General Rules

Rules for characters:

How to roll up a character:

1) Decide first what character class and kindred you want. Write this down. I recommend putting this character on an index card.
2) Roll your own Prime Attributes (PAs), using only straight rolls on 3 dice. Roll the standard 6 attributes plus speed. Do not roll MC (mystique). Do not re-roll any attributes except in the cases listed in step 3. Do not adjust attributes for character kindred until step 5. If you are re-rolling a character, re-roll all attributes and discard the previous set.
3) Total your PAs (including SPD). If the sum is lower than 70, then redo step 2. If you wrote down Wizard as your chosen character class in step 1 and the IQ and DEX you rolled disallow 1st-level spell-casting, then redo step 2 (do not re-use the stats, no matter how good they would be for a warrior).
4) Roll three dice for mystique (MC). Record all of your original stats on the bottom right of your character card for future reference.
5) Adjust your PAs for kindred using the 5th-edition rules.
6) Record name, height, weight, plus one paragraph of character description.
7) Equip your character. You may buy items only from the 5th edition book. You have a 120GP account. You already own the clothes on your back. Don't forget armor. Don't forget strength and dexterity requirements. Wizards can use no better than 2-die weapons, but can use one in each hand if dex and strength are good enough. Tiger claws when added to a bich-wa make it a 3-dice weapon that cannot be used by wizards.

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