mistwalker_
Subject: Re: Gedanken: Scenario 2, @node 3
Date: Sun, 05 Aug 2001 07:56:49 PDT"I know! I know!" Wendy yells out, giggling like a school girl as she rushes the nearest uninjured worm, her twin daggers flashing as they stab at the beast!
"Kill the healthy ones first! Then only the injured ones can make copies!"5th ED: 2D6+4 (12) & 2D6+4 (12) -2 =22.
6th ED: 2D6+4 (12) & 2D6+4 (12) -1 =23.
|
Subject: Gedanken: Scen. 2, @node 3, round 2
Date: Tue, 07 Aug 2001 12:50:27 PDT[[ooc]]
Missile combat comes first.According to the 5e book, missile attack after the first round of melee should not be permitted. However, I permit it with a successful Luck SR. If the players misses the roll, then there is no shot. If the player misses the roll with a die roll under 5, then they must roll to hit anyway and an accurate shot will hit a _player character_. But since the worms withdraw at the end of each round (to replicate), it is best to treat each melee as the first round. Thus, I should not have required Paddy's SR on luck. He gets to choose his target since he's aiming a projectile, and the shot is point-blank range so his SR was sufficient to hit it.
Then melee.
Ryone and Wendy attempt to select a target. You cannot select a target in melee, by my definition, but you can attempt to isolate the target for one-on-one combat. I require a SR on Luck to succeed, and if you roll under a 5 then your attack is halved and you lose any armor bonus (meaning you did it so badly that you compromised your defense and attack). This would also mean that Nitro, Paddy, and Charlie would have to handle the four remaining worms alone. So, next time you want to select a target, roll a SR on luck for me (usually just L1 will do). This time, I'll roll the SR for you but not penalize you if I roll badly.
[[Gedanken GM]]
Paddy maneuvers himself to aim at an approaching uninjured worm that, in turn, zeroes in on him. He lets his stone fly and it hits the worm with a satisfying thunk, penetrating the flesh and spraying nasty stuff out the other side. Like the other injured worms, it has a hard time moving and attacking after this. But the worm keeps moving at Paddy. It will still get a chance to hit him.The creatures are stupid and driven. Whether it is to feed or defend doesn't matter. They just keep coming. Ryone and Wendy each manage to isolate one of the remaining healthy worms in a one-on-one fight. They both completely defeat their opponents, leaving twitching worm flesh behind.
Charlie is frozen in fear, having seen the nightmares from her childhood come to life. She always fished with a net or a spear, never a hook and worm. Now, her fear of worms has come back to haunt her. The worms ignore her as if she were another door.
Nitro and Paddy are left to fend for themselves against the lurching, lunging, drill-like mouths of the four injured worms. Nitro can't hold back the relentless attack so uses his armor to deflect what he can. Paddy tries to cover Nitro's back by pushing them back with his little staff and heroically takes a bite for Nitro. After a moment, the worms withdraw, leaving Nitro and Paddy with deep bleeding cuts. Two of the worms dive into the sand, coming up again as four (all four injured).
When the worms come back to attack, there are again six, though all six are quite wounded.
[[ooc]] Nitro's armor choice turns out to be a good one, here. Under 5th-ed. rules, Nitro and Paddy share 10 points. Under 6th-ed. rules, they share 9.
- 5e - Nitro loses 5 from Con, Paddy loses 5.
- 6e - Nitro loses 5 from Con, Paddy loses 4.
If Charlie had fought, the strategy would have worked much better. Yet, even though there are still six worms left, there are no longer any healthy ones.You may:
- Use ranged weapons - the withdraw of the creatures gives you a clear shot;
- Join in melee. Just roll your attack and present your total(s);
- Use magic;
- Isolate a target in one-on-one combat (on success of a L1 SR on luck).
- Flee through the red door (#2), or a blue door (#s ).
- Join Charlie in a catatonic terror.
Talan_Fire
Subject: Re: Gedanken: Scen. 2, @node 3, round 2
Date: Wed, 08 Aug 2001 06:07:03 PDT[Ryone]
Turning and smiling at my success I quickly note Charlie's absence. My smile fades, "Charlie! We need your help!"With a grave expression, I attack the wounded worms attempting to move into a position to protect Paddy again (take any of his hits for him, if I can).
7+5 (sax) + 9 (poniard) + 3 (Adds) = 24
Eickeric
Subject: Gedanken: Scen. 2, @node 3, round 2
Date: Wed, 08 Aug 2001 08:49:38 PDT[Continued from Pressing the Pause Button comments.]
>Mistwalker: "I know! I know!" Wendy yells out, giggling like a school girl as she rushes the nearest uninjured worm, her twin daggers flashing as they stab at the beast! "Kill the healthy ones first! Then only the injured ones can make copies!"
ìNitro thinks this is a bad idea. If we couldn't kill the healthy ones in one shot before, we can't do it know. They'll only be wounded and will duplicate. The other wounded ones will also duplicate and we'll have twice as many. Kill the wounded ones first.î
>Charlie is still unsure of herself and where she stands with the others
Hiding behind us, Nitro thinks.
>According to the 5e book, missile attack after the first round of melee should not be permitted. However, I permit it with a successful Luck SR.
Very kind of you.
>But since the worms withdraw at the end of each round (to replicate), it is best to treat each melee as the first round.
Which makes Nitro admire how speedy these things are.
They're engaging in combat and withdrawing, replicating, and returning for combat again, seemingly all at once. Correct?
Eickeric
Subject: also Gedanken: Scen. 2, @node 3, round 2
Date: Wed, 08 Aug 2001 08:50:10 PDT>Ryone and Wendy attempt to select a target. You cannot select a target in melee, by my definition, but you can attempt to isolate the target for one-on-one combat. This would also mean that Nitro, Paddy, and Charlie would have to handle the four remaining worms alone.
Thanks a lot, `specially with Charlie paralyzed.
>Ryone and Wendy each manage to isolate one of the remaining healthy worms in a one-on-one fight. They both completely defeat their opponents, leaving twitching worm flesh behind.
ìNitro stands corrected. Guess we can kill these things outright, if you just want to abandon the rest of us to fight all the rest. Thanks loads.î
>Charlie is frozen in fear, having seen the nightmares from her childhood come to life. The worms ignore her as if she were another door.
Nitro is annoyed.
>Nitro can't hold back the relentless attack so uses his armor to deflect what he can. Paddy tries to cover Nitro's back by pushing them back with his little staff and heroically takes a bite for Nitro.
Hold that thought.
>After a moment, the worms withdraw, leaving Nitro and Paddy with deep bleeding cuts.
Hold thought #2.
>Nitro's armor choice turns out to be a good one,
Nitro's a smart guy.
That's why Nitro elected Nitro party leader.
>Under 5th-ed. rules, Nitro and Paddy share 10 points. Under 6th-ed. rules, they share 9.
- 5e - Nitro loses 5 from Con, Paddy loses 5.
- 6e - Nitro loses 5 from Con, Paddy loses 4.Okay that thought you've heldÖ
If Paddy took the bite for Nitro- why did Nitro take more damage? ;)Thought #2 comes into play now. Nitro has 22 points of armor from his scale mail, buckler, and warrior doubling bonus.
He still took 5 points of damage to his con and has deep bleeding cuts after armor?
>You may:
- Join in melee. Just roll your attack and present your total(s);
- Flee through the red door (#2), or a blue door (#s ).
- Join Charlie in a catatonic terror.That depends on what just happened.
If, and only if, Nitro was protected with his armor, he'll remain in combat with his trusty bludgeon, and issue the rallying battle cry, ìKill more worms.î
5e: 14 points damage (5+5+4).
6e: 15 points (14+1 add).On the other hand, if Nitro just took 27 points of damage and is wounded from 4 worms, he's not staying around to fight 6 worms.
He'll run towards the nearest door- red or blue- and proclaim, ìRun away!î
Jaxdracon
Subject: Re: also Gedanken: Scen. 2, @node 3, rou
Date: Wed, 08 Aug 2001 09:09:10 PDT[[Paddy]] grits his teeth with the pain of the worm bite. "Just looks bad," he repeats again and again. When he takes the hit for Nitro, he surprises even himself. His newfound courage keeps him focused, as does Charlie's paralytic terror.
The worms' retreat gives him time to load another stone, whirl it around and let it fly at the nearest worm. [DEX SR 6+4 + 16 = 26; damage 4+2 + 6 = 12]
Calenril_i
Subject: Re: also Gedanken: Scen. 2, @node 3...
Date: Wed, 08 Aug 2001 20:00:59 PDTFor the casual reader, if any of this seems like rules lawyering, well, it is. That's the point of this exercise.
Now, on to Eickeric's questions...
Eickeric, your comments and questions are always welcome. You wondered about the withdrawing worms. Here's why I did it that way. They needed to replicate somehow (that's something worms do), and I liked the way it looked when they slid off and then came back with some replications. I picture them moving a few yards away at running pace and you guys allowing it because you could use a breather, too. I just liked it that way. It had the unintended benefit of giving Paddy easier access to missile attacks, too. I could have left out the temporary withdrawal, but I would still have kept the replication.
<<Okay that thought you've heldÖ
If Paddy took the bite for Nitro- why did Nitro take more damage? ;)Thought #2 comes into play now. Nitro has 22 points of armor from his scale mail, buckler, and warrior doubling bonus. He still took 5 points of damage to his con and has deep bleeding cuts after armor?>>
Nitro was the only one contributing to the attack on the 4 worms. If I hadn't put Paddy in there, he would have just about been killed. I thought it was reasonable that the little guy would have tried to help, though. The worms did beat Nitro's attack by 27 points. Eight dice plus 16 adds and some high rolls did it. All of my rolls for the worms have been pretty good for the worms. When I had 9 points to distribute, I gave each 4 points then flipped a coin to see who got the remainder.
With the others pitching in, I think these worms will lose. The trick to this whole combat is to figure out how to reduce their numbers _fast_ so that their reproduction doesn't get out of hand. I balanced it assuming Gerbica was posting. Charlie's catatonia was not in the plan.
There's a clue for the battle in my last post.
Jaxdracon
Subject: Re: also Gedanken: Scen. 2, @node 3...
Date: Wed, 08 Aug 2001 21:52:36 PDT<<[[GM]] The worms ignore her as if she were another door.>>
[[Paddy]] It occurs to the Leprechaun after he flings his latest missile at the worms that Charlie's immobility could be the reason she is not being attacked; you know, the whole don't-move-a-muscle-or-the-T-Rex-will-bite-your-head-off-like-the-ears-of-a-chocolate-Easter-bunny kind of thing.
But Paddy's too busy protecting Nitro to mimic a doorframe for the moment. ;)
Mistwalker_
Subject: Re: also Gedanken: Scen. 2, @node 3, rou
Date: Thu, 09 Aug 2001 14:46:41 PDTThanks a lot, `specially with Charlie paralyzed.
OOC: Now you can't blame Wendy for that. And the idea was for us to gang up on the healthy ones to kill them. Apparently a bad idea rules wise, but even if they were just injured by the attack it could've still been better than having healthy ones keep duplicating while we finished off the injured. Just my opinion though. :)
Mistwalker_
Subject: Re: Gedanken: Scen. 2, @node 3, round 2
Date: Thu, 09 Aug 2001 15:38:53 PDT"Wendy rejoins the others, attacking the remaining worms with the rest of the group. "Hey, what'cha picking on the little guy for?" She yells as her daggers flash again. "Leave him alone!"
5th: 21 total.
6th: 22 total.
Calenril_i
Subject: Gedanken: Scen. 2, @node3, end combat
[[Gedanken GM]] Paddy's shot finishes off one worm. The five remaining wounded worms are all mutilated but still barely alive after another go-round with the adventurers. None manages to copy itself this time, and in the next round the worms expire.
As each one dies, it breaks apart and _coalesces_ as the last gridbug did, but forms a blue token rather than a red one (this leaves 5 blue tokens on the sand). The last worm to go disperses in a different way, with a scattering of tiny blue lights sinking into the sand. First the sand glows blue, then the light fades.
Nitro finds the sound effects pleasing.
The door you entered from is red and is labelled #2. It also has a drawing of a gazebo on it. The others doors are blue and are labelled #5, #6, and #8.
You may:
- Investigate the spot where the last worm died;
- Exit through door 2, 5, 6, or 8;
- Pick up blue tokens;
- Visit, whatever.;
- All of the above.[[ooc]] Would those of you that failed earlier IQ saving rolls provide an IQ saving roll in your next post for me? I think that includes Wendy and Charlie.
Calenril_i
Subject: Re: Gedanken: Scen. 2, @node 3, round 2
<<After a moment, the worms withdraw, leaving Nitro and Paddy with deep bleeding cuts.>>
This hurts a lot.
<<- Flee through the red door (#2), or a blue door (#s ).>>
That should have been "...or a blue door (# 2, 5, or 6)."
|
Subject: Gedanken: Scen. 2, @node3, end combat
[[ooc]] I somehow missed an earlier post form Gerbica. It's too late to change what I and the others posted, though, so it'll have to stand as written. My apologies to Gerbica.
[[Gedanken GM]] Once the worms have gone, Charlie is released from her catatonia. She is shaking and cold with sweat and very embarrassed, still wondering what the others think of her. The sight of blood on Nitro and Paddy makes her feel even worse.
Talan_Fire
Subject: Re: Gedanken: Scen. 2, @node3, end combat
[Ryone]
Cleaning of my blades on the sand, I sheath my daggers and walk straight toward the spot where the last worm died and begin digging. [mumbling] "There's got to be a red token here, or at least something interesting.""Each of us should carry a blue token."
Eickeric
Subject: Gedanken: Scen. 2, @node3, end
>[[Paddy]] When he takes the hit for Nitro, he surprises even himself.
Thanks.
>Paddy's too busy protecting NitroÖ
Considering Nitro was left to fight 4 of them solo, itís the least you can do for the elected leader.
>>eickeric: Thanks a lot, `specially with Charlie paralyzed.
>Mist: OOC: Now you can't blame Wendy for that.Sure Nitro can- she was one of the ones who left him.
>And the idea was for us to gang up on the healthy ones to kill them.
The leader's directive was simply `kill wormsí, not `ignore the majority of the worms and take out a healthy one or two.í
>Apparently a bad idea rules wise,
Nitro agrees. A bad idea.
>but even if they were just injured by the attack it could've still been better
But it wasnít.
>than having healthy ones keep duplicating while we finished off the injured. Just my opinion though. :)
Without specifically targeting worms, the damage would have been spread all around (as the rules for regular T&T combat)- which couldíve killed the wounded and wounded the healthy ones. Guess we wonít know. However, Nitro feels itís a far better plan to eliminate as many enemies as possible, period, rather than have twice as many left to duplicate, wounded or no.
>Wendy rejoins the others, attacking the remaining worms with the rest of the group. "Hey, what'cha picking on the little guy for?" She yells as her daggers flash again. "Leave him alone!"
Nitro takes 27 points of damage, and sheís worried about the leprechaun.
Thanks loads for the concern.
>Calenril: For the casual reader, if any of this seems like rules lawyering, well, it is. That's the point of this exercise.
My hourly fee for rules lawyering is outrageous.
> Eickeric, your comments and questions are always welcome.
Not according to my battalion commander.
>You wondered about the withdrawing worms. Here's why I did it that way. Ö I would still have kept the replication.
Got it.
Flavour text.
>Nitro was the only one contributing to the attack on the 4 worms.
Nitro is a hero.
>If I hadn't put Paddy in there, he would have just about been killed.
Very nearly, but not quite.
And people laugh at the buckler.
>I thought it was reasonable that the little guy would have tried to help, though.
Even if heís not leadership material, Nitro knew there was a reason Nitro offered him a club.
>The worms did beat Nitro's attack by 27 points.
Ouch.
>Eight dice plus 16 adds and some high rolls did it.
I believe you.
>When I had 9 points to distribute, I gave each 4 points then flipped a coin to see who got the remainder.
I wouldnít have bothered rolling- Iíd have just assigned them to Nitro, since Paddy was just added on by your call, not something the player requested. (Although he's being pretty gracious not to complain.)
Eickeric
Subject: Re: Gedanken: Scen. 2, @node3, end
>With the others pitching in, I think these worms will lose.
Good luck to them.
>The trick to this whole combat is to figure out how to reduce their numbers _fast_ so that their reproduction doesn't get out of hand.
Like destroying as many as possible as quickly as possible instead of looking for specific targets? ;)
>I balanced it assuming Gerbica was posting. Charlie's catatonia was not in the plan.
Thanks, Charlie
Nitro knew we couldnít trust someone with such a strange name.
>There's a clue for the battle in my last post.
Nitro thinks weíve noticed, but nobody wants to try it.
>[[Gedanken GM]] Paddy's shot finishes off one worm. The five remaining wounded worms are all mutilated but still barely alive after another go-round with the adventurers. None manages to copy itself this time, and in the next round the worms expire.
Not only Gerbicaís post- you must have missed one of mine.
I had said the following:
`On the other hand, if Nitro just took 27 points of damage and is wounded from 4 worms, heís not staying around to fight 6 worms.
Heíll run towards the nearest door- red or blue- and proclaim, ìRun away!îí
Ah well, guess Nitroís more heroic than Nitro thought.
>Nitro finds the sound effects pleasing.
ìNitro likes it.î
>You may:
- Investigate the spot where the last worm died;
- Pick up blue tokens;
- All of the above.Okay.
>[[Gedanken GM]] Once the worms have gone, Charlie is released from her catatonia. She is shaking and cold with sweat and very embarrassed, still wondering what the others think of her.
Charlie doesnít want to know what Nitro thinks of her.
>The sight of blood on Nitro and Paddy makes her feel even worse
It doesnít make Nitro feel very good either.
>[Ryone]: I sheath my daggers and walk straight toward the spot where the last worm died and begin digging. [mumbling] "There's got to be a red token here, or at least something interesting.î ìEach of us should carry a blue token."
ìThe leprechaun should not carry a blue token. Heíll lose it, like he did the red one.î
Nitro will pick up 2 blue ones, and then go to assist Ryone in looking for a red one.
Calenril_i
Subject: Re: Gedanken: Scen. 2, @node3, end
[[Gedanken GM]]
Ryone finds small blue stones. They are hard and crystalline.Paddy starts to pick up a blue token but Nitro gets to it first and scoops it up just before he gets to it. Nitro now carries two tokens and Paddy none. Charlie still carries the three bug shells.
[[OOC]]
<< ...However, Nitro feels itís a far better plan to eliminate as many enemies as possible, period, rather than have twice as many left to duplicate, wounded or no.>>I never knew what would be the best strategy to defeat them, but I left an out in case you couldnít--that of standing still instead of thumping around the sand with your weapon-waving and leprechaun-dances. Evidently it seemed too much of a risk to take, especially when you had a chance to beat them.
<<Nitro takes 27 points of damage, and sheís worried about the leprechaun. Thanks loads for the concern.>>
<<Ouch.>>Enough with the kvetching, already.
<<My hourly fee for rules lawyering is outrageous.>>
Can I just wash dishes to pay the bill?
<<Very nearly, but not quite. And people laugh at the buckler.>>
I shall laugh no longer.
<<I wouldnít have bothered rolling- Iíd have just assigned them to Nitro, since Paddy was just added on by your call, not something the player requested. (Although he's being pretty gracious not to complain.)>>
Paddy has the soul of a Dukas. Besides, if Nitro had gone down to 1 Con point, Iím not sure I would have let him be able to run away, and I wanted to establish the punishment of pain before the release of death--it was useful that Nitro be wounded, but his lesson would have been lost if he died.
<<Not only Gerbicaís post- you must have missed one of mine. I had said the following: `On the other hand, if Nitro just took 27 points of damage and is wounded from 4 worms, heís not staying around to fight 6 worms.>>
I had interpreted that to mean he was not staying around to fight 6 worms _alone_, since his problem came from a fight without help and he has seen how effective Ryone and Wendy can be.
Jaxdracon
Subject: Re: Gedanken: Scen. 2, @node3, end
[[Paddy]] breathes a sigh of relief as the final worm derezzes. He checks on Charlie. "You OK, lassie?"
At Ryone's suggestion, he reaches for a blue token, but Nitro snatches it instead. The euphoria of their victory dissipates as did the last worm, and he shrinks back, confused. He then follows Nitro over to Ryone and helps dig, trying to feel useful, and to get his mind off his bloody cut.
"Bloody cut...." At least it has congealed.
While digging, he wonders out loud, "What might be the difference between the tokens blue and red? And where might be door number four?" He doesn't suggest they try a blue token back at the gazebo, despite their wounds---trying this before drew Nitro's disapproval.
After they stop digging, Paddy will collect his slung sling stones (if possible) and ask Wendy for the use of one of her daggers to cut a strip of cloth from his spare shirt. Paddy aims to make a buckler out of one of the gridbug shells if possible. He saw how useful Nitro's can be.
Talan_Fire
Subject: Re: Gedanken: Scen. 2, @node3, end
[Ryone]
I pick up all of the blue stones. How many are there? I make sure I do not miss any of the stones.[in Nitro Common] "You know Nitro we faced four wounded worms and four healthy worms. You were tough enough to handle the four wounded while it took the rest of us to kill the four healthy ones. You are one hell of a fighter."
I open my mind to cast detect magic and examine the crystaline stones.
Are they magical? Can I determine anything interesting from the stones?
"Hey Paddy, come check out these stones."
I hand all but one of the stones to Paddy.I stand and stretch before picking up a blue token. "You know Nitro, you were the one who gave Paddy the Red Token. By all rights you shouldn't have any tokens."
I look over the Blue Token. Is it identical to the Red Token (except for color)?
"But then again, the Red Token is probably still in the table just waiting for us to release it."
Calenril_i
Subject: Gedanken: Scen. 2, @node3, end
[[Gedanken GM]]
Paddy is not able to find any of his stones among the sand, though he could probably find others around given a few minutes.Ryone finds 12 of the blue stones. He senses a minor positive magic on them. When he touches them, he feels something touch his mind making him more aware of the stone, its exact size, weight, and position. He is not sure what good this does.
With the blue token near, he notices magic in it, too. Turning his concentration to the token, he senses kremm in it. It is neither good nor bad--just power, such as the psychic force he might steer into one of his lesser spells. He sees no obvious way to tap it with his skills and the tools on hand. Turning it in his hand, he thinks it is formed just like the red one, though he never got a close enough look at it to be sure. It reminds him of the feeling he got from checking for magic in the table in the gazebo.
[[ooc]]
That was after the token derezzed into the table and before he touched the table. He sensed positive magic from the glowing table.[[icn]]
<<I stand and stretch before picking up a blue token.>>
Ryone's stetch helps relax his muscles after the stress of combat.Paddy looks at the stones and thinks they would make fine sling shot. When he holds one, he experiences the same sense as Ryone. "Like a honing of the senses," he thinks, "but only in relation to the stone."
This only works on one stone at a time. Touching multiple stones has no effect, and touching another stone replaces the sense of the first stone with the second one.
Mistwalker_
Subject: Re: Gedanken: Scen. 2, @node3, end comba
Wendy'll grab a blue token and investigate the spot the last worm died in.
I rolled an 11 on my save. I'm not on my own 'puter at the moment, but I think that makes a level 1 saving roll.
Mistwalker_
Subject: Re: Gedanken: Scen. 2, @node3, end
<<Nitro takes 27 points of damage, and sheís worried about the leprechaun. Thanks loads for the concern.>>
<<Ouch.>>
You only took 1 more point of damage than the leprechaun did after armor, and you're much bigger. The Leprechaun on the other hand, took nearly as much damage as you and is smaller than even Wendy.
Suck it up, crybaby. =Þ
Mistwalker_
Subject: Re: Gedanken: Scen. 2, @node3, end
Wendy loans Paddy a dagger.
Eickeric
Subject: Re: Gedanken: Scen. 2, @node3, end
<< ...However, Nitro feels itís a far better plan to eliminate as many enemies as possible, period, rather than have twice as many left to duplicate, wounded or no.>>
>calenril: I never knew what would be the best strategy to defeat them, but I left an out in case you couldnít--that of standing still instead of thumping around the sand with your weapon-waving and leprechaun-dances. Evidently it seemed too much of a risk to take, especially when you had a chance to beat them.Donít get me wrong, Iím not even saying that Nitroís plan was the best plan. It was the best plan the way he thought of it, not necessarily the best way to defeat them mathematically. Nitroís emotions override his logic pretty easily. Mistwalker makes some excellent points on why attacking the healthy ones is a good idea- and as noted, we won. (Although part of that was due to assumptions and actions made by the DM, not the players.) At any rate, itís hard to argue with success.
<<Nitro takes 27 points of damage, and sheís worried about the leprechaun. Thanks loads for the concern.>>
<<Ouch.>>
>Enough with the kvetching, already.Nitro will continue to kvetch as long as heís walking around half dead, with a leprechaun continually reminding him that he saved his life.
<<Very nearly, but not quite. And people laugh at the buckler.>>
>I shall laugh no longer.If I was you, Iíd keep laughing.
A buckler is a poor choice in regular combat for pretty much anyone if they have the option of a separate weapon.
Take Nitroís example. He used a bludgeon and buckler, with the buckler giving him 6 points of protection. Had he been using two bludgeons, instead of one, heíd have done roughly 11 points more damage. Heíd still have lost the fight, but he and Paddy would have taken about 5 points less damage between them. (As stated, Nitro doesnít always fight logically; he goes with whet seems like the best choice.)
Shields tend to be useful in direct damage situations- spells, missile fire, etc, but pretty useless in regular combat.
<<I wouldnít have bothered rolling- Iíd have just assigned them to Nitro, since Paddy was just added on by your call, not something the player requested. (Although he's being pretty gracious not to complain.)>>
>Paddy has the soul of a Dukas.You mean that guy Massachusetts who rode around in a tank?
Oh wait, that was Dukakis.
>Besides, if Nitro had gone down to 1 Con point, Iím not sure I would have let him be able to run away, and I wanted to establish the punishment of pain before the release of death--it was useful that Nitro be wounded, but his lesson would have been lost if he died.
Gee, thanks for making Nitro the object lesson. (You didnít let him run away anyway.)
Not that it really matters, but heís come up with the opposite lesson- `Nitro needs a BIGGER shieldí. ;)
<<Not only Gerbicaís post- you must have missed one of mine. I had said the following: `On the other hand, if Nitro just took 27 points of damage and is wounded from 4 worms, heís not staying around to fight 6 worms.>>
>I had interpreted that to mean he was not staying around to fight 6 worms _alone_, since his problem came from a fight without help and he has seen how effective Ryone and Wendy can be.No interpretation necessary- Nitro is as Nitro does.
Heís seen some effectiveness from Ryone, when he stomped on a bug, but nothing in the fight with the worms.
He was a little busy facing 4 worms alone, and didnít have a lot of opportunity to admire their ability.
Eickeric
Subject: Re: Gedanken: Scen. 2, @node3, end
>Paddy: He doesn't suggest they try a blue token back at the gazebo, despite their wounds---trying this before drew Nitro's disapproval.
Losing one of the things we needed to win drew disapproval. As far as I know the blue tokens arenít direct requirements to succeed.
> [Ryone]: "You know Nitro we faced four wounded worms and four healthy worms. You were tough enough to handle the four wounded while it took the rest of us to kill the four healthy ones. You are one hell of a fighter."
ìNitro leads by example.î
>"You know Nitro, you were the one who gave Paddy the Red Token. By all rights you shouldn't have any tokens."
ìNitro found the token in the first place, and believes that when you lend something to someone, it will be returned.î
>"But then again, the Red Token is probably still in the table just waiting for us to release it."
ìNitro has discovered it is a tough table.î
<<Nitro takes 27 points of damage, and sheís worried about the leprechaun. Thanks loads for the concern.>>
<<Ouch.>>
>You only took 1 more point of damage than the leprechaun did after armor, and you're much bigger. The Leprechaun on the other hand, took nearly as much damage as you and is smaller than even Wendy.Thanks heaps for the concern.
The leprechaun is also healthier than Nitro and can take more damage. Size has nothing to do with it.
Mistwalker_
Subject: Re: Gedanken: Scen. 2, @node3, end
<The leprechaun is also healthier than Nitro and can take more damage. Size has nothing to do with it.>
Agreed, to a point at least. Hobbits get double normal CON, after all.
In character, Wendy stuck up for the only one smaller than herself though. Not that she wouldn't have tried to help Nitro if it was just him who got hit, or anyone else on the team. And Nitro did benefit from her help as much as Paddy.
Eickeric
Subject: Re: Gedanken: Scen. 2, @node3, end
Absolutely.
Thanks a pile for the concern.
Mistwalker_
Subject: Re: Gedanken: Scen. 2, @node3, end comba
Actually, I missed it. Wendy's not too bright.
Talan_Fire
Subject: Re: Gedanken: Scen. 2, @node3, end
[Ryone]
Pocketing the one stone he didn't give Paddy, "Nitro you want to try putting one of those blue tokens in the table? They do radiate some kind of positive energy."[IF HE DOES]
"Let's head through door #2."[IF HE DOESN'T OR DOESN'T ANSWER]
"Let's go through door #5 and finish checking out this section of the code."[NO MATTER WHICH ANSWER]
Looking Paddy in the eye, "Sorry Paddy for leaving you undefended. Those crystalline stones may improve your aim, and therefore be there for you when I cannot be."
Jaxdracon
Subject: Re: Gedanken: Scen. 2, @node3, end
<<[[eickeric]] Losing one of the things we needed to win drew disapproval. As far as I know the blue tokens arenít direct requirements to succeed.>>
[[OOC]] Did I miss the distinction in Flynn's instructions regarding the color of the five tokens required for the bonus?
<<[[Ryone]] "Hey Paddy, come check out these stones." I hand all but one of the stones to Paddy.>>
<<[[GM]]Paddy looks at the stones and thinks they would make fine sling shot. When he holds one, he experiences the same sense as Ryone. "Like a honing of the senses," he thinks, "but only in relation to the stone.">>
<<[[Wendy]] loans Paddy a dagger.>>
<<[[Ryone]] Looking Paddy in the eye, "Sorry Paddy for leaving you undefended. Those crystalline stones may improve your aim, and therefore be there for you when I cannot be.">>
[[Paddy]] checks out the eleven blue crystalline stones offered him by Ryone. There's a twinkle in his eye as he hefts one in his hand. "Aye, there's a good feeling in me about these blokes. Much obliged, good Wizard. Methinks I shall be pulling more of my weight in the ensuing challenges! I shall not forget thy kindness, nor yours, milady" he bows, accepting Wendy's dagger.
If there is time before they move on to the next door, Paddy will use Wendy's dagger to cut a strip of cloth from his spare clothes in the attempt to rig one of the grid bug shells as a buckler. If it works out, he offers to make another for whoever wants it.
Jaxdracon
Subject: Re: Gedanken: Scen. 2, @node3, end
[[Paddy]] The twinkle in the Leprechaun's eye means that a limerick cannot be far off....
"Ode to a Blue Crystalline Sling Bullet"
"It occurred to one Wizard Ryone,
After seeing me slingshots wide flown,
That, despite me luck fettered,
Me best aim could be bettered,
Just by slinging the crystal blue stone!"
Calenril_i
Subject: Gedanken: Scenario 2, end
[[Gedanken GM]]
Paddy works on a blue shell for a few minutes. He finds that he can make a shield with the shell and some leather, but with his tools it will take ten to thirty minutes to make something he could wield and it would be pretty clumsy. The others are not interested in trying it for themselves. One of the warriors points out to Paddy that for him it would be more of a tower shield than a buckler.[[ooc]]
-Flynn never mentioned blue tokens.
-You can make the shield if you want to use the time. I'll give you the time expired soon. It's been close to an hour, so you've got around 5 hours left.
-I won't choose a door for you, and the doors don't operate unless all characters pass through--you folks need a party leader so you can make that decision in a timely fashion.
-How about naming your party? Vulture Warriors from Dimension X would do, but it's been taken. Got any other ideas?
-Gerbica, if Charlie has anything to say, feel free to speak up.
Eickeric
Subject: Gedanken: Scenario 2, end
[Ryone] "Nitro you want to try putting one of those blue tokens in the table? They do radiate some kind of positive energy."
"Nitro thinks you obviously want him to lose more tokens. This is your second attempt at getting them from him. Nitro will have to watch you- you might be a foreign spy, which explains why you cannot talk to Nitro."
>"Let's go through door #5 and finish checking out this section of the code."
"Nitro agrees. You go first, so Nitro can keep you under observation."
>Looking Paddy in the eye, "Sorry Paddy for leaving you undefended.
"Nitro appreciates your concern at leaving Nitro alone."
>><<As far as I know the blue tokens arenít direct requirements to succeed.>>
>Did I miss the distinction in Flynn's instructions regarding the color of the five tokens required for the bonus?No, I typed that in error. (Good thing it was my error, and not Nitro's, or he'd rescind his vote for himself for blatently forgetting one of the mission objectives.) I'll have to review those- it's been a few weeks.
>[[Paddy]] Methinks I shall be pulling more of my weight in the ensuing challenges!
"Nitro already thinks you are pulling your weight, slight as that might be. If only you were not so arrogant about it."
>-Flynn never mentioned blue tokens.
Flynn is obviously holding back valuable information from us. (What's Krandor's middle name?)
>-I won't choose a door for you, and the doors don't operate unless all characters pass through--you folks need a party leader so you can make that decision in a timely fashion.
Nitro currently acknowledges himself as party leader. He's going through door #5 after Ryone.
>-How about naming your party?
No thank you.
>Vulture Warriors from Dimension X would do, but it's been taken. Got any other ideas?
Nitro will refer to us as the Black Hands, if you keep insisting.
Calenril_i
Subject: Re: Gedanken: Scenario 2, end
<<Nitro will refer to us as the Black Hands, if you keep insisting. >>
Calenril likes this very much. You are the Black Hands [insert heavy, scary drumbeats].
<<Flynn is obviously holding back valuable information from us. (What's Krandor's middle name?)>>
The Black Hands are on the Game Grid, and the challenge of the game is to figure out the rules and how things work. If it helps, consider it a puzzle.
Node 3Combat Round 1; 4 Sand Worms
Node 3Combat Round 2; 6 Sand Worms
Combat Round 3; 6 Sand Worms
Node 3, End Combat