The Deep Texture Explorer

This is the Deep Texture Editor proper, AKA the EEG. This particular set up shows a 3 component texture setup showing various output types. All the annotation is self-explanatory. Clicking on the noise or phase strips will bring into view their respective dialogue boxes. The filters may be chosen with the arrow pop-up menu. Noise amount is set with the slider bars, likewise that of phase amplitude and the parameters pertaining to the filters. The waveform can also be manipulated by dragging across the wavebox itself. Colours are changed by clicking in the colour boxes and selecting with a colour picker. It is also possible by option clicking a colour to change it by numerical input or sliders, either in RGB or CMY colourspace.

The output, surface attributes and texture mapping can be manipulated later in the materials editor.