
The Deep Texture Explorer
- This is the Deep Texture Editor proper, AKA the EEG. This particular
set up shows a 3 component texture setup showing various output types. All
the annotation is self-explanatory. Clicking on the noise
or phase strips will bring into view their respective
dialogue boxes. The filters may be chosen with
the arrow pop-up menu. Noise amount is set with the slider bars, likewise
that of phase amplitude and the parameters pertaining to the filters. The
waveform can also be manipulated by dragging across the wavebox itself.
Colours are changed by clicking in the colour boxes and selecting with a
colour picker. It is also possible by option clicking a colour to change
it by numerical input or sliders, either in RGB or CMY colourspace.
The output, surface attributes and texture mapping can be manipulated later
in the materials editor.